Oblivion

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angkor

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hya

just started working on AKE V10, intended for my "Sinterklaas" upload in the night from 5 to 6 december. I'm unhappy with the low ress ice cave textures and I will try to do it better using NifSkope, in this vid I'm showing how to make two new "dirt floor" statics after which I show them in the editor:
1. using NifSkope to identify the textures I want to use.
2. then I make copies of the dirt-floor object in the oblivion data base
3. next I use NifSkope to give these copies new textures
4. then I open the TES4Construction Set
5. I must unghost my AKE esp because of Wrye Bash
6. With AKE loaded I go to a new room I'm making where I introduce these new dirt-floor objects to the mod.

NifSkope can be found @ http://niftools.sourceforge.net/wiki/NifSkope

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