Oblivion

More fixes: NMM Alpha hotfix, Wiki, download history, favourites games, profiles

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Before I get into the fixes we've implemented today on the sites I wanted to add a clarification to my previous news post regarding requiring users update to 0.46.0 of NMM in order to gain online access to NMM and our legacy support. In the post I said, "At this time I'm unsure if we'll ever open up legacy support for the previous versions again". I want to clarify that this doesn't mean we won't continue to provide legacy support at all (e.g. every time we release a new version of NMM you will be required to update otherwise you won't be able to login/download through NMM/check file versions, etc.) but it does mean that, from time to time, we will release a version of NMM that will require you to update in order to gain access to the online functionality. When I said we won't open up legacy support for previous versions again, I meant for versions before 0.46.0. It's my hope that we'll continue to offer legacy support from this point on until the next time we're required to force users to update. I believe the last time we forced an update on users was version 0.33.1 of NMM, well over a year ago.

Legacy support is important to me because I think it's important you have a choice. If you don't like something we do with NMM you should be allowed to roll-back to a version you did like, but in doing so you accept the consequences of that decision. We'll continue to move forward in ways we think are best and it's important you can choose to either continue to move forward with us or stay where you are. We can do this because the structure of our web services (what NMM uses to retrieve the file versions, download information, login details, etc.) stays relatively the same for very long periods of time. However, when we change the structure of our web services (perhaps to something more efficient, perhaps to accommodate changes with the sites) it's important that we force everyone to update, or force those who won't update into offline mode so that we don't end up DDoS'ing our servers, again, or spending extremely long periods of time trying to provide legacy support to the relative minority of users who don't update their NMM to the latest version as and when they come out, which is what happened last week. By not updating your NMM, by sticking with a version of NMM that you like or prefer, you are enacting a choice I've given you, but in doing so you understand and accept the consequences. However, please note, I don't in any way, shape or form blame you folks who don't update NMM for what happened last week. We simply should have put our foots down from the start and said "nope, you've got to update if you want online NMM". But we didn't want to because we didn't want to disappoint you.

Now I know some of you will wonder why offering the choice is quite important to me, and why I don't just force everyone to update NMM in order to gain access to the web services. After all, in doing so not only would we reduce the risk of potential issues but we'd also reduce the number of support tickets from users reporting bugs we fixed many, many versions ago. My wish to offer legacy support actually stems from my extreme dislike for the way in which Steam auto-updates my games without giving me any say in the matter. Sure, I can turn off the auto updating feature for specific games, but once an update is installed it's very, very difficult to roll it back. And I hate that. At the end of the day I bought the game and I think I should have as much control as possible over the updating process. In the same vein when we release patches, new features, UI updates and so on for NMM not everyone is going to like them and I'm willing to give those people as much opportunity as possible to enjoy the version of NMM that they prefer. Because, as I continually say, modding is all about choice, and NMM is built with that in mind. It's why it's open source, it's why we offer legacy support as much as possible.

I haven't received a single message complaining about this and indeed I believe there was only one comment about it in the previous news article but it's actually quite important to me, and I wanted to ensure my words weren't taken out of context. So there you go.

Now, on to the site fixes and updates implemented today.

First of all we've got the Nexus Wiki back up. With all the issues last week we didn't find time to port it over with the other sites but we've managed to get it across today.

We've fixed the issue on user's profiles that meant the pagination on the Images tab wasn't working (preventing you from seeing all a user's images). We've also fixed an issue with users being able to see (but not edit) other people's files in the file management area.

I'm sure many of you have noticed that you now have access to your complete download history on the sites, irrespective of whether you are a Premium Member or not. This isn't a bug, you don't need to pretend like you haven't seen it so that we don't "fix" it and patch it out. This was actually an added bonus of our centralisation process. We've changed the way that we store your download history and file download stats so that it is no longer a burden on our database cluster. I've always said that the complete download history was made a Premium Member feature because if everyone had access to it, it would have brought down our servers (300 million rows in the downloads stats on Skyrim alone, lots of people trying to view their download historys...boom). That's no longer the case and there's no longer a reason to make this a Premium only feature. So, enjoy your complete download history. Note: I'm aware the Premium Membership page still shows this as a feature, it'll be edited out.

In the same vein some people have reported that since the centralisation last week the files they download aren't being recorded in their download history and that as a result they can't endorse these files. We have now fixed this issue but unfortunately we cannot bring back your missing downloads since the centralisation. So it'll work from now on but those downloads you made after the centralisation but before today cannot be retrieved in your history.

Since the centralisation a few people have said they miss the "Nexus Network" drop-down menu not containing links to all the Nexus sites any more. Obviously now we've opened up the network to all games that list will quickly become untenable (before the centralisation we supported 24 games, we now already support 43 games...). That list could potentially grow to hundreds or even thousands of games. What we have done instead is implement a new favourite games system to the sites. Using this system you can select 8 games that you visit the most and these games will display in the Nexus Network drop-down menu for faster access.

