Oblivion

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thePOSTALdude

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thePOSTALdude

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Modder\'s Website: http://postalmodding.4t.com Don\'t forget to drop by for more quality mods... Modular Oblivion Enhanced (Post-Final r19) by thePOSTALdude I. Introduction Modular Oblivion Enhanced is an improved remake of the Oblivion Enhanced mod. The purpose of this mod is to enhance the Oblivion gameplay by adding a bit more

Requirements
Permissions and credits
Translations
  • Spanish
Mirrors
Modder's Website: http://postalmodding.4t.com Don't forget to drop by for more quality mods...


Modular Oblivion Enhanced (Post-Final r19)
by thePOSTALdude


I. Introduction

Modular Oblivion Enhanced is an improved remake of the Oblivion Enhanced mod. The purpose of this mod is to enhance the Oblivion gameplay by adding a bit more realism and a greater sense of freedom, unlocking some hidden / restricted game content / features (although this is not a cheat mod nor a nude content enabling mod), fixing bugs, adding improvements, adding new features, but also old features that were included in older Elder Scrolls games (especially Morrowind) but not in Oblivion.

Unlike Oblivion Enhanced, which has tons of features merged into one big plug-in, Modular Oblivion Enhanced is split into many plug-ins. This makes it much easier for users who are interested only in certain features of Oblivion Enhanced. Modular Oblivion Enhanced also focuses on mod compatibility issues. 100% compatibility with all Oblivion mods in existence is simply impossible, but with this remake you can expect a huge improvement. Many players have reported huge improvements in compatibility with other mods since Oblivion Enhanced v13.

This mod has reached its last version. I will no longer continue working on it unless a tweak or major bug fix is needed. This mod is mainly for an obsolete version of Oblivion anyway. I might move on and start a "Modular Shivering Isles Enhanced" mod, but, overall, I will leave this mod as it is.

By downloading this mod, you acknowledge that you have a functional copy of The Elder Scrolls IV: Oblivion.

Requirements: The Elder Scrolls IV: Oblivion
Highly Recommended: The Official Oblivion Patch 1.1.511 (the mod may or may not work correctly without it)
Price: Modular Oblivion Enhanced is an unofficial, completely free mod. Do not let anyone fool you into purchasing it. Anybody who is selling Oblivion mods is breaking the law.
Voice Acting: All the new dialogue in M.O.E. is lip-synched and spoken.
Compatibility with Shivering Isles: This mod was created for Oblivion 1.1.511, but it may work with Shivering Isles as well. You might still encounter some minor compatibility issues though.
Compatibility Between Plug-ins: Not all plug-ins below are mutually compatible. This is not a bug, but some plug-ins are alternatives to other plug-ins. If two or more of them are described as being mutually incompatible, then they should not be activated at the same time. Currently, only the three alternatives to the Script Effect are mutually incompatible.
Compatibility With Other Mods: I have taken measures to reduce potential compatibility issues with other mods. That is all I can say. I simply do not have the time to test this mod for compatibility with a specific mod. My main concern is for the mod to work correctly on vanilla Oblivion.
Regarding Conflict Detectors: Conflict detectors can be misleading so do not rely on them, especially if they mention a "DIAL" ID conflict between two M.O.E. plug-ins. Oblivion allows two plug-ins to add data to the same "DIAL" ID and still be mutually compatible. Unless otherwise stated, M.O.E. plug-ins are mutually compatible. Do not e-mail me unless you observe an in-game bug personally.
Plug-in Renaming: Do not rename any plug-ins. Not only is it pointless, but all the audio and lip-synch files will stop working and you're going to have to rename its audio folder too. All plug-ins have an "M.O.E. - " prefix anyway, so name confusion is highly unlikely.
Bug Reporting: Do not report bugs that are already listed as a known issue. Do not report bugs from previous M.O.E. releases that have been fixed.
Spoilers: Do not publicly post any spoilers for any reason. If you have a question that is not answered in the guide, F.A.Q. or walkthrough send me an e-mail me or a private message on the forum.
Information: Do not contact me asking questions that can answered simply by reading the M.O.E. guide. The full guide is available for download and includes some cheats and a walkthrough for the Tools of Kagrenac - The Secret of White Gold Tower quest.
Non-Modular Oblivion Enhanced: This version is obsolete and I have removed it from the Internet. Please, do not request it to be uploaded. All of its features will soon be avaiable in M.O.E. as well.
Permissions: Normally, I wouldn't and shouldn't have a problem with it. You may use this mod and its assets, in whole or in part, in other mods/projects for Oblivion without asking me for permission, as long as you agree with all of the following terms:
1) You will credit everyone involved and you will not claim the work as your own.
2) You will distribute it only free of charge, without the intention of raising donations/funds from downloaders or from advertising products.
3) By incorporating any part of this mod in your own, you automatically give me permission for life to edit/redistribute your project/mod. I probably won't need to, but it would be terribly unfair of you to use my work but then refuse to help me out in return.
4) If you just want to redistibute the whole mod as it is, please be sure to regularly update it when a new version appears. This saves downloaders a lot of trouble. Though this is a post-final release, it will sometimes be updated with minor tweaks or bug fixes.
If you do not fully agree with the 3rd condition, you might still be allowed to use the mod by personally contacting me.


