About this mod
The mod offers the possibility to upgrade your equipment in exchange for some septims
- Requirements
- Permissions and credits
- Donations
1 The Mod links on the Requirements area possible its not working good, use these links instead:
- (UE4SS for OblivionRemastered at Oblivion Remastered Nexus - Mods and community
UE4SS TesSyncMapInjector at Oblivion Remastered Nexus - Mods and community)
📜Description (Values updated for version of the mod 2.5.0)
This is a mod that simply adds more utility to early-game weapons such as iron and steel, while also strengthening others.
The mod offers the possibility to upgrade your equipment in exchange for some septims (I decided to make it a bit expensive to avoid upgrading too early in the game).
New Structure Added:
A katana structures has been added to one of the walls in the smithing of many cities to upgrade your weapons:
This structure is located on:
1. Skingrad:
Hammer and Tongs
2. Cheydinhal:
The March Rider
3. Bruma:
Nord Winds
4. Anvil:
Morvayn's Peacemakers
5. Leyawiin:
The Dividing Line
6. Imperial City :
A Fighting Chance
7. Bravil:
The Archer's Paradox
8. Chorrol:
Fire and Steel
🔧 Weapon Upgrade Documentation – Damage Increase (%)
Example of how to interpret it
Material (Cost for Upgrade: Cuantitie in Gold coins/Septims)
+Upgraded Base Damage
Mod versions x2 and x3 has +6*2 and +6*3
(Version x2 and x3 has 6*2 and 6*3)
Iron (Cost for Upgrade: 300 )
• +6 Base damage
Steel (Cost for Upgrade: 550)
• +6 Base damage
Silver (Cost for Upgrade: 800)
• +6 Base damage
Akaviri (Cost for Upgrade: 800)
• +6 Base damage (Ruined Katana got extra buff, to be equal than normal Upgraded Katana :) )
Ebony (Cost for Upgrade: 1500 )
• +6 Base damage
Glass (Cost for Upgrade: 1000 )
• +6 Base damage
Daedric (Cost for Upgrade: 2000 )
• +6 Base damage
Dwarven (Cost for Upgrade: 1050 )
• +6 Base damage
Elven (Cost for Upgrade: 950)
• +6 Base damage
🔮 Future Plans
- Add more weapons.
- Add armor upgrades.
⚠️ Help Section and Support 👷
Hello everyone, for those who install the mod and see invisible weapons (only fists), you should double-check the installation, as this could be due to several causes:
♦️ Incorrect installation of mod dependencies.
♦️ Incorrect installation of the mod.
Have you checked everything and think everything is 100% correct?
Sections you can view:
✔️ Check the logs in the file: ..OblivionRemastered\OblivionRemastered\Binaries\Win64\ue4ss\UE4SS.log
If you see an error, it could be due to many causes, the most common being incorrect installation of the mod files or the mod dependency.
✅ Correct status:
[2025-05-03 18:18:40.5166468] [Lua] [BB's TesSyncMapInjector v0.1.5] UpgradeMyWeapons.esp loaded with plugin id: 21
[2025-05-03 18:18:40.5166725] [Lua] [BB's TesSyncMapInjector v0.1.5] --[[ Loading plugin inis... ]]--
❌ Incorrect Status:
[2025-05-04 16:47:01.6405360] [Lua] [BB's TesSyncMapInjector v0.1.7] UpgradeMyWeapons.esp skipped! No ini found
🚩What can you do?
Make sure the INI and the esp have EXACTLY the same name. Also, make sure the INI is inside SyncMap, and SyncMap is inside Data, like this:
(Remember the SyncMap folder is Required, DONT use ONLY the INI)
SyncMap And Ini:
....\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\SyncMap\UpgradeMyWeapons.ini
And the .esp:
....\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\UpgradeMyWeapons.esp
⁉️ Everything above is fine and it's still not working?
Try trying a different load order, there may be some incompatibility mod with mine, also try the following:
♦️ Load order: Place it above the "altardeluxe.esp".
(Extra Info, reported by other users)
♦️ Base version: Some had it working correctly after upgrading to the deluxe version.
♦️ Other users reported that reinstalling the mod dependencies with the updated versions got it working.
♦️ The mod is only tested on Steam Version.
⁉️ You try check ALL the options and allways get ?
❌ Incorrect Status:
[2025-05-04 16:47:01.6405360] [Lua] [BB's TesSyncMapInjector v0.1.7] UpgradeMyWeapons.esp skipped! No ini found
- Possible is a issue for TesSyncMapInjector mod dependency or UE4SS
ESP file Install verification:
I have added an Upgraded Dagger in Fighting Chance so you can see if everything has been installed correctly or not, if you don't see the Dagger it won't work properly.
If you can see the katanas but you cant see the dagger, please check the previus info.
🏷️ NL Tags
For now, everything newly added to the game (weapons or text) includes the tag "NL".
You can use the NL-Tag Remover Oblivion Remastered Nexus to remove them if desired.
🛠️ Manual Installation
- Extract the UpgradeMyWeapons.esp file and drop the folder SyncMap (folder and .ini , the .ini need to have the same name than the mod .esp) to the following location:
2. Then, open the plugins.txt file and add a new line with the following text:
UpgradeMyWeapons.esp
3. Check the result:
SyncMap And Ini:
\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\SyncMap\UpgradeMyWeapons.ini
And the .esp file in:
\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\UpgradeMyWeapons.esp