[size="6"]RuntimeDEbugger[/size]
[size="4"]Death to ConScribe![/size]
version 1.0
[size="4"]Requires[/size] [size="4"]Oblivion Script Extender[/size]
[size="4"]Death to ConScribe![/size]
version 1.0
[size="4"]Requires[/size] [size="4"]Oblivion Script Extender[/size]
‘ Apologies –STOP– No humorous jingle due to heavy bout of lupus –STOP– Compensated with awesome plugin –STOP– More to come –STOP– It will never –STOP– ‘
[size="4"]Fine Print[/size]
The Runtime Debugger – The second member of the ‘Runtime’ OBSE plugin family and sworn enemy of ConScribe. It enables script writers to debug scripts in real-time without having to resort to spamming the console with debug messages.
It adds a debugging environment over the game’s script executer, providing various debugging tools that include step-by-step execution of script commands, custom breakpoints and a script call stack.
[size="4"]
Compatibility[/size]
This mod is, and should be, compatible with every other mod there is.
[size="4"]Credits[/size]
Special thanks to :
- Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
- LHammonds – For his Readme generator
- Scruggsywuggsy the ferret - For tons of advice.
- Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
- JRoush - For testing the plugin. And infecting my mind with the original idea.
Bethesda – For providing a rather malleable game.
[size="4"]Change Log[/size]
1.0 - Initial (Public) Release