II. The Plug-ins (in alphabetical order)

1) Alternative Script Effect Icon I (version 1)

Replaces the Script Effect icon with a brand new one. Burden spell will stick to their Burden icon, don't worry.

COMPATIBILITY WARNING: Not intended to be used with: Alternative Script Effect Icon II, Better Icon for Script Effects.

Updates: This plug-in was never updated as this is the 1st version...

2) Alternative Script Effect Icon II (version 1)

Replaces the Script Effect icon with a brand new one. Burden spell will stick to their Burden icon, don't worry.

COMPATIBILITY WARNING: Not intended to be used with: Alternative Script Effect Icon I, Better Icon for Script Effects.

Updates: This plug-in was never updated as this is the 1st version...

3) Better Icon for Script Effects (version 1)

The default icon for Script Effects is now a Stunted Magicka icon rather than a Burden icon.

COMPATIBILITY WARNING: Not intended to be used with: Alternative Script Effect Icon I, Alternative Script Effect Icon II.

Updates: This plug-in was never updated as this is the 1st version...

4) Bone Names and Priced Skull (version 1)

This adds more specific names to bones. This will help you a lot if you are doing the Black Sacrament quest so you can recognize the required bones easier. It also adds a price of 8 gold to human skulls.

Updates: This plug-in was never updated as this is the 1st version...

5) Disable Fast Travel (version 1)

Once activated, it disables Fast Travel in less than 5 seconds of game play. You may however re-enable fast travel through a simple console cheat "EnableFastTravel 1".

Updates: This plug-in was never updated as this is the 1st version...

6) Essential Characters Killable

This isn't actually a plug-in, it's more of a piece of information on how to easily make essential characters killable. A mod is not necessary for this. All you need to do is edit the "Oblivion.ini" file (open it using Notepad) and change two values: "bForceReloadOnEssentialCharacterDeath" and "bEssentialTakeNoDamage" from one to zero. Nothing more. If the values are already set to zero, good!

You should find the "Oblivion.ini" file in "My Documents\My Games\Oblivion". If you still have trouble finding it, use Start -> Search. You must edit the "Oblivion.ini" file not the "Oblivion_default.ini" file.

While in the game, the essential characters will still be recognizable as the "crown" icon (instead of the default icon) will still appear when you get near them.

Now don't expect to be able to kill everything though. Characters like Mehrunes Dagon are actually supposed to be immortal. Also the Emperor and his bodyguards are immune primarily due to scripts, not essential tags. Their health will never even decrease in most cases. This aspect has been taken care of in the Main Quest Delayer plug-in.

Finally, this method doesn't eliminate any bugs at all associated with making essential characters killable nor does it make those characters stronger. You will have to protect them in battle if you fear a quest being ruined. I will attempt to fix any game bugs in other plug-ins.

The good thing about this method is that it affects all Essential NPCs, even NPCs that come from user-made mods, official mods or expansions.

7) Ethereal State Spell (version 1)

Adds a Master Mysticism level spell called Ethereal State which turns you (or your companion) into a semi-immortal spirit for 15 seconds. Potions can be purchased from Shady Sam, scrolls from the Warlock's Luck and the spell itself can be purchased either from Raminus Polus at the Arcane University or M'raaj-Dar, the Dark Brotherhood male Khajiit. Note: These potions and scrolls are not respawnable.

Updates: This plug-in was never updated as this is the 1st version...

8) Fatigue Loss from Running (version 1)

Unless you're highly skilled in Athletics, you will now lose Fatigue points from running. Fatigue regeneration while walking or standing still has not been modified though.

Updates: This plug-in was never updated as this is the 1st version...

9) Hunger Effects (version 1)

Adds hunger effects to Oblivion. Now you will need to eat regularly to stay healthy and alive. If you do not eat though, you will receive a warning first, later many of your character's stats will start decreasing. You will die if you go without sufficient food for almost two weeks. Note: These hunger effects will not affect creatures, NPCs, Oblivion Enhanced lich players, vampire players or ex-vampire players.

If you are playing with a Modular Oblivion Enhanced werewolf, feasting on corpses will also satisfy your hunger.

Updates: This plug-in was never updated as this is the 1st version...

10) Icons for Mythic Dawn Armour - Fix (version 1)

Makes the Mythic Dawn helmet and armour have inventory icons. Also gives a more specific name for the Mythic Dawn helmet. This plug-in must be combined with a mod that makes the Mythic Dawn helmet and armour playable, otherwise it's useless.

