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Also works with DarkUI\'d DarN! We\'ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
- 9KB
- 2.5k
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Also works with DarkUI\'d DarN! We\'ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
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An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions.
- 1.1MB
- 27.4k
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An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions.
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When I first entered the Shivering Isles I already had Francesco\'s mod fully installed. I came across the various types of Amber and Madness Ore, unaware that in vanilla SI there is only one of each. I couldn\'t even imagine how dull it would be to have just one type but small things began to bug me. Yes, you can find Pure pieces at higher levels
- 12KB
- 56
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When I first entered the Shivering Isles I already had Francesco\'s mod fully installed. I came across the various types of Amber and Madness Ore, unaware that in vanilla SI there is only one of each. I couldn\'t even imagine how dull it would be to have just one type but small things began to bug me. Yes, you can find Pure pieces at higher levels
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This mod expands the world map to cover the entire provice of Elsweyr. The original texture was provided by Yian, I merely resized it to ensure the scale of the worldmap stays the same.
- 2.5MB
- 414
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This mod expands the world map to cover the entire provice of Elsweyr. The original texture was provided by Yian, I merely resized it to ensure the scale of the worldmap stays the same.
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Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
- 404KB
- 3.6k
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Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
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A nifty mod for those that don\'t like how the Skeleton Key ruins the lockpicking experience with its unbreakability or the large security bonus it provides. This mod gives you several options to change how the Skeleton Key works and what sort of bonus it might give you.
- 3KB
- 21
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A nifty mod for those that don\'t like how the Skeleton Key ruins the lockpicking experience with its unbreakability or the large security bonus it provides. This mod gives you several options to change how the Skeleton Key works and what sort of bonus it might give you.
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I love the alchemy sorter that is included in Cobl and I was disappointed with the existing portable alchemy sorters so I began making this mod. It adds a misc item called \"Alchemy Pocket\" that you can drop which functions exactly the same as Cobl\'s built in alchemy sorter. That\'s because it IS Cobl\'s alchemy sorter.
- 33KB
- 99
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I love the alchemy sorter that is included in Cobl and I was disappointed with the existing portable alchemy sorters so I began making this mod. It adds a misc item called \"Alchemy Pocket\" that you can drop which functions exactly the same as Cobl\'s built in alchemy sorter. That\'s because it IS Cobl\'s alchemy sorter.
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Changes the harvest chance of all flora to 100%. Happens ingame so it is compatible with any mod.
- 2KB
- 184
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Changes the harvest chance of all flora to 100%. Happens ingame so it is compatible with any mod.
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This mod lets you enter and exit Oblivion realms by walking through the Oblivion Gate.
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Inspired by mmmpld\'s Look at Shrines this mod makes the player look at the daedra shrine when it speaks to you. The player starts looking when a speech begins and stops looking when a speech ends. Does this without editting any of the DAxxxStatue scripts so it\'s fully compatible with mods like OOO that do edit those scripts.
- 5KB
- 13
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Inspired by mmmpld\'s Look at Shrines this mod makes the player look at the daedra shrine when it speaks to you. The player starts looking when a speech begins and stops looking when a speech ends. Does this without editting any of the DAxxxStatue scripts so it\'s fully compatible with mods like OOO that do edit those scripts.
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Enables hotkeys/shortcuts for getting out of menus quickly, as well as accessing specific tabs of the journal. Finally you can press M to see the map! ...
- 12KB
- 1.1k
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Enables hotkeys/shortcuts for getting out of menus quickly, as well as accessing specific tabs of the journal. Finally you can press M to see the map! ...
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Adds a new HUD element: a Thermometer. Modders can use it to display things like temperature but there are other possible uses. :)
- 125KB
- 8
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Adds a new HUD element: a Thermometer. Modders can use it to display things like temperature but there are other possible uses. :)
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A package with several additions to both DarNifiedUI and DarkUI\'d DarN. Including more stuff for your Map Menu, crosshair, sneak icon and more.
- 58KB
- 557
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A package with several additions to both DarNifiedUI and DarkUI\'d DarN. Including more stuff for your Map Menu, crosshair, sneak icon and more.
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Re-upload of an old file I removed. This mod simply adds support for the new spells from SI to Mighty Magick (NOT REBORN), like conjurers boon and increased magnitude and duration. Thiis is NOT a REPLACER, you still need Mighty Magick.
- 9KB
- 39
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Re-upload of an old file I removed. This mod simply adds support for the new spells from SI to Mighty Magick (NOT REBORN), like conjurers boon and increased magnitude and duration. Thiis is NOT a REPLACER, you still need Mighty Magick.
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Lets you have a journal (or diary), either menu based or with real books! Now a bit more Plug\'nPlay usability. New, volumes!
- 3.9MB
- 1.4k
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Lets you have a journal (or diary), either menu based or with real books! Now a bit more Plug\'nPlay usability. New, volumes!
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Do you like having your spells sorted according to school and level? Do you like it when you can quickly see what the level and magic school is for a spell? If so, then this is the mod for you. It adds prefixes to your spells and those on spell merchants.
- 15KB
- 236
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Do you like having your spells sorted according to school and level? Do you like it when you can quickly see what the level and magic school is for a spell? If so, then this is the mod for you. It adds prefixes to your spells and those on spell merchants.