Name: Combat Timescale
Version: 1.1
Date: 8 June 2009
Category: Gameplay Effects and Changes
Requirements: Oblivion Mod Manager (OBMM)
Author(s): kuertee
Source: http://www.tesnexus.com/downloads/file.php?id=8471
Upgrade suggestion:
===================
My Auto-save and time mod (http://www.tesnexus.com/downloads/file.php?id=22136) is a full-featured mod that has its own variable TimeScale component.
I recommend its use over this.
However, this mod is suitable to players that need only a simple TimeScale switcher when moving in and out of combat.
Updates since last release, 1.0 (25 December 2006):
===================================================
1.1, 8 June 2009:
Bug-fix/tweak: Previously, "out-of-combat" TimeScale can never be changed after Combat Timescale has detected and saved it when it was first activated.
Fixed now.
(This bug/feature has become more prominent now that players see the value in variable TimeScales -
which was not the case when this mod was first released.)
Incompatibility list: Now that variable TimeScale is accepted as an immersive aspect of the game,
I've removed this note from the Incompatibility section:
"None I know of. But it will be incompatible with mods that change Timescale WHEN combat starts. I don't know of any other mods that does this at this time.)"
and added:
"my Auto-save and Time mod, TheNiceOne's Real Sleep Extended, Tekuromoto's Time Manager"
Upgrade suggestion note: My Auto-save and time mod (http://www.tesnexus.com/downloads/file.php?id=22136) is a full-featured mod that has its own variable TimeScale component.
I recommend its use over this.
However, this mod is suitable to players that need only a simple TimeScale switcher when moving in and out of combat.
Description
===========
Halves the Timescale during combat. Then reverts it back to what it was after combat.
Details
=======
For those who use sleep and eat/drink mods and think that combat shouldn't affect these needs as much as traveling.
I use my Eat and Sleep mod: http://www.tesnexus.com/downloads/file.php?id=24605.
Just before it changes the Timescale, it saves it so that it can restore it after combat. This should be compatible with mods that change the Timescale.
OBMM Install
============
1. Copy OMOD file to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)
4. Load order doesn't matter.
Uninstall
=========
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)
Incompatibility
===============
These mods have its own combat Timescale component:
my own Auto-save and time mod: http://www.tesnexus.com/downloads/file.php?id=22136
TheNiceOne's Real Sleep extended
Tekuromoto's Time Manager
Known Issues or Bugs
====================
None I know of.
History
=======
1.0, 25 December 2006 - Initial release.
Contact
=======
You can find me on the official Elder Scrolls forums as 'kuertee'
You can find me on TESSource.net as 'kuertee'
You can send me an email here: kuertee AT gmail DOT com
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESSource.net for the a one-stop-shop resource for authors and players.
Thanks to lhammonds for the Readme Generator this file was based on.
Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Oblivion Mod Manager - http://timeslip.chorrol.com/obmm.html
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.
Version: 1.1
Date: 8 June 2009
Category: Gameplay Effects and Changes
Requirements: Oblivion Mod Manager (OBMM)
Author(s): kuertee
Source: http://www.tesnexus.com/downloads/file.php?id=8471
Upgrade suggestion:
===================
My Auto-save and time mod (http://www.tesnexus.com/downloads/file.php?id=22136) is a full-featured mod that has its own variable TimeScale component.
I recommend its use over this.
However, this mod is suitable to players that need only a simple TimeScale switcher when moving in and out of combat.
Updates since last release, 1.0 (25 December 2006):
===================================================
1.1, 8 June 2009:
Bug-fix/tweak: Previously, "out-of-combat" TimeScale can never be changed after Combat Timescale has detected and saved it when it was first activated.
Fixed now.
(This bug/feature has become more prominent now that players see the value in variable TimeScales -
which was not the case when this mod was first released.)
Incompatibility list: Now that variable TimeScale is accepted as an immersive aspect of the game,
I've removed this note from the Incompatibility section:
"None I know of. But it will be incompatible with mods that change Timescale WHEN combat starts. I don't know of any other mods that does this at this time.)"
and added:
"my Auto-save and Time mod, TheNiceOne's Real Sleep Extended, Tekuromoto's Time Manager"
Upgrade suggestion note: My Auto-save and time mod (http://www.tesnexus.com/downloads/file.php?id=22136) is a full-featured mod that has its own variable TimeScale component.
I recommend its use over this.
However, this mod is suitable to players that need only a simple TimeScale switcher when moving in and out of combat.
Description
===========
Halves the Timescale during combat. Then reverts it back to what it was after combat.
Details
=======
For those who use sleep and eat/drink mods and think that combat shouldn't affect these needs as much as traveling.
I use my Eat and Sleep mod: http://www.tesnexus.com/downloads/file.php?id=24605.
Just before it changes the Timescale, it saves it so that it can restore it after combat. This should be compatible with mods that change the Timescale.
OBMM Install
============
1. Copy OMOD file to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)
4. Load order doesn't matter.
Uninstall
=========
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)
Incompatibility
===============
These mods have its own combat Timescale component:
my own Auto-save and time mod: http://www.tesnexus.com/downloads/file.php?id=22136
TheNiceOne's Real Sleep extended
Tekuromoto's Time Manager
Known Issues or Bugs
====================
None I know of.
History
=======
1.0, 25 December 2006 - Initial release.
Contact
=======
You can find me on the official Elder Scrolls forums as 'kuertee'
You can find me on TESSource.net as 'kuertee'
You can send me an email here: kuertee AT gmail DOT com
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESSource.net for the a one-stop-shop resource for authors and players.
Thanks to lhammonds for the Readme Generator this file was based on.
Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Oblivion Mod Manager - http://timeslip.chorrol.com/obmm.html
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.