Updates: This plug-in was never updated as this is the 1st version...

11) Kill Martin and Jauffre (version 1)

There are some points in the game where you can kill Martin or Jauffre, however if they die, the game forces you to reload an older saved game. This plug-in fixes this. You can now kill Martin and Jauffre at any point in the game without having to reload the game.

Updates: This plug-in was never updated as this is the 1st version...

12) Levitation Magic (version 1)

Adds (Expert Level) levitation magic to Oblivion. There is only one spell which can be purchased from Raminus Polus, the "Wings of Kynareth". Levitation only works outdoors in Tamriel, outside of major city cells. If you use an open city mod, it will work in cities too, but never in interiors. It doesn't work in water either and the effect will cease if you enter water or interiors.

Updates: This plug-in was never updated as this is the 1st version...

13) Lock Spells (version 1)

Adds Lock spells and a respawnable supply of Lock scrolls to several mages in Cyrodiil: Edgar Vautrine (Discount Spells - Market District), Calindil (Mystic Emporium - Market District), Raminus Polus (Arcane Univesity - Not The Restricted Area) and Ungarion (Warlock's Luck - Bravil).

Updates: This plug-in was never updated as this is the 1st version...

14) Lucien Lachance Rumors Fix (version 1)

Are you annoyed by the fact that Lucien Lachance, a cold-blooded killer who couldn't care less about the Nine Divines, is actually worried about the Anvil attack in the Knights of the Nine plug-in when you ask him about "Rumors"? This small plug-in fixes this minor annoyance and it's also compatible with virtually any mod. Lucien's old "Rumors" topics should be used since they now have full 100% priority.

You must have the Knights of the Nine plug-in activated, otherwise this plug-in is more or less pointless.

Updates: This plug-in was never updated as this is the 1st version...

15) Lycanthropy and Lichcraft (version 7)

You can now become a werewolf or a lich. There is one type of werewolf and three types of liches (Nether Lich, Spectral Lich and Dread Lich). For more information, please read the F.A.Q. on Lycanthropy and Lichcraft.

If you don't want to read everything, here's a much shorter version: 1) Get the "Potion of Lycanthropy" from Shady Sam, the creepy guy near the Imperial City walls; 2) Get the "Tome of Unlife" from Mach-Na's Bookstore in Cheydinhal.

(Includes an enchanted playable scythe for the Nether Lich...)

Updates - Version #2: Minor F.A.Q. misspelling fix.

Updates - Version #3: Fixed two bugs. First, the Conceal True Nature magic now wears off completely if the lich player is slain. You can no longer be destroyed as a lich and still keep your human form. Second, the correct version number now shows in the plug-in's description. Also, the Spectral Lich now comes with a Red-Silk Robe. This replaces the previous robe but you don't need to start a new game or redo the Lichcraft quest.

Updates - Version #4: New werewolf model (see the new screenshots) added. Water, Rain and Holy Ground Damages now have a minor shader effect. 100% Resist Magicka no longer prevents the Nether, Spectral and Dread scrolls and several other lich-related spells from working.

Updates - Version #5: Added respawnable NPC werewolves in various locations of Cyrodiil such as the Jerral Mountains, some roads, the swamp around Leyawiin etc. During the day, they are humans but can still infect you. Cure yourself in three days, don't sleep or you may develop full-blown Lycanthropy and turn into a werewolf each night. Since some players only want to play as a lich, I've made a way to remove them. To disable all NPC werewolves, type "Set DisableW to 1" in the console. Type "Set DisableW to 0" to bring them back. This does not cure you of Lycanthropy nor Sanies Lupinus so don't bother.

Updates - Version #6: Added a few more werewolf NPCs. Now NPCs should be of all races and colours depending on which region you are in (example: more Nords closer to Skyrim, more Argonians closer to Black Marsh). Also added new werewolf sounds.

Updates - Version #7: Fixed a major bug that prevented player leveling and sleeping for cured werewolves and also fixed the bug that turned you back into a werewolf even after being cured.

16) Main Quest Delayer (version 3)

You're no longer forced to play the main quest. You start off in Anvil (having just arrived by ship from another province). The Emperor is still alive and Kvatch has not yet been invaded. To start the main quest, simply commit a crime and surrender to an Imperial Watch Captain or Commander. The main quest will not start if you are arrested by a regular guard.

This also adds several other things, so read below...

