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Top 30 Files in past two weeks:
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THE MOD: I made this mod, because I wasn\'t happy with any of the available water mods. They all make the water look unrealistic/silly: -water is too easy to see through (tired of seeing the bottom of the sea while standing on the top of the nearby mountain?) -The water is given a light blue/green/turquoise color. It might be just fine in fe
- 19KB
- 13.6k
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31THE MOD: I made this mod, because I wasn\'t happy with any of the available water mods. They all make the water look unrealistic/silly: -water is too easy to see through (tired of seeing the bottom of the sea while standing on the top of the nearby mountain?) -The water is given a light blue/green/turquoise color. It might be just fine in fe
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Version 2 of my Elven Map mod (v1.0 went by the name \"Elven Cartographers\"). This mod changes the default brown map to a full colour map with a slightly \"elven\" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon
- 8.3MB
- 13.6k
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32Version 2 of my Elven Map mod (v1.0 went by the name \"Elven Cartographers\"). This mod changes the default brown map to a full colour map with a slightly \"elven\" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon
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Small .exe with sole purpose of applying >2gb patch to .exe and .dll files. Automatically makes backups of original files. Applying this to all .exe and .dll related to Oblivion MAY give some of those with 4gb plus ram a performance boost. Even then extra tweaks and additional utilities are usually necessary to optimize things.
- 24KB
- 13.4k
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33Small .exe with sole purpose of applying >2gb patch to .exe and .dll files. Automatically makes backups of original files. Applying this to all .exe and .dll related to Oblivion MAY give some of those with 4gb plus ram a performance boost. Even then extra tweaks and additional utilities are usually necessary to optimize things.
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This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series.You still need the original [url=http://www.t
- 19.9MB
- 13.2k
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34This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series.You still need the original [url=http://www.t
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========================== Natural Faces Plugin for Oblivion Version 0.95 ========================== by Maboroshi Daikon History ======= Version 0.95: 07 June 2006 - Fixed \"pasty lips\" problem with male characters. - Fixed \"lip ring\" problems (mostly found on Dark Elves). - Cleaned up male lip color to match original c
- 2.7MB
- 12.2k
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35========================== Natural Faces Plugin for Oblivion Version 0.95 ========================== by Maboroshi Daikon History ======= Version 0.95: 07 June 2006 - Fixed \"pasty lips\" problem with male characters. - Fixed \"lip ring\" problems (mostly found on Dark Elves). - Cleaned up male lip color to match original c
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In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, \"catch-all\" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
- 1KB
- 11.9k
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36In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, \"catch-all\" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
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DarkUI\'d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT!!!! I DID IT!!!!!!! Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\'s a DarkUI version of DarNified UI. I wor
- 17.8MB
- 11.9k
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37DarkUI\'d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT!!!! I DID IT!!!!!!! Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\'s a DarkUI version of DarNified UI. I wor
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EVE HGEC Eyecandy Variants Expansion
Replaces the vanilla/Mods Oblivion clothing and armor to match several versions of the HGEC female body.
- 44.5MB
- 11.3k
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38EVE HGEC Eyecandy Variants Expansion
Replaces the vanilla/Mods Oblivion clothing and armor to match several versions of the HGEC female body.
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Capes and Cloaks by Someone1074 Excellent Textures by Belenos Instructions: Extract to the Oblivion\\Data folder and check it off from the Data Files option when you start Oblivion. ------------------------------------------------------------
- 17.6MB
- 11.0k
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39Capes and Cloaks by Someone1074 Excellent Textures by Belenos Instructions: Extract to the Oblivion\\Data folder and check it off from the Data Files option when you start Oblivion. ------------------------------------------------------------
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Qarls Texture Pack III Redimized - QTP3 R
This is Qarl's Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
- 1.3GB
- 10.8k
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40Qarls Texture Pack III Redimized - QTP3 R
This is Qarl's Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
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The young nord alchemist Vilja has her own mission in Cyrodiil - but she needs your help! Will you let her tag along? Will you let your Cyrodiil life be changed by a talkative, curious and unpredictable girl who might be a nuisance at times, but who also will offer a strong, indepth friendship, and later on also optional romance.
- 360.2MB
- 10.5k
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41The young nord alchemist Vilja has her own mission in Cyrodiil - but she needs your help! Will you let her tag along? Will you let your Cyrodiil life be changed by a talkative, curious and unpredictable girl who might be a nuisance at times, but who also will offer a strong, indepth friendship, and later on also optional romance.
