Oblivion

File information

Last updated

Original upload

Created by

Ilseroth

Uploaded by

Ilseroth

Virus scan

Safe to use

Tags for this mod

About this mod

***README*** Frozen Moon Mercenaries v1 This mod adds a bar just north of Bruma with mercenaries that will follow you, if you pay their cut by upgrading and repairing equipment. Installation: The esp goes in the Data folder while the textures go in the Data/textures/clutter/sign folder (create if it doesnt exsist). The mesh goes in D

Permissions and credits
***README***

Frozen Moon Mercenaries v1

This mod adds a bar just north of Bruma with
mercenaries that will follow you, if you pay
their cut by upgrading and repairing equipment.

Installation:
The esp goes in the Data folder while the
textures go in the Data/textures/clutter/sign
folder (create if it doesnt exsist). The mesh
goes in Data/Mesh/clutter/sign.

Features:

-New bar north of Bruma with new sign.
(Sign made by ATT-Spartan)

-4 mercenaries.

-1 shopkeeper.

-Mercenaries can follow, stay, go home and (some of them) can sneak.

-When not with you mercenaries have full schedules.

-Full Storylines/ Conversations with the mercenaries.
[note: by storylines i mean stories about them, not quests... thats v2]

-Upgradable/Repairable equipment for each character based on your level

-Repairable equipment for each character

Stories:

Syas:
Syas "The Nocturnal" is the one who built
the Frozen Moon. Always wanting a bar,
but not many people in it, he turned it
into a mercenary hub. With a few high
paying customers he keeps his wallet fat
and his bar open. The fact that he is a
vampire also generally keeps people away,
until he promises he won't try to eat them.

Tsabhira:
Tsabhira, born in Elsewyr, was moved to a
small temple in southern Cyrodil. There she
learned how to fight using only her two
hands. After bieng by a new comer, though
she revelled the fight and wanted to fight
them as much as possible. Saw that the only
way she could improve her skill was to go
out and adventure as they did.

Retuh:
Retuh was born from a bandit, learning
their ways, however as he reached
adolescence he saw the horrible things they
were doing and left. He quickly joined an
order of knights and sought to punish evil.
However even that seemed off. Now he
realizes that he doesn't care about people,
he cares about himself, and he loves one
thing, Adventure.

Okun-Nas:
From a large family in Black Marsh he
quickly gained a love for not bieng noticed.
From that stemmed the love of stealing and
from that came joining the Thieves Guild.
He rose the ranks quickly right up until he
stole from a high ranking member of the
guild on the street at random. Refusing to
give up the money they outcast him and he
found his way to the Frozen Moon, from there
he joins people and helps them find treasure.

Solesie:
Born in the Arcane University, Solesie always
had a love for destruction magic. However
her love for the study of magic consumed her
so completely she started using experiments
without guild approval. People didn't mind
right up until she froze the entire lake
surrounding the Imperial City for a week.
From that she was asked to leave the guild
and she agreed. Drawn by the name, she now
works at the Frozen Moon, willing to join
anyone who needs a bit of arcane assistance.

Conflicts/ Issues:

-No conflicts that I know of.

-The only issue is that if you start a fight
in the Frozen Moon you can... get soem odd
pathing for some reason. Other then that the
only problems I know of are kind of expected
from followers. (stuck on walls, so on)