Things worth mentioning about this plug-in:
a. Fully lip-synched and spoken dialogue, as usual.
b. You choose your race, birthsign and class straight from the beginning of the game, you cannot change them after that though.
c. You can choose a different starting level. This will affect both leveled content (leveled monsters, leveled loot etc.) and your own attributes and skills.
d. You can choose to become a vampire straight from the start. The game starts at 1:00 A.M. giving you plenty of time to feed or find shelter from the Sun. You start with 100% vampirism.
e. Added a new ship in Anvil (the one you arrive on) with its own name and captain.
f. Upon your arrival in Anvil, you will be wearing peasant clothing instead of prison clothing. You will also have 17 gold, a rusty dagger and an apple in your inventory. (Don't say I didn't give you anything.)
g. The Emperor is still alive and you can find him in the Imperial Palace guarded by his loyal Blades.
h. The Dragonfires are still burning in the Temple of the One. They will remain lit until the Emperor is dead.
i. Kvatch has not yet been invaded. However, the city has been made inaccessible, because rebuilding an entire town is hard and time consuming. The invasion will start once the Emperor dies.
j. All references to the Emperor's death (dialogue lines, rumors, books, newspapers, letters etc.) have been disabled. Once again, they will be re-enabled once the Emperor is dead.
k. You can go to the Imperial Palace and kill the Emperor yourself, but then you will no longer be able to play the main quest. You'll also earn a 100000 gold bounty.
l. To start the main quest, you must break the law and surrender or get caught by an Imperial Watch Captain, Centurion or Commander. (examples: Adamus, Lex, Itius, Audens etc. from the Imperial City) Please note that some of them will leave the Imperial Watch at some point in the game and but will probably be replaced by others. Upon your arrest, you'll get prison clothing and wrist irons, as in the beginning of the game. All other possessions, with the possible exception of items marked as "quest items", will be sent to the Evidence chest.
m. If you have reached the point where you have accepted the Dark Brotherhood's Valen Dreth assassination contract, you will no longer be allowed to start the main quest, even if you surrender to a high-ranking member of the Imperial Watch.
n. Baurus, Glenroy, Captain Renault and the Emperor are no longer scripted to be immune to health damage. Their "Essential" tags have been retained in this plug-in though. To render the "Essential" tag useless, follow the instructions above, in "5) Essential Characters Killable".
o. If you kill Baurus, Glenroy, Captain Renault or the Emperor before they're supposed die according to the original quest, you'll be given the same message from Morrowind: "With this character's death, the thread of prophecy is severed etc."
p. You must start the main quest before you can play any part of the "Tools of Kagrenac" quest. This is due to an obvious sign of the Emperor's death in the quest.
q. You can now keep Glenroy and Renault's Akaviri swords as long as you drop them before talking to Baurus.
r. You can steal the Emperor's clothes when Baurus isn't looking. (i.e. detecting you)
s. Several hidden dialogues, especially in the beginning of the main quest have been unlocked.
t. Fixed a minor dialogue bug from Chorrol.
u. You can now keep Baurus' key and the Sancre Tor key if you want. Instead of automatically being removed from your inventory, they will simply lose their "quest item" tag when you no longer need them.
v. Hitting the Emperor or his bodyguards during Charactergen will no longer raise your bounty since there are no official Imperial guards around anyway.
w. Warning: You may have to initiate the Charactergen quest before you can play some of the official Bethesda Softworks plug-ins.

COMPATIBILITY WARNING: This plug-in edits some important parts of the game and may not be compatible with some non-M.O.E. mods. Please don't ask whether this is compatible with mod X or not. I rarely play other user-mods so I probably don't know.

Updates - Version #2: Removed two vague references to the Emperor's death in the Main Quest Delayer (which should only be available after the Emperor actually dies). Also added a new pre-Main Quest exclusive "Rumors" topic.

Updates - Version #3: Major Updates: Game now starts in an interior (i.e. inside the ship) rather than an exterior. Hopefully, this will eliminate a medium incompatibility bug with the Shivering Isles expansion pack. Also, your starting health is calculated much better now and it depends heavily on your starting Level and Endurance. Also made some more tweaks. Enjoy!

17) Modular Oblivion Enhanced Soundtrack (by Mirrored)

Currently contains only two songs for exploration.

18) Mythic Dawn Powers (version 1)

When you complete the Argonian sacrifice and become an Acolyte of the Mythic Dawn, you will now gain three new lesser powers (Lord Dagon's Wrath, Lord Dagon's Favour, Harbinger of the Dawn) and one power (Dawn's Breaking) that summon Mythic Dawn helmets and armour, and Daedric weapons.

Updates: This plug-in was never updated as this is the 1st version...

19) New Classes (version 1)

Adds 14 new pre-defined player classes: Acolyte, Bandit, Marauder, Necromancer, Guardian, Hunter, Paladin, Pirate, Priest, Savant, Smith, Vampire, Vampire Hunter and Warlock.

Updates: This plug-in was never updated as this is the 1st version...

