Oblivion
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Maskar

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Maskar

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About this mod

This mod synchronizes the in-game date and time with that of the real world, resulting in a completely new and challenging gaming experience.

Requirements
Permissions and credits
Name: Synchronized Date and Time
Version: 3.0
Date: 4/8/2020
Category: Immersion
Requirements: Oblivion Script Extender (OBSE)
Recommended: DarNified UI, LINK, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/36943

Description

This mod synchronizes the in-game date and time with that of the real world, resulting in a completely new and challenging gaming experience.

In-game fast travel and waiting is no longer possible (would be pointless and unrealistic). Sleeping however, to trigger level ups, etc. is still possible, but it's now expected that the player character sleeps when not in-game (much like logging off in games like WoW). To do this, select any bed and select the sleep option. Doing so will create a sleeping savegame which can be loaded at a later date to finish sleeping. A sleeping savegame is called "Sleeping - Level xx", where xx is the player character's level. When the player character has been "offline" for more than 1 real world hour his/her stats (health, magicka and fatigue) are refreshed, much like in game waiting.

Although the in-game time, days and months are identical to that of the real world, the in-game year is adjusted to avoid being set to an unrealistic time period. An optional Time Link spell is available to toggle time synchronization, to resolve any possible game time issues. Disabling Time Link also returns time speed back to normal and enables fast travel, waiting and old style sleeping.

Compatibility and requirements

This mod requires OBSE (version 21 or higher) to function properly. LINK is recommended to easily configure this mod through LINK's configuration menu.

Note that TimeScale related quests (there are 2) work without issues.

Install

  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences

Uninstall

  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Synchronized Date and Time files in the Data folder

History

Version 3.0 (4/8/2020)
  • Fixed issue where the moon could flicker in the sky
  • Added option for in-game year to be based on current realtime year
  • Added ability to track time slept and waiting "offline" in misc menu
  • Added option to disable Time Link spell
  • Added LINK support


Version 2.0 (09/7/2011)
  • Changed greater power timers to also decrease when not playing
  • Changed greater power timers to take into account TimeScale settings
  • Added option to leave the game directly when creating a sleeping savegame


Version 1.9 (22/6/2011)
  • Added option to change TimeScale when Time Link is disabled (default 30)
  • Added option to change cell reset time (default 72)
  • Added option to disable respawn synchronization
  • Added check for mods enabling the ability to wait when Time Link is enabled


Version 1.8 (11/6/2011)
  • Added automatic respawn time synchronization


Version 1.7 (8/4/2011)
  • Improved compatibility with Basic Primary Needs (v2.1); load order no longer important


Version 1.6 (1/4/2011)
  • Fixed slight issue with synchronizing time when loading a sleeping savegame


Version 1.5 (4/3/2011)
  • Changed out of game waiting to refresh health, magicka and fatigue like in game waiting
  • Added icon for Time Link spell


Version 1.4 (10/2/2011)
  • Changed time speed (TimeScale) automatically to normal when this mod is uninstalled
  • Changed time marker to 1 hour for sleeping after loading a sleeping savegame
  • Updated time synchronization when Time Link is disabled


Version 1.3 (7/2/2011)
  • Added real world sleeping to enable the player character to sleep when not playing
  • Added a spell to toggle time synchronization, to resolve any possibly game time issues


Version 1.2 (3/2/2011)
  • Changed sleeping code to better support sleep related quests


Version 1.1 (2/2/2011)
  • Added support for mods changing the TimeScale setting
  • Changed time synchronization to be accurate to the second
  • Changed TimeScale related quests to work like normal (not too quickly)


Version 1.0 (31/1/2011)
  • Initial release


Licensing/Legal

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.