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Changelogs
Version 1.7
Added The Sword of the Crusader as a quest
Version 1.6
Added Breaking the Siege of Kvatch as a quest
Version 1.5
Fixed NL error on the Great Gate quest
Version 1.4
Added Great Gate as quests
Version 1.3
Fixed Umaril the Unfeathered not having essential NPCs
Version 1.2
Fixed version header
Version 1.1
Added Dagon Shrine, Defense of Bruma, and Umaril the Unfeathered as quests Fixed The Wayward Knight not having essential NPCs
Version 1.0
Intial release
Essential Quest NPCs
Description: - Makes important characters that can die essential durring their quests and makes them killable again after - Allows you to do quests at high levels without worrying about NPCs dying against the high level enemies - Let me know if I missed any NPCs or quests that should be added
Quest Changes: - The Desolate Mine: Makes Rienna, Elidor, and Brag gro-Bharg essential - The Wayward Knight: Makes Farwil Indarys and Bremman Senyan esential -The Killing Field: Makes Rallus Odiil and Antus Odiil essential - A Shadow Over Hackdirt: Makes Dar-Ma essintial - Breaking the Siege of Kvatch: Makes Ilend Vonius essential - The Battle for Castle Kvatch: Makes Jesan Rilian, Merandil, and Berich Inian essential - Mazoga the Orc & Knights of the White Stallion: Makes Mazoga essential - The Path of Dawn: Makes Baurus essential - Light the Dragonfires: Makes Baurus, Jauffre, and Captain Steffan essential - Dagon Shrine: Makes Barrus and Jeelius essential - Defense of Bruma & Great Gate: Makes Barrus, Jauffre, Captain Steffan, Martin, Viera Lerus, Ulrich Leland, and Burd essential - Umaril the Unfeathered: Makes the 8 knights esssential - The Sword of the Crusader: Makes Sir Lathon essential
Installation: 1. Extract "EssentialQuestNPCs.esp" to "\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\" 2. Add "EssentialQuestNPCs.esp" as a new line to plugins.txt located in "\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\"