20) New Staffs, Blight and Ashstorms (version 2)

Adds several unique staffs for sale at Rindir's: Elemental Staff (weather manipulation, including blight and ashstorms), Sceptre of Ages and Sceptre of Tomorrow (game time speed manipulation staffs), Staff of Life (resurrection, not reanimation, extremely expensive charges), Soul Shatterer (instant kill up to level 75, highly expensive charges). Note: You have to buy them, stealing is not an option.

Updates - Version #2: Added new blight and ashstorm effects.

21) Playable Dremora and Custom Race Fix (version 1)

Adds a playable Dremora race complete with text description and "hit"/"power-attack" sounds for both male and female Dremora. It uses a seperate race ID, (which makes it compatible even with other playable Dremora mods) but it is practically identical to the original Dremora, except for the fact that is has an x0.5 Fortify Magicka Multiplier, which means 50% more magicka.

This mod also contains a custom race fix. This adds generic Valen Dreth taunting speech and Daedra Lord Boethia speech for Dremora and custom races in general (which is necessary, otherwise the game gets stuck if you are playing with a Dremora or a custom race.)

Updates: This plug-in was never updated as this is the 1st version...

22) Playable Scythe (version 2)

Adds a playable, unenchanted scythe to Oblivion which can be purchased from merchants like Jensine, Three Brothers and Colovian Traders. It's very easy to break and extremely hard to swing, but one strike can do a lot of damage and it's not too expensive either. A few peasant NPCs might also be carrying it... or someone as paranoid as Glarthir...

Updates - Version #2: Minor misspelling fix.

23) Realistic Law Enforcement - Part One (version 1)

The "Realistic Law Enforcement" part of Modular Oblivion Enhanced has been split into two plug-ins. This plug-in increases fines, especially for murder (6000) and stealing (4 x item value), and if you can't pay the fine you'll get a day in jail for every 2 gold of your bounty.

Updates: This plug-in was never updated as this is the 1st version...

24) Realistic Law Enforcement - Part Two (version 2)

Adds bribes, bounty for resisting arrest and failed bribe attempts, death penalty for any crime as a 50%+ vampire, for having 15000+ bounty or for wearing Emperor clothes (though this plug-in does not enable Emperor clothes), mandatory jail sentence for Imperial Palace basement break-ins or for having 5000+ bounty (any reason). Appropriate dialogue for surrendering has been unlocked. Time also advances by two hours upon arrest.

Updates - Version #2: Executions are now carried out at the Imperial City Arena (see screenshots) instead of "on the spot" like in Morrowind. It doesn't work that way if you're a vampire or the Gray Fox though. Viera Lerus is also marked as an "official" guard now so she can arrest you too. Also corrected some text. Your bounty should now appear on the top-left of your screen every time a guard tries to arrest/kill you, even if you're a vampire. The Arena in which the execution takes place is located in a seperate cell, so it will not conflict with other Imperial City Arena mods.

25) Realistic Prices, Realistic Weights, No Quest Items (version 2)

Add more realistic prices and weights to all items. Also removes "Quest Item" tags, and prevents them from being re-enabled during the game. If you activate this plug-in, you will no longer need the "Bone Names and Priced Skull" plug-in, although activating both will not cause in-game problems.

Basically this adds prices and weights to all items which should have had prices and weights. Unique artifacts are significantly more expensive now. Upper class items are now more expensive than middle or lower ones. Farm tools are heavier but also cost something. This plug-in also includes several item fixes and tweaks, such as item name changes which I thought were necessary or the ability to pick up dropped parchments.

Note: This only affects the items in the original, unmodified Oblivion game. Items from user-made mods, official mods or expansions are not affected.

COMPATIBILITY WARNING: This plug-in edits some important parts of the game and may not be compatible with some non-M.O.E. mods. Please don't ask whether this is compatible with mod X or not. I rarely play other user-mods so I probably don't know.

Updates - Version #2: Additional tweaks to weights and prices to improve realism...

26) Teleportation Magic and Icarian Flight (version 2)

Adds the following teleportation spells: Mark, Recall, Divine Intervention and 9 other teleportation spells, one for each main city. Can be bought from various mages and priests, in all three forms: normal, scrolls (respawnable) and potions (respawnable). You will also find Icarian Flight scrolls. Some people to look for: Edgar Vautrine, Calindil, Ungarion, Raminus Polus and more. Note: Teleportation cannot be used indoors.

Another Note: Teleportation spells are Mysticism Journeyman level with the Mark and Recall spells costing slightly more magicka.

Updates - Version #2: Fixed a bug that made the Teleport: Imperial City spell teleport you to Skingrad instead of the Imperial City.

27) The Black Sacrament - Night Mother's Ritual (version 2)

Allows you to perform the Black Sacrament, the ritual to the Night Mother necessary to employ the services of the Dark Brotherhood assassin's guild. To begin the quest, you must pick up the broadsheet about the Night Mother rituals from the Black Horse Courier. The journal entries will then guide you.

