Troubleshooting

Sneak buff appears without wearing the armor:  
Check your Active Effects under the Magic menu. You should see:  
Chameleon followed by the percentage (e.g., 35% or 100%).  
If it's there when you're not sneaking or not wearing the armor, the effect may be visually stuck due to a known engine bug.

 Fixing the Chameleon Glow Bug (Stuck Visual Effect)
  
This is a known vanilla Oblivion engine bug and is not caused by this mod.

There are two ways to fix it:

Install the _No_ Persistent Enchantment Glow Fix and activate its ESP in your Plugins.txt file.

Method 1 — Quick Interior Reset:  
• Enter and exit any interior 2–3 times.  
• Or save inside an interior, exit, and then reload the save from inside again.

Method 2 — Save/Reload Clean Reset:  
1. Unequip the item or remove the spell that gives Chameleon  
2. Save your game without Chameleon active  
3. Load that save  
4. Then immediately load your latest save  
5. Optionally enter/exit an interior again to fully clear lingering effects

Will the glow fix work with the Remaster?  
Yes. It works fine in Oblivion Remastered—just install it like any normal mod. No special steps are required.

The mod isn’t working at all:  
Double-check the installation steps:

  • Extract the mod archive into your game directory  
  • Place the correct ESP file into the Data folder  
  • Edit Plugins.txt and add the ESP name (e.g., DBShadowArmor35.esp) to the end  
Only one version (0%, 35%, or 100%) should be active at a time

Important:

DO NOT do not use with any other Chameleon items, potions, scrolls, spells, or enchantments—do so at your own risk of visual bugs.

If you chose the 0% Chameleon variant, you will still receive the improved stats and durability—but without the sneak buff.


Bug Reports

I will investigate reports using a clean install and clean save with no other mods. It is your responsibility to identify if your issue is caused by a conflicting mod or a corrupted save. 've outlined clear troubleshooting steps below—please follow them first. If you discover a specific mod is conflicting, let me know. I’ll then review that mod and see if a workaround is possible. Do not expect me to diagnose vague reports, incomplete information, or to comb through massive mod lists without context.. However, Oblivion runs on a 20-year-old engine now wrapped in Unreal Engine visuals, and bugs are common—even in vanilla. OBSE64 is still limited and some things are simply out of my control.

To help me help you, please post in the Bug Report section (not comments) and include:
• Detailed steps of what happened and what you were doing  
• Full mod list — especially gear or scripting mods  
• Any mods you recently removed (These can corrupt saves even ones that you never loaded the save in so back up your saves.)  
• OBSE64 status — if a mod requires it and you don’t use it, I won’t test  
• Link to the mod(s) involved and version if available  

I may not test reports or post missing info—I don’t have time to dig. Before posting, try the following:

• Test without visual/texture mods on a clean save  
• Try removing mods one by one to find conflicts  
• Search online if a specific armor or item has known visual issues  

Mods that touch invisibility or Chameleon may interfere—especially if they override Magic Effects. If the mod has a visual component and I can't replicate it, I can’t fix it. I will not test texture mods at all.

Please check the FAQ and Troubleshooting section first. I won’t respond to issues already covered unless it's a serious case.

Important notes:  
• More mods = higher chance of instability. I've seen dozens of small ESP issues that, alone, are harmless—but combined, can cause bugs or save corruption.  
• Visual glitches (like invisible robes or textures turning white) are often engine bugs. If the issue isn’t on a clean save, it’s likely a conflict.  
• This is a 20-year-old game. Bugs sometimes require loading a save from hours earlier—or starting over, aka save corruption.  
I’ll post updates as I confirm findings. Be patient—I review conflicts via xEdit when I can, but I won’t spend all day chasing down vague issues.

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NoPantsCarl