Oblivion

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  • BSA Unpacker MW

    BSA Unpacker MW

    Last Update: 17 Jul 2007
    Author: Timeslip
    Uploader: Timeslip

    This is a graphical utility for browsing and unpacking morrowind BSA\'s, based on the bsa unpacker from obmm 1.1.0. Requires .NET 2.0

    • 0KB
    • 74
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    BSA Unpacker MW

    Last Update: 17 Jul 2007
    Author: Timeslip

    This is a graphical utility for browsing and unpacking morrowind BSA\'s, based on the bsa unpacker from obmm 1.1.0. Requires .NET 2.0

  • Qarl and Timeslips Depth of Field  omod

    Qarl and Timeslips Depth of Field omod

    Last Update: 07 Jan 2008
    Author: Qarl
    Uploader: Timeslip

    This mod attempts to create a rudimentary Depth of Field effect in your game. It\'s more like a camera focusing on close objects with the distance a bit blurry, than what the human eye does. It\'s very similar in look to the DOF in Gothic III. This is the omod version. For users who don\'t use obmm, use this version instead: http://tes

    • 18KB
    • 840
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    Qarl and Timeslips Depth of Field omod

    Last Update: 07 Jan 2008
    Author: Timeslip

    This mod attempts to create a rudimentary Depth of Field effect in your game. It\'s more like a camera focusing on close objects with the distance a bit blurry, than what the human eye does. It\'s very similar in look to the DOF in Gothic III. This is the omod version. For users who don\'t use obmm, use this version instead: http://tes

  • OnHit Shader Replacement

    OnHit Shader Replacement

    Last Update: 07 Jan 2008
    Author: Timeslip
    Uploader: Timeslip

    This mod contains 8 replacement hit shaders for oblivion, which activate when the player takes damage. This mod should work correctly regardless of HDR or the shader package you use. The exception is shader package 1, which does not support hit shaders. This mod may not work at very low graphics settings, because oblivion does not provide the

    • 74KB
    • 217
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    OnHit Shader Replacement

    Last Update: 07 Jan 2008
    Author: Timeslip

    This mod contains 8 replacement hit shaders for oblivion, which activate when the player takes damage. This mod should work correctly regardless of HDR or the shader package you use. The exception is shader package 1, which does not support hit shaders. This mod may not work at very low graphics settings, because oblivion does not provide the

  • Refraction and menu Shader Replacment

    Refraction and menu Shader Replacment

    Last Update: 07 Jan 2008
    Author: Timeslip
    Uploader: Timeslip

    This mod contains 4 replacement refraction shaders and 8 replacement menu shaders for oblivion. The refraction shaders were designed for player partial invisibility effects. Oblivion gates end up looking awful, especially with the stronger shaders. This mod should work with HDR and regardless of which shader package you are using. The refr

    • 173KB
    • 130
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    Refraction and menu Shader Replacment

    Last Update: 07 Jan 2008
    Author: Timeslip

    This mod contains 4 replacement refraction shaders and 8 replacement menu shaders for oblivion. The refraction shaders were designed for player partial invisibility effects. Oblivion gates end up looking awful, especially with the stronger shaders. This mod should work with HDR and regardless of which shader package you are using. The refr

  • Nighteye Shader Replacement

    Nighteye Shader Replacement

    Last Update: 07 Jan 2008
    Author: Timeslip
    Uploader: Timeslip

    This mod contains 16 replacement nighteye shaders for oblivion. v1.1 adds the toned down version of the superbright shader which many people have been asking for. This works with or without HDR, and regardless of which shader package you\'re using. It isn\'t compatable with Oldblivion, however. ** This is an omod, and requires obmm 0.9

    • 198KB
    • 1.7k
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    Nighteye Shader Replacement

    Last Update: 07 Jan 2008
    Author: Timeslip

    This mod contains 16 replacement nighteye shaders for oblivion. v1.1 adds the toned down version of the superbright shader which many people have been asking for. This works with or without HDR, and regardless of which shader package you\'re using. It isn\'t compatable with Oldblivion, however. ** This is an omod, and requires obmm 0.9

  • Game speed mod

    Game speed mod

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    This utility allows you to adjust the flow of time inside oblivion, speeding up or slowing down gameplay as you like. It can also adjust the frequency of in game sound to match the new game speed. Requires the original retail version of oblivion patched to v1.1.511 Does not work with the Direct2Drive version There\'s a fairly major issue t

    • 39KB
    • 23
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    Game speed mod

