Oblivion

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Created by

madmole

Uploaded by

madmole

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About this mod

BEARDS SDK 1.0 by Joel Huenink Ok due to all the requests, I\'ve decided to make a simple SDK and let the community finish this mod however they see fit. All I ask for is credit in the mod with a link to my website at http://www.4drulers.com How to use: 1.) Copy the beard.nif you wish to use to data/meshes/characters/hair folder. 2.)

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BEARDS SDK 1.0 by Joel Huenink

Ok due to all the requests, I've decided to make a simple SDK and let the community finish this mod however they see fit. All I ask for is credit in the mod with a link to my website at http://www.4drulers.com

How to use:

1.) Copy the beard.nif you wish to use to data/meshes/characters/hair folder.

2.) Copy the same named texture file beard.dds to the data/textures/characters/hair folder.

3.) Open the CS, and go to the races menu. Clone a copy of the race you want to be and name it whatever you want, like BeardedNords for example. Then replace that race's upper teeth.nif with my beard.nif. THen change your character to use the new race in the console of the game using the show races command, or whatever it is. I used beautiful people and just modded it out to have a race with a beard model for teeth, that worked fine for my testing purposes. If this messes up your character, use at your own risk.

These instructions are all from memory and not tested, so if it doesn't work, don't ask me about it.

Additional notes
I'm hoping a good modder will make beard items or find a better way to do it than I was, or the makers of beautiful people can find a nice way to integrate my mod into their mod,etc. THis is mostly an SDK for other modders, but it is possible to quickly hack a race and have a playable beard in just a few minutes use of the CS.