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Animated Window Lighting System and Chimneys - AWLS
A replacement of Texian's Window Lighting System now with animated meshes with a tool to animate your own building windows. It also comes now with Chimney Smoke.
- 173.8MB
- 10.2k
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42Animated Window Lighting System and Chimneys - AWLS
A replacement of Texian's Window Lighting System now with animated meshes with a tool to animate your own building windows. It also comes now with Chimney Smoke.
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Immersive Interiors adds new found realism to the game, allowing you to see out of the interior windows. This means you can be in the local pub staring out of the window at the town around you, or watch the sun set behind the city walls.
- 4.4MB
- 10.1k
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43Immersive Interiors adds new found realism to the game, allowing you to see out of the interior windows. This means you can be in the local pub staring out of the window at the town around you, or watch the sun set behind the city walls.
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Makes Oblivion quit instantly.
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Oscuros Oblivion Overhaul 136b
Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer regardless of your level.
- 385.6MB
- 9.4k
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45Oscuros Oblivion Overhaul 136b
Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer regardless of your level.
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Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other.
- 37.7MB
- 9.4k
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46Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other.
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47
FINAL VERSIONThis is a remake of all the caves in oblivion.
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48
One-Click DistantLOD Generator
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NifSE is an OBSE plug-in that allows Oblivion script to operate on Nif files during run-time. More specifically, NifSE uses the NifTools' NifLib to create new functions through OBSE's plug-in API.
- 1.1MB
- 8.9k
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49NifSE is an OBSE plug-in that allows Oblivion script to operate on Nif files during run-time. More specifically, NifSE uses the NifTools' NifLib to create new functions through OBSE's plug-in API.
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This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant\'s flowers will disappear and so on, through some plants ingredients are roots which they don\'t have and you can\'t see them anywa
- 5.4MB
- 8.8k
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50This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant\'s flowers will disappear and so on, through some plants ingredients are roots which they don\'t have and you can\'t see them anywa
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Adds 250+ sound effects played from 5400 + hand-placed emission points. No environment or cell is soundless anymore.
- 113.4MB
- 8.4k
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51Adds 250+ sound effects played from 5400 + hand-placed emission points. No environment or cell is soundless anymore.
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52
Mod overhauls the grass in oblivion.
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This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.
- 875.5MB
- 8.4k
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53This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.
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ArchiveInvalidation Invalidated
If you have used previous version of ArchiveInvalidation Invalidated! (versions lower then v1.1.0) uninstall it before installing the new version. This little mod will allow you to totally eliminate the need of ArchiveInvalidation, no more messing around with ArchiveInvalidation.txt or BSA edits from Oblivion Mod Manager, your replacement textur
- 298KB
- 8.2k
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54ArchiveInvalidation Invalidated
If you have used previous version of ArchiveInvalidation Invalidated! (versions lower then v1.1.0) uninstall it before installing the new version. This little mod will allow you to totally eliminate the need of ArchiveInvalidation, no more messing around with ArchiveInvalidation.txt or BSA edits from Oblivion Mod Manager, your replacement textur
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Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
- 21.9MB
- 8.2k
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55Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
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Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
- 924KB
- 7.9k
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56Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
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A universal usable skeleton.nif working with all mods changing this unique game file. Works with all races. Strictly recommended for all mod users and all modders. Contains the whole set of Scale Bones from Controlable Skeleton (including vertebral Scale Bones).
- 25KB
- 7.8k
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57A universal usable skeleton.nif working with all mods changing this unique game file. Works with all races. Strictly recommended for all mod users and all modders. Contains the whole set of Scale Bones from Controlable Skeleton (including vertebral Scale Bones).
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This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024x512 & 1024x1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \"Yes\". As in my last release a complet
- 18.9MB
- 7.6k
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58This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024x512 & 1024x1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \"Yes\". As in my last release a complet
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The aim of this mod it to improve performance (FPS) without quality loss by optimizing large meshes used through out the game. Known Issues, Incompatibilities and Notes -None known. Installing 1.) Extract Operation Optimization.7z into your Bethesda Softworks\\Oblivion\\Data\\ f
- 12.8MB
- 7.5k
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59The aim of this mod it to improve performance (FPS) without quality loss by optimizing large meshes used through out the game. Known Issues, Incompatibilities and Notes -None known. Installing 1.) Extract Operation Optimization.7z into your Bethesda Softworks\\Oblivion\\Data\\ f
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This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.
- 21KB
- 7.3k
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60This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.