Advanced Companions Beta
Companion Neeshka and Unique Companions merged, and much more features in the future.
1. SHORT DESCRIPTION
This mod is, in fact, a merge of Rsdnt-Evle\'s Companion Neeshka mod ( which is the best companion mod in my opinion )
and my Unique Companions ( to let you create your companion ingame). If you don\'t know t
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Advanced Companions Beta Companion Neeshka and Unique Companions merged, and much more features in the future. 1. SHORT DESCRIPTION
This mod is, in fact, a merge of Rsdnt-Evle's Companion Neeshka mod ( which is the best companion mod in my opinion ) and my Unique Companions ( to let you create your companion ingame). If you don't know these mods Why Advanced Companions? I just like buzzwords :P
2. FEATURES - You can create your own companion with the original character generation menus. You can use custom races, birthsigns, classes, hairstyles etc. - Your companion can do everything Neeshka can. See the Commands section below for a complete list. - Companion is essential (only in the OBSE version) - Your companion can follow you back when you take a Sigil Stone and exit random Oblivion Gates on their own, without requiring you to set a mark for them first (according to Vorwoda the Black, haven't tested this myself)
3. FAQ Question: Is this intended to be playable? Answer: Yes, it is. It may contain bugs though. Q: Has the companion creation improved since Unique Companions? A: Yes. The companion creator script doesn't copy all your equipment (gives clothes+armor sets+weapons to the companion), and the creation system is more well-thought-out. Q: Does this mod require Oblivion Script Extender? A: There are two separate .esp files. There is a Standard version and an OBSE version. As you can guess, the OBSE version requires OBSE. Without OBSE, the scripts can't make your companion essential. Q: Do I have to start a new game? A: Yes. The old barrel in Bravil is still there, but you shouldn't use it yet. Q: Are scripts (and everything else) in this mod reusable? A: (quoted from Companion Neeshka readme) "You can use any part of this mod that may help you with your own mod, but please do not repackage it as an adult only mod or some crap like that." Q: How powerful is the companion? A: Your companion's level is always equal to your level. Q: Can I create more companions? A: No. Q: Can the companions cast spells? A: They cast spells in combat like any NPC and can use healing spells if they're wounded, but that's all they can.
4. INSTALLATION
[Install OBSE, if you want to use the OBSE version] 1. Unzip the .esp files to Oblivion\Data 2. Select Advanced Companions Beta OBSE.esp, or if you don't want to have/don't have OBSE, Advanced Companions Beta Standard.esp 3. Start a new game/load a game saved at the sewer exit. If you start a new game, don't care about the face, class and birthsign data. 4. Find a small altar near the sewer exit (see image at TESSource) 5. Activate it and set your companion's face, race, class and birthsign 6. When done, activate your inventory and your companion will appear. 7. Go to the sewer exit and change your face, race, class and birthsign to the final values.
5. COMMANDS (quoted from Companion Neeshka readme):
7. POSSIBLE FEATURES
1. Companions learn the spells the player casts * 2. Companion's combat behavior depends on his/her class * 3. Companion creation when player's level is higher than 1
* Impossible without OBSE
8. CREDITS Rsdnt-Evle made the dialogue options for controlling the companion, originally for the Companion Neeshka mod. It is amazing work, and is worth giving some kudos :D
9. FEEDBACK 1. ESF Thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=657003 2. TESSource Forum Thread ( you can write commments on the file's page ) 3. PM me on ESF