This plug-in also adds candles (see screenshots) to Thoronir and Falanu Hlaalu and the rare book called "A Kiss, Sweet Mother". There are 85 victims to choose from right now, a few that are important politicians/nobles in Cyrodiil. NPCs targeted for assassination will die even if they have the "Essential" status. (It is removed right before the script kills them.) You cannot witness the assassination, it will happen a few days later if you sleep.

Updates - Version #2: Important Quest Changes: No leveled content, no quest markers and less detailed Journal entries. In other words, less spoon-feeding.

28) Tools of Kagrenac - The Secret of White Gold Tower (version 6)

Adds the powerful tools of Kagrenac (Sunder, Keening and Wraithguard) to Oblivion. You must be at least level 20 and have an infamy above 15 to begin the quest for them. A mysterious entity will contact you in your sleep. Meet new NPCs, open magical portals, break into a slighty expanded version of the Imperial Palace and even get to the top of the White Gold Tower. (Just don't try jumping off it.)

Note: If you use the Main Quest Delayer mod, you must start the main quest before you can play this.

You'll also discover the Emperor's clothes in his chambers of the expanded Imperial Palace, a wearable Oblivion lich helmet and you'll also come across several other artifacts from Morrowind such as Whitewalker or Bloodskal.

Note: This mod leaves the original Imperial Palace intact. Instead of editing it, I created a copy of the Imperial Palace in seperate cells and edited them instead. This was done to prevent messing up the Theives Guild quest and to eliminate potential compatibility issues with other Imperial Palace mods. So, if you're playing the Theives Guild quest, you must visit the original Imperial Palace that can only be accessed through the Old Way. If you're playing the Kagrenac tools quest, then you must visit my copy of the Imperial Palace.

Updates - Version #2: Minor text tweak.

Updates - Version #3: Minor misspelling fix.

Updates - Version #4: Reduced the reward in gold for completing the quest as it was too unbalancing. Players now earn some infamy points for completing the quest and fame points for slaying the Lich Queen. Fixed the Keening missing textures bug and also added a new Wraithguard model.

Updates - Version #5: Several changes have been made to the Tools of Kagrenac plug-in to make it compatible and consistent with the upcoming "Main Quest Delayer" plug-in for Modular Oblivion Enhanced. Sunder and Keening Damages also have a minor shader effect now.

Updates - Version #6: Important Quest Changes: No leveled content, no quest markers and less detailed Journal entries. In other words, less spoon-feeding. (Also tweaked something that confused people.)

29) Travel Services (version 3)

This plug-in adds carriage travel services. Each major city stable will now offer these services for a reasonable price, depending on distance. It works like the Morrowind silt strider.

Updates - Version #2: When using travel services and advancing the game by several hours, you will no longer keep temporary magical effects that should have expired during this time. Also changed some voices to be closer to the stock voices.

Updates - Version #3: Minor tweaks.

30) Undermined Leveled Gameplay - Creature Edition (version 1)

This plug-in undermines the leveled gameplay in Oblivion, although it doesn't completely disable it. There is now a chance of encountering any type of creature in the wilderness (provided you are in the right region) regardless of your level. NPC (Bandits, Necromancers, Town Guards etc.) attributes, skills and spells are still leveled though.

Note: This affects the content in the original, unmodified Oblivion game. Content from user-made mods, official mods or expansions may or may not be affected.

COMPATIBILITY WARNING: This plug-in edits some important parts of the game and may not be compatible with some non-M.O.E. mods. Please don't ask whether this is compatible with mod X or not. I rarely play other user-mods so I probably don't know.

Updates: This plug-in was never updated as this is the 1st version...

31) Undermined Leveled Gameplay - Item Edition (version 1)

This plug-in undermines the leveled gameplay in Oblivion, although it doesn't completely disable it. With this plug-in, the items you find in dungeons, on creatures, on NPCs or in a merchant's container no longer depend on your level at all.

Note: This affects the content in the original, unmodified Oblivion game. Content from user-made mods, official mods or expansions may or may not be affected.

COMPATIBILITY WARNING: This plug-in edits some important parts of the game and may not be compatible with some non-M.O.E. mods. Please don't ask whether this is compatible with mod X or not. I rarely play other user-mods so I probably don't know.

Updates: This plug-in was never updated as this is the 1st version...

32) Unlocked Dremora Armour and Robes (version 1)

Dremora armour and robes are now lootable and with appropriate inventory icons and "ground" meshes.

Updates: This plug-in was never updated as this is the 1st version...

33) Unlocked Glenroy and Captain Renault Blades Armour (version 1)

Glenroy and Captain Renault Blades armour is now lootable. The armour is also adequately priced now.

Updates: This plug-in was never updated as this is the 1st version...

