OBLIVION
  • White Gold Tower Top for Oblivion

    Simple mod that adds a teleporter and geometery to White Gold Tower, including a viewing platform that allows you to see over the walls.

    uploaded 19:42, 24 Apr 2006 535 15 0kb jadrax

  • Cheydinhal House Mod for Oblivion

    A very small mod to the house for sale in Cheydinhal. Makes the interior brighter (because I hate gloomy homes) and adds a display case next to the front door.

    It's my first mod and took a ridiculous amount of time to do (I can't get the hang of that render screen in TES). Still, I've checked and double-checked everything and it seems f

    uploaded 19:33, 24 Apr 2006 310 12 1kb cpicking

  • Blackjack minigame for Oblivion

    Play blackjack! Win money!
    This mod allows you to play blackjack at the Merchants inn in the imperial city.

    uploaded 19:13, 24 Apr 2006 1,421 28 518kb kaosnyrb

  • Combined SneakEye Mover & Crosshair size reducer for Oblivion

    Two files, one reduces the crosshair size, the other reduces it and moves the sneak-eye to the bottom of the screen.

    Gives you an excellent veiw and crosshair is dead-on, very accurate.

    uploaded 19:03, 24 Apr 2006 10,187 209 9kb anjen

  • Magik Tweaks 101 for Oblivion

    I really thought in Oblivion, some spells were
    most useless and a lot of spells needed to be
    spammed. I mean, what's the point of having a 15
    point burden spell that lasts for 15 seconds?
    Mighty Magicka changes this type of things, and
    therefore I was really excited about testing it
    and all. But I quickly found that it was
    imbalancin

    uploaded 19:02, 24 Apr 2006 22 0 4kb marcusklaas

  • fwBoethiaCustomRaceFix for Oblivion

    Makes the Boethia quest work for custom races.

    uploaded 17:26, 24 Apr 2006 4,937 163 2kb feywulf

  • Fighters Guild Dissapearences Mission Bug Fix for Oblivion

    This basically fixes the dissapearences mission for the fighters guild.
    In more detail it adds the correct setstage NPC corpse that for some reason does not exist for some people.

    uploaded 16:51, 24 Apr 2006 320 13 0kb clintonio

  • Magicka Regenerator for Oblivion

    This is really a small and simple mod. It adds a new altar to Arcane University Practice Room Upstairs. When you activate the altar it will regenerate your magicka. Nothing more, nothing less.
    I felt it frustrating to wait for my magicka to regenerate when I was practicing my magic. Now, all I have to do is activate the altar and I'm ready to p

    uploaded 16:09, 24 Apr 2006 115 1 1kb tapani_doe

  • Magik Tweaks for Oblivion

    I really thought in Oblivion, some spells were
    most useless and a lot of spells needed to be
    spammed. I mean, what's the point of having a 15
    point burden spell that lasts for 15 seconds?
    Mighty Magicka changes this type of things, and
    therefore I was really excited about testing it
    and all. But I quickly found that it was
    imbalancin

    uploaded 15:46, 24 Apr 2006 23 0 4kb marcusklaas

  • HorsesTurnFaster for Oblivion

    Made this when the orginal Faster Turning Horses did not work, ie was no data in the esp. :(

    This doubles the horses turning speed from 45% per second to 90% per second.

    Here is the thread if you need it slowed down or increased. :)

    http://www.elderscrolls.com/forums/index.php?showtopic=399148

    uploaded 12:58, 24 Apr 2006 9,564 208 1kb Acleacius

  • Publisher TEST 1 for Oblivion

    This is a book Publishing Test Mod. If you go to the Mage Guild in Balmora and find a mysterious inkwell with a scroll, you will be able to create books (after using it). Cool huh?
    This took me a while, but all I did was modify the selection from a shrine script, and replaced the effects with books.
    :)
    M7/MC.

    uploaded 11:16, 24 Apr 2006 44 1 0kb morsepone7

  • Xinera for Oblivion

    Xinera, a pretty darkelf woman. Save is in the 1st room. Enjoy

    uploaded 9:38, 24 Apr 2006 57 1 235kb ElvenRanger