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Bhephel

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bhephel

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About this mod

all generic Conjurers drop spell tomes, like you would expect. Just a leveled list added to some NPC inventories.
Now with vanilla balance Conjurers Drop Scrolls version!

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Weirds me out they send a whole guy after you for the spellbook DLC and it has nothing to do with anything. Conjurers don't even carry scrolls!
I MADE A VERSION FOR THAT TOO.

This game is unbalanced and in vanilla you're possibly savescumming for a 25% chance at a spellbook instead of a scroll.
Instead you should be savescumming for the right book to drop.

DLCTomeConjurer
drops a leveled list item for any spellbook the DLC adds:

LL2DLCSpellTomesNPCLvl100
chance 0 = 100% drop rate, hence “100”

The default version of this mod has just those conjurers dropping books from any school. Optional section should have some alternate versions for flavor, but I balanced the main version around inobtrusiveness without encouraging any more save reloading than necessary.

I have modified the following NPC inventories to add this leveled list. By default they now drop 1 leveled spell tome.

ConjurerBossFemaleBreton
ConjurerBossFemaleHighElf
ConjurerBossMaleBreton
ConjurerBossMaleHighElf
ConjurerFemaleBreton3
ConjurerFemaleBreton4
ConjurerFemaleHighElf2
ConjurerFemaleHighElf3
ConjurerFemaleHighElf4
ConjurerMaleBreton2
ConjurerMaleBreton3
ConjurerMaleBreton4
ConjurerMaleHighElf3
ConjurerMaleHighElf4


As such they will all now say [NL] unless this feature is removed with another mod.

This was just a proof of concept and I don't care about conflicts. Since it is literally just leveled lists added to NPC inventories, it should be a prime candidate for wryebash merge auto-detection and similar features.

I had to use Construction Kit with CSE to make this as explained in the remastered upload's post section, since I always have trouble
getting mods to save properly at first. They don't make the creation
kits plug-and-play to make mods that reference other mods or load multiple masters. I just wanted
to make a tiny tweak mod in an hour, but the goose chase has ignited my fire.

I promised my therapist I would work on mods this week, but thankfully I started this organically when I encountered a "conjurer dungeon" this morning and they only dropped disappointment. I knew it was coming from the wiki, and was mulling over making a little tweak mod, but I had to truly suffer first. NO LONGER.

I tried it and it worked.

you install the mod very carefully. (I use a plugin manager but vortex will do it for you automatically)