Oblivion

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IlmrnAkios

Uploaded by

Akiostacie

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About this mod

================================================ Audia Arcanum 2.0 ===================================================== Bored with some of the lackluster vanilla Oblivion monster and spell SFX, I decided to redo most of the Ghost, Lich (TOADISH OMG!!!) and Wraith (that irritating wheezing/beeplike screeching) to make them a bit more... intimid

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================================================ Audia Arcanum 2.0 =====================================================

Bored with some of the lackluster vanilla Oblivion monster and spell SFX, I decided to redo most of the Ghost,
Lich (TOADISH OMG!!!) and Wraith (that irritating wheezing/beeplike screeching) to make them a bit more... intimidating,
whilst keeping true to the original spirit. (no pun intended) I'm pretty satisfied with how most of them came out.
Also rather disappointed with the rather 'meh' spell effects, I've ported/tweaked/smushed together a few choice bits
from NWN and other good RPGs with cool spellcasting, also keeping to the original feel. Expect a more dramatic
wizarding and dungeongoing experience :)

- Changes since 1.0 -

- Replaced a few Lich/Wraith sounds I wasn't quite satisfied with.

- Completely redid most casting/impact sounds.

- Included a copy of Atmospheric Oblivion 1.1, with additional sound work by me. Many thanks to Piratelordx for allowing
me to use his mod! A good chunk of the random ambient noises are of higher fidelity/sound a bit more natural, with a
bit of echoing/reverb (thinking of footsteps and Ayleid ruins mainly)

- Installation -

Copy the contents of the Audia Arcanum 2.0 folder to your \Oblivion\Data\ folder and activate the Atmospheric Oblivion.esp
for the full experience. It's recommended you run OBMM's archiveinvalidation tool but isn't necessary AFAIK. Your mileage
may vary.

-Removal-

Delete the \sound\fx\spl, sound\fx\npc and sound\fx\plx_snd directories from your Data folder along with the Atmospheric
Oblivion.esp plugin.

- Compatibility -

Should work with any mod except those that modify the aforementioned creatures/spellcast SFX. Personally tested w/ OOO, MMM and
Mighty Magick without incident.


Thoughts for future version(s):
- Retool spell visuals/anims, if anyone knows how to work the infernal particle system lemme know.

- Always toyed with the idea of incantations. Need to learn Oblivion scripting language for gender variants.

- Finish reworking Atmospheric Oblivion sounds. I have some ideas for Oblivion zones but need source material.

Keep your eyes peeled for a few expansion packs (MMM, primarily) due out soon after release! As always don't forget to vote
and leave feedback ;)