Cheydinhall Dark Brotherhood House Lite for Oblivion
The house now has 1 Dark Guardian that patrols your house and a potion of cure vampirism that hopefully works now. The house no longer needs a key. Lighting was also adjusted to make it a bit darker in the house. A few other misc. changes were also made.
uploaded 1:41, 23 Apr 2006 1,061 32 50kb Steinaech
Arcane Bank of Cyrodiil for Oblivion
- Removed all use of GREETING dialogue
- Made quest start automatically by quest script
- Tweak some dialogue lines
- Added a faction icon and quest icon
- Fixed gold withdrawals so you can't take out more money than you actually have
- Changed bank doors to allow non-uni
uploaded 1:40, 23 Apr 2006 10,687 328 104kb accurain
The Rock Atromer Race for Oblivion
This adds a new race, the Atromer. They are a tall, Rocky race.Very powerful, and long lived, but feared by the people of tamriel, for they had never been seen nefore on that continent.
They are playable, and there are a few NPCs south west of Leyawiin a bit.
Also, theres armor on these NPCs! new armor, rock armor, made just for them.
This is on
uploaded 1:21, 23 Apr 2006 1,127 28 22,077kb The_Great_Shiniku
Safe Water for Oblivion
With the release of Jason1's navigable ship demo, it became readily apparent that we couldn't actually sail anywhere.
Originally, I deepened the water and move the rocks throughout Lake Rumare. You can now sail around all of Imperial City, without fail. You will still want to be aware of your surroundings and look for obstructions as you
uploaded 0:40, 23 Apr 2006 2,159 101 5,022kb Grumblepunk
Dwarven Armor Reforged for Oblivion
Dwarven Armor Reforged
v1.0 by Zoney
Because the Dwemer seemingly only crafted armor for male fighters, resourceful smiths have fashioned new armor for female fighters. This plate armor is forged from salvaged Dwarven metals, and has the same properties as bona-fide Dwarven armor. Most armor merchants will stock and sell
uploaded 0:09, 23 Apr 2006 475 29 1,671kb Zoney
Quest Message Popup Removal for Oblivion
Sick of being told what to do? Would you just rather figure out who to talk to next on your own? Aren't quests in RPGs supposed to make you think?
If you've answered yes to any of these questions, this quick little modification is for you. It completely removes the Quest Message Popup window.
*Edit* There may be some concern as to w
uploaded 23:00, 22 Apr 2006 10,492 323 1kb androgeny
Metalstorms Mage Guild Travel v1 for Oblivion
Mage Guild Travel v1.0 By Metalstorm
This is just a quick and dirty mod for people who don't want to use the fast travel system and but miss the paid travel methods of Morrowind.
There is an altar of travel placed at every mages guild. The one in Imperial City is outside to the left by the well when you first enter. The
one in Bruma i
uploaded 22:43, 22 Apr 2006 75 2 17kb metalstorm
Galerion Natural Leveling for Oblivion
[see the readme for full details]
In vanilla Oblivion you are forced to micro manage your skill training to ensure better attribute bonusses when leveling up. This mod lets you play the game without thinking about the right skill increases, while keeping as close to the original game as possible.
In particular, you level up normally when you
uploaded 22:38, 22 Apr 2006 4,247 200 11kb galerion
Galerion Slower Leveling for Oblivion
You level up about 1.7 times as slow as in normal Oblivion. It works by changing just one global game setting: fSkillUseMajorMult from 0.75 to 1.25.
A nice side effect is that all minor skill increase as quickly as major skills, making this choice less persuasive during the game. Skills in your specialization still go up slightly faster.
uploaded 22:32, 22 Apr 2006 1,092 48 1kb galerion