Oblivion

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mnp

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mnp

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// DESCRIPTION This mod adds a set of goggles to either Maro Rufus\' inventory at The Best Defence in the Imperial City or every light armor store in the game. See version information for goggle abilities. // INSTALLATION Extract the archive to your Oblivion\\Data\\ directory. Activate the bsp in your oblivion launcher.

Permissions and credits
// DESCRIPTION

This mod adds a set of goggles to either Maro Rufus' inventory at The Best Defence in the Imperial City or every light armor store in the game.

See version information for goggle abilities.


// INSTALLATION

Extract the archive to your Oblivion\Data\ directory.

Activate the bsp in your oblivion launcher.


// USAGE

You can re-texture and reuse it in your mods, I am giving it to you all, I would like credit for the mesh though :P


// CONTACT

My TES forums user page: http://www.elderscrolls.com/forums/index.php?showuser=128884


// VERSION INFORMATION

v0.2.5 adds a fully functional menu which allows the user to select 4 different modes for the goggles:

1. Off - turns all enchantment off
2. Nighteye - turns Nighteye enchantment on
3. Detect Creature - turns Detect enchantment on
4. Full Operation - turns both Nighteye and detect enchantments on

I have fixed the glow map and have included a mesh called Goggles_off which has some pretty shabby transparency on the lenses (needs work).

If you are wanting to run the mesh with transparency swap the biped model in the cs from Goggles_on to Goggles_off.


v0.2.6

Slight update - The spells have been changed to enchantments and the esp has been cleaned - many thanks LazyMonk

// CREDITS

Base textures sourced from http://www.cgtextures.com/


I would like to thank LazyMonk on the TES Forums for fixing the CS part of the mod, I know I would never had been able to do it.


/// HAVE FUN YA'LL \\