34) Unlocked Hairstyles (version 1)

Unlocks the four hidden hairstyles for non-Dremora races: Blindfold (Imperial and Breton), Quick Knot (Dark Elf, High Elf and Wood Elf Females), Earrings and Whisps (Khajiit).

Updates: This plug-in was never updated as this is the 1st version...

35) Unlocked Palace Guard Armour (version 1)

Palace Guard armour is now lootable.

Updates: This plug-in was never updated as this is the 1st version...

36) Vampire Clan Raelu (version 6)

This plug-in adds a vampire clan with its own unique vampire and cattle NPCs, schedules, spoken dialogue, a birthsign for each NPC, headquarters, ranks, rules of conduct and admission, storyline and quests. Also adds new spells, a unique type of moon sugar, a clan book, two Morrowind books on vampires, working blood vials and new treasures to discover. Simply become a vampire and you'll be contacted by clan Raelu a few days later in your sleep.

There are 21 new NPCs, either Raelu vampires, Raelu cattle or enemies of clan Raelu. This clan is much more complex than the Afflicted Brethren of the non-modular Oblivion Enhanced. Please note that I have had time to complete only six clan-related quests (four are part of the main faction quest), expect more in future versions though. Also, I will not be adding the Afflicted Brethren clan to Modular Oblivion Enhanced, although you will find that a few Raelu vampires are very similar to the five Afflicted Brethren vampires.

This plug-in is suitable not just for vampire players, but also for vampire hunters.

Important Note: Not all blood vials will satisfy your thirst for blood. You need to look for the ones marked "fresh".

Updates - Version #2: Fixed a minor spell bug and added a few more spells. (see screenshots)

Updates - Version #3: Minor misspelling fix.

Updates - Version #4: Important Quest Changes: No leveled content, no quest markers and less detailed Journal entries. In other words, less spoon-feeding.

Updates - Version #5: Fixed a problem with some "Rumors" topics overriding Clan Raelu "Rumors" topics. Also added some new voices (partially complete) and a bit more diversity to dialogue.

Updates - Version #6: Some more minor tweaks.

37) Vampire Players Scarier (version 2)

Improved NPC reaction to player vampires. Some dialogue lines have been unlocked and most NPCs should now recognize stage 3 vampires as well instead of only stage 4. Some NPCs may attack you now if you try to engage them in conversation as a vampire, luckly you have the right to defend yourself or yeild.

Updates - Version #2: Now fighting with civilians might still earn you a bounty, even if they started it, because it's assumed they're defending themselves from a vampire.

38) Visit Valen Dreth Topic (version 1)

Adds a "Visit Valen Dreth" Topic to the Imperial City Prison jailors. You don't get to visit the guy though...

Updates: This plug-in was never updated as this is the 1st version...


III. Coming Soon

There are plans to release a trailer, a complete soundtrack (only two songs have been released), remove "Essential NPC" tags and put a warning instead so you know when an essential has been killed (like in Morrowind), (for now, quest items tags can be disabled simply by editing the "Oblivion.ini" file so scroll up and read the tutorial I wrote) finish Clan Raelu, add more Black Sacrament victims to choose from, add more werewolf NPCs and add werewolf clans.

Other future projects not related to Oblivion Enhanced (it may take some months before they are released and some may even be cancelled):

* Supremacy of the Nazgûl - Adds the 9 extremely powerful, high-level Ringwraiths to Oblivion, including the Witch-King of Angmar.
* One Hobbit, Two Hobbits - Adds the Hobbit race to Oblivion and maybe even a Hobbit town with several quests.
* The Loan Shark - Adds a loan shark (probably male Khajiit) and his gang to Oblivion. You can borrow money, but you'll have to pay it back... or else...
* Terminator Meets The Champion - An "Essential" NPC is sent from the future to assassinate the Champion of Cyrodiil. The Champion can run, but he cannot hide. However, another "Essential" NPC is sent to protect him. Who will succeed in the end?
* The Fellowship of Tamriel - A quest mod that will expand the game's main quest after the Oblivion Crisis is "officially" over. It is heavily inspired by The Lord of the Rings.
* Imperial Jauffre - A minor tweak that merely makes Jauffre an Imperial instead of a Breton. Apparently, Bethesda also included spoken dialogue for an Imperial Jauffre. I have however completed an Imperial Vicente Valtieri mod and you can find it on Planet Elder Scrolls.


