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whipsandchains

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whipsandchains

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About this mod

Name: Modified Ridable Clannfear Version: 1.0 Date: 10/22/2006 Category: Companions Author: whipsandchains Original Author: shiro183 Description ----------- This is a modified version of shiro183\'s brilliant Ridable Clannfear mod. http://www.tessource.net/files/file.php?id=7578 The main difference is a new idle animation for the r

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Name: Modified Ridable Clannfear
Version: 1.0
Date: 10/22/2006
Category: Companions
Author: whipsandchains
Original Author: shiro183

Description
-----------
This is a modified version of shiro183's brilliant Ridable Clannfear mod.
http://www.tessource.net/files/file.php?id=7578

The main difference is a new idle animation for the ridable clannfear so that it looks better when the player is mounted. This mod also has a slightly different folder path for the files and creature ID since when I was trying to apply the new idle animation, the clannfear would appear upside down and run without actually moving for some reason (logically it should have worked with no problems, but then again I could have editted something I wasn't suppose to) and that the clannfear followed me everywhere! So I decided to repackage the mod with shiro183's original files and make a new .esp for it and it worked. I also had to edit the skeleton a bit since it complained something about Bip02 not having a priority of something and certain scaling issues when mounted. I wanted to make the idle animation longer but it seems Oblivion only allows a limited number of frames for custom animations, which is odd since the original idle animation was allowed to run for twice as long. (i'll find a way to extend it for a future update).
The tamed clannfear can be found in Anvil stables.

Installation
------------
Extract the archive to Oblivion's Data folder.

Uninstall
---------
Delete the following folders/files:

Oblivion\Data\meshes\creatures\ALC\rideclannfear
Oblivion\Data\ALC_rideClannfear.esp
Oblivion\Data\ALC_rideClannfear Readme.txt

Incompatibility
---------------
None. Since this mod is using a different creature ID and has a different path for the meshes and animations, it should be compatible with shiro183's original mod as well.

Known Issues or Bugs
--------------------
None... I hope

History
-------
1.0, 2006/10/23, Modified shiro183's original release.

Contact
-------
You can contact shiro183 on the forums as MASTEROFTHESPACECHEESE.
You can contact me on the forums as whipsandchains.

Future Updates
--------------
I plan on trying to find a way to extend the idle animation. I'm pretty sure theres probably some variables that get lost or are translated incorrectly when you export 3DsMax animations to .kf formats. I am also tweaking the meshes and textures of the clannfear so we can have armored clannfears to ride around. But all of this will have to wait till november when my schedule clears.