Arren by Sein Schatten
Oblivion » Companions - Other
Added: 23/03/2007 - 02:26AM
Updated: 01/11/2011 - 02:26PM

272 Endorsements

4.8 Latest version

4,765 Unique D/Ls

12,317 Total D/Ls

81,597 Total Views

Uploaded by Sein_Schatten


Last updated at 14:26, 1 Nov 2011 Uploaded at 2:26, 23 Mar 2007

Name: Arren
Version: 4.8.
Date: 08/06/2011
Category: Companions
Requirements: Shivering Isles Patch
Author: Sein_Schatten
Source: http://tesnexus.com/downloads/file.php?id=9926
Source2: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5370
Source3: http://tesalliance.org/forums

Forumthread: http://forums.bethsoft.com/index.php?/topic/1162256-relz-companion-arren/

Arren is the most complex companion. He has a lot of dialog, depth and character. Probably so much dialog that one playthrough won't show you all. Arren has his own items but you can give him what you want and if he likes it, he will use it. He is balanced with FCOM in mind.
He is not a romanceable character. Though he has comments and opinions about all quests, all locations, every thinkable situation and has general banter. His comments and behavior is dependand on his disposition towards you. When he likes you he will be a very loyal companion. If he hates you he won't do everything you want and might not follow you all the time. He has very surprising consequences.
Arren has 4 single quests and a questchain.

Arren is placed in the second start dungeon. Right after you open the door with the key from the goblin corpse.
If you don't start a new game Arren will come for you. It might take a few in-game hours until he finds you.


-You can tell Arren to wait, follow, go to any of your houses except Waterfront, he goes to the Merchant Inn instead
-You can also mark up to two places as his new home and tell him to go there
-dialogchoices to change Arren's clothes. You can choose between Best clothes, leasure suit, nothing and his normal battle armor
-he repairs his own armor if you tell him to. He needs a repairhammer and gold to do it. The goldcost is (playerlevel/34)*setcost. Setcost is (250 for iron, 520 for steel, 1165 Dwarven, 2610 Orcish, 5550 Ebony, 13850 Daedric and 18000 for Arren's Unique set)
-access to Arren's items. Read the known issue section for details
-Arren has its own horse and a teleport spell to call it if it is too far away
-scaled items and spells
-unique item set at lvl 37. You need to tell him to repair his items to get it
-4 Quests. One at lvl 10, one at lvl 20, one at lvl 30 and one at lvl 40
-A long questchain. Currently implemented one quest for each level
-Arren is balanced around FCOM
-uses a torch while you use one
-sits if you sit (he will say random things every 10-90 seconds)
-After you get 10.000 gold Arren approaches you and ask for his share of the loot. You can tell him "no" and he runs back to the Merchants Inn or you can say "yes" and he will take 5% of the gold you find. When you ask him for a rapport you can see the total share he got up to that point
-Arren has a full 24hours day cycle if you tell him to wait. Activities differ if Arren is indoor or outdoor (see spoiler section for activities)
-When Arren reads, hunts, gathers herb, wanders around or trains he will say something every 1-3 minutes.
-Additionally he says something every few minutes while he follows you.
-He will also comment on quests on his own.
-A lot of comments on quest. Ask Arren about his opinion on the quests you are currently on.
-Arren will have a lot of more or less useful tips if you ask him about them. The topic won't always show up, be patient. Most tips are quest dependend.
-A lot of dialog for the place you are in currently. Cities, Wilderness and dungeons depending on inhabitants
-At lvl 2-19, 21 Arren tells you a story. Ask him about it
-Arren has his own conversation dialogs
-won't report your crimes. You need to sneak when you steal valuable items to not get reported
-if you are invisible (or sneaking) and Arren is not in combat you can sneak around without aggroing monsters with Arren. Arren will either cast invisible on himself or sneak depending on what you do
-spell to attack a target until it is dead; spell to stop the attack started with the attackspell
-has a runspeed bonus to not fall behind you. He is always a little bit faster than you to catch up on you
-automatic teleporting to player position if a certain range is exceeded and a spell for manual teleport
-Arren's Master summons are leveled
-Arren's summoned mobs don't attack you now during combat. If you want that your summons don't attack Arren get the mod "friendlier summons". (http://tesnexus.com/...ile.php?id=2926)
-the size and stats of Arren's summons vary randomly now for each cast

Complex and unique
-Arren has now a dispotional state towards the player. This changes dialoge and actions dependand if he likes you or not
-Location specific behavior
-Funny scripted events
-Arren has sometimes a mind of his own. He will go to where he wants. This is rare and only happens in cities.
-Unique Greetings depending on various conditions
-Arren will occasionally start a conversation with other NPCs who are following the player
-After Arren dies he will release a Ghost. The Ghost stays at the corpse's location and attacks enemies. If the Ghost is alive, you can resurrect Arren like normal. When the Ghost dies, you must go to a chapel and talk to a priest. It costs playerlevel * 100 gold to resurrect Arren.
-When Arren's bounty reaches 500 gold you get a messagebox with three choices. First is to do nothing and the guards will attack Arren. Second choice is you pay Arren's bounty if you have the money, if not Arren will pay it. The last choice is to send Arren to the IC jail. There you can help Arren get free. Just give him a lockpick and he will catch you later; or let him rot. :P
-Arren gains an aura depending upon the players fame/infamy. If the player has enough fame and only a few infamy points Arren gets a holy aura. Same for the unholy aura.

To Do
-completing the quest chain
-adding conversation started by Arren with multiple paths and consequences
-more background of Arren. With Arren's parents and childhood house

Just unpack the archive to your Oblivion/Data folder and activate Arren.esp.

If you use Entius Gorge you need the compatibility patch found here: http://tesnexus.com/...le.php?id=13834

If you use a version prior to 3.0 and install to 3.0, you need to either redirect the baddy.esp from the modlist of your savegame to Arren.esp with Wrye Bash or you just unselect baddy.esp and select Arren.esp. But then, Arren is reset (which poses no problem except you need to redo the quests if you have done them before.).
1. Start Wrye bash.
2. Go to save tab and click on the newest save.
3. Click on the mod list of the save on the bottom right.
4. Right click on baddy.esp, choose "change to" and change it to Arren.esp.
5. click safe and you are done.

Do not clean this mod. It is already cleaned.

I recommend using a Script Effect Silencer mod.

If you use Entius Gorge you need the compatibility patch found here: http://tesnexus.com/...le.php?id=13834

Deactivate Arren.esp. Delete Arren.esp, ArrenReadMe.txt, Arren.bsa


Known Issues or Bugs


I want to say that without Khettienna's help from the B.T.A. Guild on TesAlliance.org this release won't be in the state it is. She has done a fantastic job on testing Arren and finding bugs. A big thank you to her.
Also the screenshots are from her because I am bad at such stuff as some of you might know.

$Fixed a bug in which Arren would loop if he states he is hungry and eat on his own
#Lowered the tax entry to 5000 gold as 10000 might be too high for people with ee
$Fixed a condition for Arren's Revenge so you could open the box with the Cat before Arren talks to you
+Arren will like you a little for each day he is with you



Tools Used
TES4Edit - http://www.tesnexus....le.php?id=11536
TES4Files - http://www.tesnexus....ile.php?id=8489
TES4Gecko - http://www.tesnexus....ile.php?id=8665
Readme Generator - http://lhammonds.gam..._generator1.asp
Wrye Bash - http://wrye.ufrealms...rye%20Bash.html

You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, wait more.