Oblivion

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Tarnsman

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Valamir

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About this mod

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Morrowind Ingredients (MWI) by Tarnsman ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod adds 75 alchemical ingredients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. In the initial release of MWI the ingredient

Permissions and credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Morrowind Ingredients
(MWI)
by Tarnsman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This mod adds 75 alchemical ingredients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. In the initial release of MWI the ingredients were “virtual” ingredients in that while they had unique icons for the inventory screen, in-game they “borrowed” the meshes from the OB ingredients. Subsequent versions of MWI saw the addition of new meshes for some of the Morrowind ingredients. With Version 1.5 all of the ingredients now have their own unique mesh.

The alchemical properties of the Morrowind ingredients match the properties they had in Morrowind. However, several of the original properties, such as levitation, are not available in Oblivion. For those I have substituted a Fortify Skill property appropriate for the old Morrowind property. Below is a listing of such properties:

Morrowind Property Oblivion Property
BlindBurden
Detect EnchantmentFortify Mysticism
Detect KeyFortify Mysticism
Fortify AttackFortify Athletics
Levitation Fortify Alteration
TelekinesisFortify Mysticism
Swift SwimFortify Athletics

In addition, some of the alchemical properties for a few of the ingredients have been adjusted so that there will be a least two MW ingredients with the same effect.

I have adjusted the prices of the Morrowind ingredients to reflect that they are "imported goods" and in keeping with the Oblivion pricing structure. The weights have also been adjusted to match Oblivion "standards".

The Morrowind ingredients can be found for sale by the alchemists in the game. Of the alchemist shops The Main Ingredient in the Imperial City will offer the largest selection of the Morrowind ingredients. Food vendors throughout Tamriel may have food from Morrowind available for sale from time to time as well. The food items are as follows:

Ash Yam
Durzog meat
Kwama cuttle
Kwama egg
Marshmerrow
Nix-hound meat
Saltrice
Scuttle
Scrib Cabbage
Scrib Jelly
Scrib Jerky

All of the MW food ingredients have been given a positive first effect.

The Morrowind ingredients can be found as loot as well. I have add them to the following leveled lists:

LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodMiddleClass75
LL0Ingredients0Food100
LL0Ingredients0Food75
LL0Ingredients0Food50
LL0Ingredients0Food25
LL0Ingredients0FoodSame75
LL0LootIngredientConjurer10
LL0LootIngredientConjurer100
LL0LootIngredientNecromancer10
LL0LootIngredientTomb100
LL0LootIngredientTomb25
LL0LootIngredientVampire10
LL0LootIngredientVampire100
LL0LootIngredientVampire25
LL0LootMicroTreasure15
LL1IngredientsMixedRareSame75
LL1IngredientsMixedUncommonSame75
VendorIngredientsCreature
VendorIngredientsFlora
VendorIngredientsFood
VendorIngredientsFoodNoAlcohol


Finally, there is Moonsugar. As an illegal substance in the Empire it is not offered for sale by any of the alchemists. Moonsugar is only found as loot.

Included is a version of Morrowind Ingredients for users of Martigen's Monster Mod (MMM). This version changes the Guar Hide drop from Guar to an alchemical ingredient rather than a miscellaneous item.

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Version 1.1 Information
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The following MW ingredients have been given their own unique mesh:

Alit Hide
Ash Salts
Bloat
Corkbulb Root
Corpus Weepings
Daedra Skin
Durzog Meat
Ghoul Heart
Gravedust
Guar Hide
Holly Berries
Kagouti Hide
Luminous Russula
Moon Sugar
Muck
Netch Leather
Nix-hound Meat
Resin
Scrib Jelly
Scuttle
Shalk Resin
Sload Soap
Sweetpulp
Violet Coprinus

I have kept the "original" icons for these. The one exception is for the icon for Ash Salt which is new for this version. All of these ingredient meshes are on display in Sinderion's Cellar in Skingrad.

In addition, I have created two new retextured meshes for the Luminous Russula and Violet Corprinus mushrooms and have added them to the game as new flora. They are only found growing in Siderion's Cellar.

No other changes from version 1.0 have been made.

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Version 1.2 Information
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The following MW ingredients have been given their own unique mesh:

Ampoule Pod
Ash Yam
Black Anther
Bungler's Bane
Coda Flower
Fire Fern Petal
Golden Kanet
Hypha Facia
Kwama Egg
Heather
Marshmerrow
Saltrice

All of these new ingredient meshes are on display in All Things Alchemical in Skingrad.

