Oblivion
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M7

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morsepone7

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About this mod

Emeraldsvale is a complex Castle to the North of Imperial City and bordering Roxey Inn to the East. Emeraldsvale rests on a cliff overlooking Imperial City. Within its towering walls are many fascinating rooms. Included: * Master Suite with Wine Cellar * Kitchen and Dining Room * Staterooms and Bedrooms * Halls * A Conservatory * A Ch

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Emeraldsvale is a complex Castle to the North of Imperial City and bordering Roxey Inn to the East. Emeraldsvale rests on a cliff overlooking Imperial City. Within its towering walls are many fascinating rooms.

**USES SHIVERING ISLES **

Included:

* Master Suite with Wine Cellar
* Kitchen and Dining Room
* Staterooms and Bedrooms
* Halls
* A Conservatory
* A Chapel
* An Attic
* A Haunted Basement with Tomb
* Steam room
* Tower with Inner Chamber
* Keep
* Treasury
* Magic Lab & Library / Museum
* Blacksmith Room
* Furnishings

This Mod uses 1.1.511 Oblivion (patch-USA).

M7 January 8, 2007.

Updated file: January 9, 2007:

* I added a Dungeon connected to the Conservatory, previously these doors were locked.
* Added 4 NPCs and some Undead in adjoining room.

M7

Updated file on: January 10, 2007:

- Fixed display case in Main Room to prevent teleportation to Basement.
- Added benches and chairs to Dungeon for ArchNecromancers to use.
- Added double-doors to Dungeon for esthetics.
- Added items to ArchNecromancers and ‘Le Cooler’ in Kitchen.
- Changed lighting color to blue in Main Room.
- Added to Scroll.
- Added Blacksmith NPC to Keep.
- Fixed/repaired storage room in Master Suite, under stairs.
- Addressed issue of having too many items in Dining Hall may cause ‘clipping.’
- Addressed issue of most rooms having windows for natural light.
- Added a Map Icon so you can travel there.

Updated File on: January 19, 2007:

- Added a Swimming Pool (from Dungeon, below Conservatory).
- Added Pool-keeper NPC and swim suits.

M7

Updated File on May 3, 2007: (v.1.4)
- Fixed Steam Room
- Fixed positioning of Arch-Necromancers
- Added a New Warehouse (from Dungeon room)
- Fixed ladder in Crypt and added lights

M7

Updated File on January 21, 2008: (ver. 1.5; Em#7)

- Corrected AI on Blacksmith & Arch-Necromancers
- Added supplies to sell for Blacksmith
- Added or corrected Path Grid in all rooms
- Added or corrected some storage containers
- Added recycling containers
- Added interior dome to tomb
- Corrected AI on Pool man
- Added items to existing containers
- Added Spells to Arch-Necromancers
- Added more options for NPC characters

M7