Oblivion

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LprMan

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LprMan

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164 comments

  1. Alkorri
    Alkorri
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    Works perfect to me. I recommend that you load this mod low/late on your mod list. I had a Unique Landscapes Compilation mod installed and the water looked black for me until I thought to load Enhanced Water after Unique Landscapes in Loot. Works perfect now! Water is beautiful :)
  2. josvvvn
    josvvvn
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    My water waves moves like vanila... iI don't know how to explain.. The movement of the water doesn't change, water moves like vanilla
  3. templeofninpo
    templeofninpo
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    It has been a while since I have been this satisfied with a mod. Albeit a 'tail-end of a mighty endeavour' thing, an amazing sight to see such beautiful non janky water. Very much appreciated. Cheers.
  4. rustyfool
    rustyfool
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    Im using vortex it doesnt seem to be working for me
    1. rustyfool
      rustyfool
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      Nvm I didnt realize i needed to do it manually but its still not showing up in game when i turn it on in the launcher
    2. AllisterHenderson
      AllisterHenderson
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      I strongly recommend that you use Wrye Bash as your Mod Manager. Wrye Bash is simply the best, and is actively being kept up-to-date.

      To install using Wrye Bash, simply move 'Enhanced Water v20-8011.zip' into the 'installers' tab. Click on 'Enhanced Water v20-8011.zip' to select it. In the right column, click on either 'Enhanced Water v2.0 HD.esp' OR 'Enhanced Water v2.0 ND.esp'... NOT BOTH. Then right click 'Enhanced Water v20-8011.zip' and select install. Then go to the 'Mods' tab and click a tick next to the Enhanced Water ESP. Don't forget to rebuild the 'Bashed Patch, 0.esp' (right click it and select Rebuild Patch), so move Enhanced Water ESP before the Bashed Patch in the load order, before rebuilding the Bashed Patch.

      You can read more about it here: General Readme & Advanced Readme. It may be a bit of a learning curve, but believe me, it is worth it! Once you become familiar with Wrye Bash, it really will be easier to mod and manage a modded Oblivion :)
    3. mackillian5
      mackillian5
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      I've had 0 issues with Vortex. I have 100+ mods and ESPs installed. Don't listen to these guys telling you to use Wyre Bash. It's such a pain to use different mod managers for all of my Bethesda games
    4. starlessmao81ac
      starlessmao81ac
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      @mackillian5

      well yeah, Wrye Bash can do much more than simply managing your load order....but feel free to use Vortex if you want to renounce to, for example, a nice bashed patch which makes your mods work nicely together! Modding a game like Oblivion is not just about downloading and installing mods, some mods will NOT work together well (if at all) without some sort of patch between them
    5. wellden
      wellden
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       on't listen to these guys telling you to use Wyre Bash. It's such a pain to use different mod managers for all of my Bethesda games
      I shudder at the thought of learning to use different mod managers. (Voted best modding quote of 2021)
    6. ChaosOrdeal
      ChaosOrdeal
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      You either have to use Wrye Bash to make bashes, or make them yourself using XEdit, or use MO2 or Vortex and just live with not using mods that don't work together.  Personally, I use MO2 and make my own patches with XEdit, but it's probably easier to just use Wrye Bash.
    7. DissidentRage
      DissidentRage
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      Since a lot of Oblivion mods were built before some kind of standard structure was established, I've gotten into the habit of repackaging mods to work with Vortex, and I've been able to incorporate LOOT and Wrye Bash into my workflow.

      Typically mine download to `%appdata%\Vortex\downloads\oblivion` when I use the Vortex link, so I'll extract them into a workspace and analyze their structure. If there are multiple options for files, I'll reorganize it and build out a FOMOD with the FOMOD Creation Tool which Vortex handles with a GUI. After that I'll repackage the mod, with the same filename and storage format the original file uses, and replace the downloaded version with it. Now I can use a corrected, customized installer that works with both Vortex's conflict resolution and version control.

      I set up LOOT and Wrye Bash as Dashboard Tools in Vortex. Use LOOT to sort and get bash tags from the masterlist, then use Wrye Bash. It will create a Bashed Patch ESP at the bottom of your load order. Right-click the Bashed Patch and click Rebuild Patch. It will tell you that it's disabling some ESPs. Click OK to accept this. You should still keep those Mods active in Vortex but keep the Plugins disabled.

      After that you'll be presented with a list of operations to perform. You can leave this as-is, but I would also recommend looking at the Tweak items for some convenient modifications Wrye Bash will make for you. Some of them have values associated with them (indicated by a value in [] by the name) which can be changed by right-clicking them.