We're still working on getting a fix out for the alpha 0.50 version of NMM to those users who upgraded. Hopefully there'll be a download link for that soon.

Update: The NMM 0.50.1 hotfix can now be downloaded. Simply over-write your install with this version. Again; this is only for people who specifically updated to 0.50 to help us test our new profiling system.

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  1. Dark0ne
    Dark0ne
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    Closing this thread as it should not be used for on-going problems with the site. Use the feedback forum and contact form please.
  2. cream7
    cream7
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    My lifetime premium status has been downgraded to supporter. And I cannot download any MODs. NMM(0.46.0) says "cannot reach the Nexus login server."
    1. drakeraiza
      drakeraiza
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      i'm not a lifetime premuim user, but i too am getting the cannot reach the nexus login server
  3. mathyabus
    mathyabus
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    I'm not a moder, just a Nexus-spoiled playing downloader, and to be honest.., I know nada-nuttin' 'bout half of wut is discussed here, imma tech-moron. o.O As that I haven't encountered any probs during these updates and changes, nor while updating the NMM, and I've actually just enjoyed the Nexus getting even better. There is one lil issue tho. I can't seem to endorse the mods I dl'ed and like. Well some work, but most don't. I usually leave the creator a comment, a thanks, but well... it's one endorsement not counting then. Any suggestions as to wut I'm doin' wrong?
    Happy Holidays, Happy New Year, Thx for the Nexus!


     If you are trying to endorse a mod from its download page I believe you still have to wait a hour after downloading to do so. If you use the mod manager though you can endorse a mod right away from the mods tab.
    1. Nerevarina2013
      Nerevarina2013
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      Thanks Well that is the issue. I wait, go back after having played the mod, like normal, and it still says that I haven't downloaded the mod and can't endorse. "You have not downloaded this file so you cannot rate it." is what it says.
    2. Rethrain
      Rethrain
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      Actually, you always have to wait, whether it's a manual download or from NMM. I suppose you could Endorse without even downloading --which you can, in fact-- I don't see the point in doing that though.

      Edit#1: Oh wait, never mind, Nexus acting up.
    3. Nerevarina2013
      Nerevarina2013
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      Thx Well, it shouldn't be days, should it? lol. Nwa. I dl via NMM if possible (green button), updated version. If that is not a option, or if the mod-creator specifically states to dl manually, I do that. Endorsing has never been a prob before. 15 min's wait and to actiavte/ start the mod in game, that is what has been needed before.
  4. BlindIo
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    Why, yes.  Over twenty-five hundred of them, in fact. 
    End of year network review
     


    I actually had no idea the steam sale would effect the nexus like this, i never made the connection until i read the post -.-
     
    Makes a lot of sense though, once you think about it. y'all keep on truckin!
  5. Thandal
    Thandal
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    Any chance we can get a word on why the nexus is going up and down in the space of a few hours consistently?


     
    Why, yes.  Over twenty-five hundred of them, in fact. 
    End of year network review
  6. BlindIo
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    Any chance we can get a word on why the nexus is going up and down in the space of a few hours consistently?
  7. gasdorf
    gasdorf
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    this comment is down to preform system maintenance , opps server cant handle this message

    this site is slower that surfing on a WEBTV back in the 1990's
    1. Aerial_ace
      Aerial_ace
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      It properly sees more traffic then the entire internet back in the 90s
    2. Goliatron
      Goliatron
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      *than
    3. Aerial_ace
      Aerial_ace
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      Its the internet, leave me alone
  8. Thandal
    Thandal
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    @devlincousland; The Nexus supports "manual downloads" as it always has. Using NMM is totally optional, and is offered for those players who are willing to beta-test it.

    Time-out problems are annoying, and Dark0ne is working on that.
    1. Rethrain
      Rethrain
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      Ah, I was going to say that the DL retrying on me in NMM was actually worse than usual, and by usual I mean is in the last couple of years. Still, maybe it's my connectivity, but it's been worse than usual. Not that I can't pull through tough.
  9. Catrillion
    Catrillion
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    I would just like to say a huge Thank You to all the modders out there, for making Skyrim such a fantastic game and I wish all of you a very happy and prosperous New Year.
  10. devlincousland
    devlincousland
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    First off, thank you for all the hard work you put into Nexus. It's the only place I go to download things for all my games. Without you, I would be modless. *bow*

    I just wanted to sound off here and ask if NMM is now the only method available for downloading? I don't have the program, which was never a problem before, but today I can't download anything for any of my usual games (DAO, DA2, ME2, Skyrim). I keep getting the message that the connection timed out.