Oblivion

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Watchesfromshadows

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watchesfromshadows

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-1.0 Beta Release- -edit- correct data files now included/ correct datafile paths A while ago, Giskard, the original creater of Kvatch Afermath, an I did some talking and envisioned his city with my awsome clutter and lighting jobs in it. Little did either of us know that I would not only take over a month of crazy hours to finish, but i wou

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-1.0 Beta Release-

-edit- correct data files now included/
correct datafile paths

A while ago, Giskard, the original creater of Kvatch Afermath, an I did some talking and envisioned his city with my awsome clutter and lighting jobs in it. Little did either of us know that I would not only take over a month of crazy hours to finish, but i would completely recluttered nearly every interior in his entire city!

-Every House's interior has been 100% recluttered, and the interiors now match the exterior meshes. Temporary housing, such as the 6 shacks in the upgradeable area, have had its clutter moved around, and its lighting redone, but little else.

-All Shops have been over-halled.

-Nearly every room in the castle has been changed in some way, but still maintain the original's layout.

-Every single interior in the entire city has been completely overhalled in the lighting department. Windows, candles and other lightsources produce light. no more ambiently litt rooms of reddish-orange hue!

-The entrance to the city has a new tree/shrub pedestal, the more stone fences have been added, and the fighters guild now has an exterior tower, to match the interior's layout.

-The chapel has some incredible, awe-inspiring lighting complete with beautiful lightrays from every window with a southern exposure.

-The Mages Guild has had an extremely in-depth overhall done to its 3 floors and basement. Its the most beautiful guild in the whole game, IMO, especially the library.


-Notes to read before downloading beta-

1) This mod has been tested by Giskard, who refused to try and "fix" it because it caused too many bugs, for him. I, however have not noticed any of the specific problems that Gis mentioned, nor has DEV_AKM, at this point in time.

2) Yes, the Survivor's Inn is very lag-intensive, but it was like that (for me atleast) before i started to mod it ;)
(at any rate, the lag should go away once the NPCs are relocated)

3)Gis has posted that crowded roads and tamriel traveleers leads to crashes with his mod. Be warned. (I havent had any CDTs at all though)

4) if you are having trouble loading oblivion with Gis's original KVA or with my version enabled, try placing the load order at "number 1" (top of the list) with OBMM, its not a common problem, but i had t do it because of the 170+ mods im running.

5) KVA SSIO (this mod) was created while running the latset official patch and version 5 of the unofficial patch. -as i have tested, version 6 of the unofficial patch works just fine. I you have trouble with this mod and are not using the official or unofficial patches please remember to tell post that data. Please try installing both/either to see if that fixes the issue(s).

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Contact me at elderscrolls.com forums, or email me at [email protected] if you like.

My login name at the forums is "watchesfromshadows"