    Last Update: 07 Jan 2008
    Author: Timeslip

    This utility allows you to adjust the flow of time inside oblivion, speeding up or slowing down gameplay as you like. It can also adjust the frequency of in game sound to match the new game speed. Requires the original retail version of oblivion patched to v1.1.511 Does not work with the Direct2Drive version There\'s a fairly major issue t

  • BSA patcher

    BSA patcher

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    This is a standalone version of obmm\'s BSA patching utility. It will run with mono, .NET 1.1 or .NET 2.0. This utility does away with the need for an archiveinvalidation file by editing the BSAs to prevent oblivion finding the original files. Extract the exe to oblivions data directory, run it once to patch the BSA archives and again to undo

    • 5KB
    • 369
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    BSA patcher

    Last Update: 07 Jan 2008
    Author: Timeslip

    This is a standalone version of obmm\'s BSA patching utility. It will run with mono, .NET 1.1 or .NET 2.0. This utility does away with the need for an archiveinvalidation file by editing the BSAs to prevent oblivion finding the original files. Extract the exe to oblivions data directory, run it once to patch the BSA archives and again to undo

  • BSA unpacker

    BSA unpacker

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    This is a utility for viewing the files contained within an oblivion bsa archive and unpacking them. This utility requires .NET 1.1. This is a standalone version of the BSA browser from obmm 0.6 beta 2. In order to target .NET 1.1 instead of 2.0, a couple of minor features have been cut out. See the readme for details. To use, just run the

    • 13KB
    • 4.1k
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    BSA unpacker

    Last Update: 07 Jan 2008
    Author: Timeslip

    This is a utility for viewing the files contained within an oblivion bsa archive and unpacking them. This utility requires .NET 1.1. This is a standalone version of the BSA browser from obmm 0.6 beta 2. In order to target .NET 1.1 instead of 2.0, a couple of minor features have been cut out. See the readme for details. To use, just run the

  • Fake HDR lighting

    Fake HDR lighting

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    This mod adds a fake HDR effect usable by anyone with a sm2.0 graphics card, and which is also fully comptable with AA. There is a speed hit, and it probably doesn\'t look as good as the real thing either. (Since I don\'t have a sm3.0 graphics card, and can barely play oblivion without it CTDing anyway, I cant see what the real thing looks like

    • 33KB
    • 271
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    Fake HDR lighting

    Last Update: 07 Jan 2008
    Author: Timeslip

    This mod adds a fake HDR effect usable by anyone with a sm2.0 graphics card, and which is also fully comptable with AA. There is a speed hit, and it probably doesn\'t look as good as the real thing either. (Since I don\'t have a sm3.0 graphics card, and can barely play oblivion without it CTDing anyway, I cant see what the real thing looks like

  • Mod conflict detector

    Mod conflict detector

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    This is a stand alone version of the conflict detector used by oblivion mod manager. It is taken from obmm 0.5.4, so is a little out of date. It scans all mods in your data directory and generates a conflict report. You only really need to worry about anything coloured red. Requires .NET 1.1

    • 23KB
    • 548
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    Mod conflict detector

    Last Update: 07 Jan 2008
    Author: Timeslip

    This is a stand alone version of the conflict detector used by oblivion mod manager. It is taken from obmm 0.5.4, so is a little out of date. It scans all mods in your data directory and generates a conflict report. You only really need to worry about anything coloured red. Requires .NET 1.1

  • TESsnip

    TESsnip

    Last Update: 07 Jan 2008
    Author:
    Uploader: Timeslip

    TESsnip is a low level plugin editor that allows you to open esm/esp files, view the record structure and cut/copy/paste records and subrecords between different parents, including different esp\'s. You can also view and edit the data saved in a subrecord, in either hex or string format, as well as editing record headers. Installation is not r

    • 22KB
    • 544
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    TESsnip

    Last Update: 07 Jan 2008
    Author: Timeslip

    TESsnip is a low level plugin editor that allows you to open esm/esp files, view the record structure and cut/copy/paste records and subrecords between different parents, including different esp\'s. You can also view and edit the data saved in a subrecord, in either hex or string format, as well as editing record headers. Installation is not r

  • Oblivion mod manager

    Oblivion mod manager

    Last Update: 03 Feb 2010
    Author: Timeslip
    Uploader: Timeslip

    This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

    • 1.6MB
    • 69.6k
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    Oblivion mod manager

    Last Update: 03 Feb 2010
    Author: Timeslip

    This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.