IV. Known Bugs, Issues and Exploits (does not include compatibility issues)

This list also contains previous bugs that have been fixed, read this before reporting any bug:

- Lock spells often fail, especially when used on your own containers or house doors.
- When travelling by carriage or teleporting, companions remain behind. Simply wait a few hours and they will catch up with you.
- When you use Recall, weather may still change even if you are just a few feet away from the Mark location.
- There is an exploit that allows players to steal from Clan Raelu without getting banished under certain circumstances. Unfixable unfortunately as raising Responsibility even by 1 point will cause vampires to hate you and even attack you for feeding on cattle, which is even less desirable.
- [FIXED IN THE 2ND RELEASE] The Raelu spell "Cold of Midnight" Frost Damage was set "on Self" instead of "on Touch".
- [FIXED IN THE 8TH RELEASE] The Teleport: Imperial City spell teleports you to Skingrad instead of the Imperial City.
- One plug-in allows the player to get to the top of White Gold Tower. Please don't try to jump off it, it's possible, but you'll most likely land in a bunch of incomplete, glitchy cells or buildings. If this bothers you, please try an open Imperial City mod. In any case, you'll still die without a Slowfall spell mod or something.
- [FIXED IN THE 9TH RELEASE] A few Keening texture parts are missing.
- [FIXED IN THE 9TH RELEASE] Problem with the Conceal True Nature spell not wearing off completely upon the lich's death.
- When the levitation effect ends, you might experience a fast sudden fall. It doesn't do extra damage, don't worry, you just drop much faster than usual.
- There are a few minor issues with Lycanthropy and Lichcraft. Please read the F.A.Q. files for more information.
- Dropped candles stay in the air and cannot be moved, only picked up again.
- While wearing Mythic Dawn armour, you can't see your hands unless you're in 3rd person. This, however, seems to be fixed in the Unofficial Oblivion Patch.
- [FIXED IN THE 10TH RELEASE] 100% Resist Magicka prevents the lich scrolls and some other spells from working.
- While using the Main Quest Delayer, you might sometimes be asked for your birthsign again while reloading a saved game. Simply reload the saved game again if this happens.
- [FIXED IN THE 16TH RELEASE] A problem with some "Rumors" topics overriding Clan Raelu "Rumors" topics.
- [FIXED IN THE 16TH RELEASE] Keeping temporary magical effects when travelling by carriage, even though the game advances several hours.
- [FIXED IN THE 16TH RELEASE] Two vague references to the Emperor's death in the Main Quest Delayer that should not be there.
- [FIXED IN THE FINAL (18TH) RELEASE] a major bug related to cured werewolves not being able to level or sleep or stay cured


V. Installation

For any plug-in: Extract the plug-in archive using WinRAR (or 7-zip). The extracted ".esp" file, as well as any folders that may have been included in the archive (such as "Sound", "Meshes" or "Textures") must be copied to the "Data" folder of Oblivion. If it tells you that one of the folders "Sound", "Meshes" or "Textures" already exists in the Data folder, simply ignore this and continue to copy everything anyway. After you do this, you should activate the plug-in from the Oblivion launcher.


VI. Contact Information

If you have any good suggestions for future mods or have an unknown bug to report, you can send an e-mail to: [email protected] Notice: This guide is here for a reason. I repeat, do not e-mail me asking things that are already answered.

Suggestions for future updates or mods must be reasonable and realistic.


VII. Mod Credits (for the currently existing plug-ins in Modular Oblivion Enhanced, reporting a major bug may earn you a place here too, but please provide details)

Bethesda Softworks - For creating the Elder Scrolls series, the Construction Set etc.
[unknown] - Whoever created the Construction Set Wiki (a modding tutorial)
thePOSTALdude - The Evil Mastermind Behind Modular Oblivion Enhanced (I do at least 90% of the work)
Yarharhar - NPC/Playable Oblivion Skeleton Model; NPC/Playable Scythe Model
XMarksTheSpot - NPC/Playable Oblivion Lich Helmet Model, Texture and Inventory Icon
Daesdemon - Levitation Script (with some of my tweaks to make it better)
Galerion - Sinus Calculation (used in the levitation script)
Star Boi - Sunder, Keening and Wraithguard Models, Textures and Inventory Icons
JCarl904 - Werewolf Model and Textures
[TEXTURES NO LONGER USED] C.I.B - Werewolf Texture Editing (gray version of JCarl904's werewolf)
Madcat221 and Legion5v2 - The New Script Effect Icons
Age11 - Text for Three Creepy Dreams (right before your transcedence to lichdom)
Mirrored - The Modular Oblivion Enhanced Soundtrack (two songs released so far)
Lucien Lachance - Beta Testing


VIII. Modular Oblivion Enhanced Links (Alternatives)

Modular Oblivion Enhanced (Planet Elder Scrolls Link)
(or copy/paste: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2000 in your Address bar)
Modular Oblivion Enhanced (TES Source Link)
(or copy/paste: http://www.tessource.net/files/file.php?id=7902 in your Address bar)


IX. Other Projects

Terminator IV: Protect the Moon-and-Star (TES Source Link)
(or copy/paste: http://www.tessource.net/files/file.php?id=8123 in your Address bar)
Imperial Vicente Valtieri (Planet Elder Scrolls Link)
(or copy/paste: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1992 in your Address bar)