In this manual you'll learn how to adjust this mod's range and damage multipliers to your liking.


1. Preparations

1.1. xEdit.
The only tool you'll need is xEdit. Download it here.
Unpack it anywhere on your drive and then rename the xEdit.exe to TES4R.exe and xEdit64.exe to TES4R64.exe.
To run xEdit, use any of the two .exe's: x32 is a tiny bit faster, but x64 has (practically) no limit to RAM size it can work with.
My suggestion is that if you're running xEdit on the machine you run the game on, then just run x64 version.



1.2. The mod.
Download and install the base version of the mod that you're interested in. The most important part is whether you need BUR compatibility or not.
I guess, the simplest version for further modifications would be an x2 version, like TwoHandedRangeDmg_UORP_x2.esp or TwoHandedRangeDmg_UORP_BUR_x2.esp

1.3. Editor Scripts
Download xEdit scripts file from Misc section of mod files. Move .pas files from the archive into xEdit's Edit Scripts directory.



2. Running xEdit and changing Reach and Damage

Run xEdit. After you're done closing donation dialogs, you'll see the main window and the Module Selection dialog over it. Keep checked whatever is checked by default, and check the mod esp that you want to edit (like TwoHandedRangeDmg_UORP_x2.esp).




After some loading time (for the first launch it might take more than a minute), you'll see the mod list on the left and the working space/log on the right.
Right-click on the TwoHandedRangeDmg esp and select "Apply Script..."




You'll see a small window with script selection. Select "000_THWRDI_ModifyMults" - that's the script to change range and damage relatively to the mod itself. And that's the reason why I said that it's easier to edit x2 versions: because there's original range and x2 damage, which is much easier to work with.
(Another option is to use 000_UpdateReach script, but then UORP and BUR changes to damage will be overwritten with multiplied defaults. Unless you edit the script, but right now I'm trying to keep the instructions as simple as possible :) ).

In the script text, you'll see two lines where damage and reach values are changed.




Edit the multipliers to your liking, and press OK to apply the script.
xEdit will ask you whether you want to save the script: it will be applied anyway, so answer as you like (whether you want to overwrite the script file with the edits you've made in that window).

All weapon entries in the mod should become highlighted in bold font - that means there are unsaved changes.
Now save the mod by pressing Ctrl+S. xEdit will show you the list of changed mods. Make sure you're saving what you want to save and press OK.

That's it!


You can also learn more about xEdit, scripting, or just read and play around with my scripts to do much more with it :)

Article information

Added on

Written by

Hy60koshk

0 comments