Nexus Mod Manager in extended closed beta with mod authors
If you're a mod author with access to our private mod author forums (that's about 7,000 of you) then you'll find a new forum has been setup for discussion about NMM along with the download location to get the client. While NMM currently only supports Oblivion, Fallout 3 and Fallout New Vegas you'll be able to access the beta whether you've modded these three games or not.
Participation is optional and you don't have to use the client, but if you're a mod author you will notice that the layout of file pages has been changed slightly to accommodate NMM's features. These new features will, naturally, only work if you have NMM installed.
I'm hoping this testing phase will be short-lived and there aren't too many bugs to squash. If all goes to plan, we'll be going in to open beta, for everyone, very soon. Stay tuned.
My thanks go out to the small group of mod authors who have already helped us iron out some bugs and features thus far.
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A moderator has closed this comment topic for the time beingBut it is still in the early stages of testing so I wasn't expecting the MM to end all MM's
I can roll through the lead breaks of Sultans of Swing no problem, but juggling a few files in a list appears to defeat me every time. I can't wait!!
Edit:
Main folder: http://s7.postimage.org/dhu19vy8p/Capture.jpg
Data folder: http://s9.postimage.org/nt7wn93od/Capture2.jpg
So far looks the same.
I would not bet money on it, because Nehrim is designed on a completely new and different engine (Creation Engine) than Morrowind/Oblivion/Fallout3/New Vegas. They may be the same, but they may be even completely different.
Anyhow, this is a brilliant idea!
http://wiki.tesnexus.com/index.php/How_to_upload_mods