About this video
Some of NorthernUI's INI settings are now exposed through a new in-game menu. Cobbled it together in a day.
Two options are demonstrated: the render resolution for the local map (vanilla default is 256; NorthernUI default is 1024); and a feature that suppresses all the DLC spam during the intro. In the latter case, you can see HUD notifications about DLC items and map markers being added, but there aren't any modal dialogs interrupting play.
8 comments
I've tried several of the color world maps, and all of them so far come out pixellated and unusable, basically. People say "turn on high resolution textures in Oblivion", but I can't, and I don't want EVERY texture to be hi-rez, I just want the map to not look like crap. The local map (also using a colorized version) is fine.
Feels all right. Movement is a little weird, since the game just maps the joystick to WASD under the hood and uses different speeds for strafing, backstepping, and moving forward. Sometimes you'll lock into an unexpected direction if you try to move diagonally. I did look into adding true 360-angle movement, but made no progress; the movement code is just bizarre.
Also, that sounds like Discord.