      When you're done, click Build Patch and wait for it to work. Make sure that Build Patch is enabled. Whenever you make a change to your Mods, you'll want to run it through LOOT and Wrye Bash again.
    8. templeofninpo
      templeofninpo
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      I think the insistence of learning Wyre Bash comes from a place of understanding that a developing passion for the magesticness of modding sometimes yet grasps that Wrye is worth a few dozen hours of tutorials and trials. I digress. ... MO2 rocks my world.

      ok have a good day
  5. bajsrump
    bajsrump
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    For NMM users, this mod does NOTHING, I just compared it to vanilla, no change. kek bye
    1. Qualino
      Qualino
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      RTFM
    2. RenouncedMods
      RenouncedMods
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      Now you're just being unrealistic.

      Source - work in IT
  6. XenonsSpork
    XenonsSpork
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    Awesome mod, love it! Only problem is my water reflections are awful quality and they're not set to be in the ini or settings. Any help?
    1. xENJAJVEx
      xENJAJVEx
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      In response to post #16700894.
       

      I'm looking for a fix to this too. But in all honesty, it's not that bad.

      EDIT: This helped slightly, I think. Go to the Oblivion .ini file and change some of the lines to =1 instead of =0
       
      [Water]

      fAlpha=0.5000

      uSurfaceTextureSize=128

      SSurfaceTexture=water

      SNearWaterOutdoorID=NearWaterOutdoorLoop

      SNearWaterIndoorID=NearWaterIndoorLoop

      fNearWaterOutdoorTolerance=1024.0000

      fNearWaterIndoorTolerance=512.0000

      fNearWaterUnderwaterVolume=0.9000

      fNearWaterUnderwaterFreq=0.3000

      uNearWaterPoints=8

      uNearWaterRadius=1000

      uSurfaceFrameCount=32

      uSurfaceFPS=12

      bUseWaterReflectionsMisc=1

      bUseWaterReflectionsStatics=1

      bUseWaterReflectionsTrees=1

      bUseWaterReflectionsActors=1

      bUseWaterReflections=1

      bUseWaterHiRes=1

      bUseWaterDisplacements=1

      bUseWaterShader=1

      uDepthRange=125

      bUseWaterDepth=1

      bUseWaterLOD=1

      fTileTextureDivisor=4.7500

      fSurfaceTileSize=2048.0000

      It seemed to help ever so slightly. But, again it isn't that bad. Just us picky people.   

    2. Dellmizzle
      Dellmizzle
      • supporter
      • 3 kudos
      [Delete]
  7. Dellmizzle
    Dellmizzle
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    So Im assuming this and oblivion reloaded lite would clash? Or has anyone had them work together no problem
  8. LondonRook
    LondonRook
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    • 51 kudos
    This mod is incompatible with Better Cities IC Market, as it makes terrain changes to that cell. Putting that ESP below "Enhanced Water v2.0 HD" in your load order corrects this, but fixing the mod so that it doesn't include landscape changes would be a better solution.
    1. AllisterHenderson
      AllisterHenderson
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      • 25 kudos
      Thanks for heads up..... I believe it is generally recommended to place the Better Cities plugin as low as possible in the load order.
    2. songlife
      songlife
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      • 9 kudos
      Why in the world would you have Enhanced Water anywhere near the BC esps... they go near the bottom, this goes near the top. Use BOSS to set your load order.
  9. Ulfric1
    Ulfric1
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    Does this change lava too, because the texture looks off.
    1. basileus3
      basileus3
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      no, I recommend  https://www.nexusmods.com/oblivion/mods/6854
    2. AllisterHenderson
      AllisterHenderson
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      • 25 kudos
      abcaqwerty>
      I have just discovered that Enhanced Water seems to be unstable while using the water shaders in Oblivion Reloaded (OR), so I can't use both, so.......
      The lava mod you recommended, do you know if this works well with Oblivion Reloaded or will it be unstable like Enhanced water + OR...... (Oblivion Reloaded water shaders effects [water, blood, lava]).


  10. ssjMartin
    ssjMartin
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    how about Enhanced Water v3.0 in hd Clear Water
    1. AllisterHenderson
      AllisterHenderson
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      I don't think LprMan will be making any more versions, as LprMan hasn't been active for a few years now.

      For HD clear Water, try using Oblivion Reloaded, which has excellent HD water shaders. Once installed, go to
      Data\Shaders\OblivionReloaded\Water\Water.ini .

      Open Water.ini and change turbidity to be a small number for clear water......

      I am using:
       [Default]
      [turbidity=0.16]

      Note: I just discovered that Enhanced Water is unstable while using Oblivion Reloaded, so can't use both.