Either this mod isnt working properly or Im missing something with the installation. What Ive done "esp is in the data folder" added the correct line to the plugin text file. What Ive tested *Increasing level of character from level 30-33, getav health Dremora Valkynaz Increases.. going from level 31-32 Health increases again and again at 33. The damage does not increase, yet the only thing that increases is the amount of bullet sponge they provide. I think I tested Xivalai also and again the health continues to rise.
Using the "Simple Version" which is supposedly meant to cap all NPC to what they would be when the PC is level 30, either doesnt do so, or something has been missed. Does this mod have some unlisted dependancy? Ive literally tested this removing every other mod.
Dremora Valkynaz have an offset of +0, meaning they should normally have been capped at level 30; however, I have instead capped them at 40 as I believe they should provide more challenge considering they're the toughest Dremora.
Maybe Xivalai are in the same boat? I might opt for the diverse version & see if that works, Im pretty sure no mods conflict, or there shouldnt be as ive tested without others. Considering how much resistance/spell absorbtion both have these were 2 of the largest offenders I didnt want to increase health, which is the only thing that rises in og oblivion. I might try the diverse option to see if changes apply.
So turns out Xivalai are creatures, & that dremora valkynaz are capped at 40 in the simple version, which doesnt help much considering the natural cap is about 42-44. I thought creature health was supposed to be improved with the remastered? I literally pulled this off UESP. 12× (lvl-2) Min:240 18× (lvl-2) Min:360OBR
They actually made this POS gain 50% more health than the original lol…
Ok ive retried this even at level 40. Certain things this mod says it does it doesnt do, or there are issues with the port. Idk if its because im using the Deluxe edition? Or because Im using a pre existing save. Here is what Ive tested... Ive gone as far as to open it in the CK
Leveling from level 40-41 using console player.advskill health increases from 41-42 health again increases 42-43 again health increase Ive specifically testing each after a level up saving outside an oblivion portal.
Ive tested this multiple times on a Dremora Valkynaz in an oblivion portal(melee varient). The HP continues to rise over 300. you can test this yourself but the cap just outright does not work. Not a single other mod is active. For the record Ive also set the name at the bottom of the load order, nothing changes.
The base mod(oblivion) required unnofficial oblivion patches??? Is the equivilent a requirement Im missing?? Im considering just redownloading the base game possibly one of my files is corrupt. Im completely at a loss. Its possible i missed something but i dont think so, I might try to delete every other .esp file & redownload it. I was previously using Autolevled items, so that items levelled as I did.
I ran xEdit earlier whilst using other mods. The thing is if you check my load order I reloaded the mod with nothing else running? If Im only using the base plugins in OBR how can their be conflicts? Im not saying it doesnt work, but possibly I need a new game.
100% sure it is enabled. If I attempt to load the plugin before oblivions master file it outight crashes. Ive had zero issues getting any other mod to work mid playthrough. Later on today ill try waiting 30 days in a cell with no npcs, or cleaning my save.
Balanced NPC Level Cap.esp should be loaded after all official esm and esp files as far as I'm aware, in this case after AltarESPLocal.esp not Oblivion.esm.
Vitarrian, Ive tried both at the beggining and at the end of the load order. In fact Ive gone through trying to find information on older posts, & noone can seem to confirm it works on an existing playthrough, in fact the only one Ive found to swing one way or another suggests the opposite.
For the record, I tested racing through the tutorial creating a new game.. advlevel to 30, then to 31. Npc Guilbert Jemane
Health remains at 274.
I reloaded my original game, testing all the way back from BEFORE character creation finalization in the sewers. I used the exact same method & it STILL failed. Level 31, 280 health.
With how insanely shitty enemy scaling is, & the fact that the remaster never bothered addressing it, Im amazed this hasnt come up before, possibly noones thoroughly tested it. Well you now know for a fact.
Hello, Could you make simply shadow parameter of MC level around 35? And for rpg in stats real parameter will be normal as usial? I see mobs and npcs take this MC level parameter and calculate around this. I just want to disable this autoleveling, but at start after sewer level of mobs and bandist if high already and never change. I found only mods for disable leveled loot.
Why Dremora in my game with Ascension and this mod feels weaker than a simple bandits? Bandits in chainmail can survive up to 5-6 hits, while most Dremora dies from 2-3.
Thanks for the mod! I'm doing a compatibility patch for the Unofficial Patch for my personal use right now and in xEdit I saw that some NPC's Record Header have a tag (Compressed) that you removed. It's still present in the remaster and in the Unofficial Patch. I can't find any info on this tag online, so I'm unsure about the change. Does it change anything important?
Hello, I do not answer your question but since you're talking about the Unofficial Patch I have instead some questions : do both mods conflict a lot ? Without patch is it better to specifically load one before the other, or until a patch is released just keep one of the two mods ?
That's hard to say. I have a moderately modded game that ran stable and started to crash after installing the Unofficial Patch. Then I did a compatibility patch and the crashes stopped. There are some setting in the Unofficial Patch that affect other mods, so I'd advise to do the same. It's not different from earlier games like Skyrim.