No other changes from previous versions have been made.

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Version 1.3 Information
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The following MW ingredients have been given their own unique mesh:

Adamantium Ore* (new mesh from version 1.0)
Bittergreen Petals
Golden Sedge
Horn Lily Bulb
Lloramor Spines*
Meadow Rye
Nirthfly stalks*
Noble Sedge
Raw Ebony* (new mesh from version 1.0)
Scrib Cabbage
Timsa-come-by Flowers
Wickwheat

* new icons have been added for these ingredients from previous versions.

All of these new ingredient meshes are on display in The Main Ingredient in the Imperial City.

No other changes from previous versions have been made.

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Version 1.4 Information
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The following MW ingredients have been given their own unique mesh:

Belladonna
Bristleback Leather*
Black Lichen
Green Lichen
Grahl Eyeball*
Gravetar(+)
Heartwood*
Horker Tusk*
Meteor Slime(+)
Nirthfly Stalks* (new mesh from version 1.3)
Raw Glass* (new mesh from version 1.0)
Red Lichen
Wolfsbane

* new icons have been added for these ingredients from previous versions.
(+) new ingredients w/ unique meshes and icons

All of these new ingredient meshes are on display in The Mage's Guild in Bruma.

Adjusted the alchemical properties several of the ingredients so that there will be a least two MW ingredients with the same effect. Also, all the MW food ingredients now have a positive first effect.

No other changes from previous versions have been made.

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Version 1.5 Information
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The following MW ingredients have been given their own unique mesh:

Bittercoast Spore Pod
Chokeweed
Comberry*
Hackle-Lo Leaf*
Kresh Fiber
Kwama Cuttle
Racer Plumes
Roobrush
Scathecraw
Scrib Jerky
Stoneflower Petals*
Trama Root*
Willow Anther

* new icons have been added for these ingredients from previous versions.

All of these new ingredient meshes are on display in The Glided Carafe in the Imperial City.

No other changes from previous versions have been made.

I have also included three Excel workbooks to assist players in sorting and finding ingredients for potions:

OB Alchemy - lists all of the Oblivion ingredients
MW Alchemy - lists all of the Morrowind ingredients from MWI
Tamriel Alchemy* - combines both of the above lists

Each of these workbooks has seven spreadsheets:

Ingredients
Restoration Potions
Resistance Potions
Fortifying Potions
Alteration Potions
Poisons
Notes & Formulas

The Ingredient spreadsheets have the ingredients listed in alphabetical order with each of their effects listed in four columns that have an auto-filter that can be used to sort the ingredients by effect. For those unfamiliar with the functions of Excel, to use the sorting function simply left click on the small black arrows next to the column headers. A drop menu will appear. Select the effect you wish to sort for. Each of the effects has been color coded to match the five groups of potions and poisons. The poison and four potion spreadsheets list all of the possible single effect potions and poisons, and the ingredients needed to make them. Ingredients on these spreadsheets have been color coded to indicate the alchemy level that the Player must obtain in order to use the ingredient for that effect. The last spreadsheet is blank and is included so that players can record their notes and their own special potion formulas.

* includes the five shelf mushrooms from my Qarl's Harvest Add-on mod and the ingredients from the Shivering Isles expansion.

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Note
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For the cells in which I have added "displays" of the MW ingredients I have only added items to these cells and not made any alterations of the existing statics, etc. to avoid any potential doubling issues with your saved games. Also, I have kept the original esp file name for this mod through all of its versions so that it won't conflict/remove with any existing inventory items in saved games for users of previous versions.


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Specialized Esp files for MWI
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These are esp only versions. You will need to download the Morrowind Ingredients mod and all of its files. These versions also require the esm files for each of the mods that the individual MWI esp files have been specialized for:

MWI for OOO - for users of Oscuro's Oblivion Overhaul
MWI for MMM - for users of Martigen's Monster Mod
MWI for Fran - for users of Francesco's Leveled Creatures-Items Mod
MWI Combo - for users of both Oscuro's Oblivion Overhaul and Martigen's Monster Mod

These adds the Morrowind Ingredients to these mods' unique leveled lists and adds Morrowind Ingredient drops to their unique creatures and NPCs.