Despite some other randoms complaining, this is exactly what Im looking for!! My biggest issue with the original was Npcs being frigging bullet sponges at later levels, with health being continually multiplied. So thankyou for the awesome mod 👍 A few questions though
*Do you have this mod combined with creatures as a packaged mod for level caps? *Can I install this mid playthrough? Will this only work from a very fresh start? Even if Im level 15 or so & lower level caps are missed, will it function for higher levels? *Does this play well with Vortex for installation & other mod managers?
Writing the text in the Plugins.txt file, is that necessary if I use OBSE / MO2? Just wondering If that is a step I can skip if using "download with manager"
Ever since using this mod the names of Cities and Districts follow "[NL]". The issue may otherwise have arisen due to the Ascension Lite mod which I installed alongside this mod simultaenously. Upon searching online I have come to find out that it has something to do with esp files or porting mods. I'm not sure how to fix this as I am utterly clueless when it comes to things such as xEdit and whatnot. I would be very grateful for any responses on alleviating this issue.
Two NPCs, Alval Uvani and Graklak Gro-Buglump, were fighting in The West Weald Innin Skingrad. Both died. Before the fight i tried to speak to them, it was not possible. They gave me very aggressive answers. Does this mod raise the aggression of NPCs? How could this be fixed?
321 comments
What Ive done "esp is in the data folder" added the correct line to the plugin text file.
What Ive tested
*Increasing level of character from level 30-33, getav health Dremora Valkynaz Increases..
going from level 31-32 Health increases again and again at 33. The damage does not increase, yet the only thing that increases is the amount of bullet sponge they provide. I think I tested Xivalai also and again the health continues to rise.
Using the "Simple Version" which is supposedly meant to cap all NPC to what they would be when the PC is level 30, either doesnt do so, or something has been missed.
Does this mod have some unlisted dependancy? Ive literally tested this removing every other mod.
Dremora Valkynaz have an offset of +0, meaning they should normally have been capped at level 30; however, I have instead capped them at 40 as I believe they should provide more challenge considering they're the toughest Dremora.
Maybe Xivalai are in the same boat? I might opt for the diverse version & see if that works, Im pretty sure no mods conflict, or there shouldnt be as ive tested without others. Considering how much resistance/spell absorbtion both have these were 2 of the largest offenders I didnt want to increase health, which is the only thing that rises in og oblivion.
I might try the diverse option to see if changes apply.
I thought creature health was supposed to be improved with the remastered? I literally pulled this off UESP.
12×
(lvl-2)
Min:240
18×
(lvl-2)
Min:360OBR
They actually made this POS gain 50% more health than the original lol…
thanks for the feedback though 👍👍
Idk if its because im using the Deluxe edition? Or because Im using a pre existing save. Here is what Ive tested... Ive gone as far as to open it in the CK
plugins.txt file
--- Plugins.txt ---
Oblivion.esm
Balanced NPC Level Cap.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
Leveling from level 40-41 using console player.advskill health increases
from 41-42 health again increases 42-43 again health increase Ive specifically testing each after a level up saving outside an oblivion portal.
Ive tested this multiple times on a Dremora Valkynaz in an oblivion portal(melee varient). The HP continues to rise over 300.
you can test this yourself but the cap just outright does not work.
Not a single other mod is active. For the record Ive also set the name at the bottom of the load order, nothing changes.
The base mod(oblivion) required unnofficial oblivion patches???
Is the equivilent a requirement Im missing?? Im considering just redownloading the base game possibly one of my files is corrupt. Im completely at a loss.
Its possible i missed something but i dont think so, I might try to delete every other .esp file & redownload it. I was previously using Autolevled items, so that items levelled as I did.
Regardless of the outcome, I tested the mod when I made it, so I know it works. Something is just not right on your end.
The thing is if you check my load order I reloaded the mod with nothing else running? If Im only using the base plugins in OBR how can their be conflicts?
Im not saying it doesnt work, but possibly I need a new game.
advlevel to 30, then to 31. Npc Guilbert Jemane
Health remains at 274.
I reloaded my original game, testing all the way back from BEFORE character creation finalization in the sewers. I used the exact same method & it STILL failed. Level 31, 280 health.
With how insanely shitty enemy scaling is, & the fact that the remaster never bothered addressing it, Im amazed this hasnt come up before, possibly noones thoroughly tested it.
Well you now know for a fact.
That's how the vanilla game works, nothing to do with this mod.
I am thinking of using Ascension lite. Should this mod be after or before the Ascension mods?
I do not answer your question but since you're talking about the Unofficial Patch I have instead some questions : do both mods conflict a lot ? Without patch is it better to specifically load one before the other, or until a patch is released just keep one of the two mods ?
So thankyou for the awesome mod 👍
A few questions though
*Do you have this mod combined with creatures as a packaged mod for level caps?
*Can I install this mid playthrough? Will this only work from a very fresh start? Even if Im level 15 or so & lower level caps are missed, will it function for higher levels?
*Does this play well with Vortex for installation & other mod managers?
Upon searching online I have come to find out that it has something to do with esp files or porting mods. I'm not sure how to fix this as I am utterly clueless when it comes to things such as xEdit and whatnot.
I would be very grateful for any responses on alleviating this issue.
https://www.nexusmods.com/oblivionremastered/mods/473