Oblivion

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Zenman

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zenman53186

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About this mod

Gold Coin Bagger readme v0.9C BETA Coded/Designed/Textured by Zenman Purpose ------- This mod allows a player to move the gold coins in his inventory into various size containers that are then stored in his inventory. Once the containers are in his inventory, the player may drop the containers, move them around, and return the gold coins i

Permissions and credits
Gold Coin Bagger readme v0.9C BETA
Coded/Designed/Textured by Zenman

Purpose
-------

This mod allows a player to move the gold coins in his inventory into various size containers that are then stored in his inventory. Once the containers are in his inventory, the player may drop the containers, move them around, and return the gold coins into his inventory at any time. The player can even sell them (and lose huge amounts of gold in the process).

The purpose is three fold:
1. Use prior to the "Dagon Shrine" quest of the main story to ensure no gold lost.
2. Let the player have a visual representation of the progress he has made in collecting gold.
3. Allow the creation of a "hoard"; a gargantuan, humongous pile of gold that you can dance around in ecstatic wild abandon!
4. Give me an excuse to go through the learning curve of BSAUnpacker, NifScope, NES Construction Set, Texturing with dds files, scripting in Oblivion, and dealing with havoc meshes.

(okay, four fold...)

When used with feywolf's Drop Gold mod (found at

http://www.tessource.net/files/file.php?id=1987)

your hoard can be decorated with loose gold, adding an additional layer of authenticity!

NOTE that care should be taken not to get too enthusiastic about throwing gold around; the increased polys can bring a system to it's knees.


Installation
-------------

1. Use a zip-compatible extractor program to extract the contents of the zip into your ..\Oblivion\Data directory. Ensure you have "use subfolders" enabled.

2. On the Oblivion Launcher screen, select "DATA FILES", then select the Gold Coin Bagger esp file.


Deinstallation
--------------

1. Remove all files listed in the "Files Included" section from your ..\Oblivion\Data\ directory structure.


Files Included
--------------
GoldCoinBagger.esp
GoldCoinBagger_readme.txt
Meshes\Clutter\BagOfGold1000G.nif
Meshes\Clutter\BagOfGold100G.nif
Meshes\Clutter\BagOfGoldOpen500G.nif
Meshes\Clutter\ChestOfGold10K.nif
Meshes\Clutter\ChestOfGold5000.nif
Meshes\Clutter\GoldCoinBagger.nif
Meshes\Clutter\PileOfGold50G.nif
Meshes\Clutter\PileOfGold7500.nif
Textures\Clutter\BagOfGold.dds
Textures\Clutter\BagOfGoldTie.dds
Textures\Clutter\BagOfGoldTie_n.dds
Textures\Clutter\BagOfGold_n.dds
Textures\Clutter\BagOfPiledCoins.dds
Textures\Clutter\BagOfPiledCoins_n.dds
Textures\Clutter\ChestOfGold.dds
Textures\Clutter\ChestOfGold10K.dds
Textures\Clutter\ChestOfGold10KMetal.dds
Textures\Clutter\ChestOfGold10KMetal_n.dds
Textures\Clutter\ChestOfGold10K_n.dds
Textures\Clutter\ChestOfGold_n.dds
Textures\Clutter\GoldCoinBagger.dds
Textures\Clutter\GoldCoinBagger_n.dds
Textures\Clutter\PileOfGold.dds
Textures\Clutter\PileOfGold_n.dds
Textures\Clutter\PileOfGold50G.dds
Textures\Clutter\PileOfGold50G_n.dds
Textures\Clutter\PileOfGoldCoin.dds
Textures\Clutter\PileOfGoldCoin_n.dds
Textures\Menus\Icons\Clutter\BagOfGold.dds
Textures\Menus\Icons\Clutter\ChestOfGold.dds
Textures\Menus\Icons\Clutter\GoldCoindBagger.dds
Textures\Menus\Icons\Clutter\PileOfGold50G.dds
Textures\Menus\Icons\Clutter\PileOfGold7500.dds
Textures\Menus50\Icons\Clutter\BagOfGold.dds
Textures\Menus50\Icons\Clutter\ChestOfGold.dds
Textures\Menus50\Icons\Clutter\GoldCoindBagger.dds
Textures\Menus50\Icons\Clutter\PileOfGold50G.dds
Textures\Menus50\Icons\Clutter\PileOfGold7500.dds
Textures\Menus80\Icons\Clutter\BagOfGold.dds
Textures\Menus80\Icons\Clutter\ChestOfGold.dds
Textures\Menus80\Icons\Clutter\GoldCoindBagger.dds
Textures\Menus80\Icons\Clutter\PileOfGold50G.dds
Textures\Menus80\Icons\Clutter\PileOfGold7500.dds


How to Use
----------

1. The Coin Bagger object should show up immediately in your inventory. If it doesn't, however, you should be able to type "startquest ZNGoldCoinBaggerAdd" and hit enter
At this point, the object "Gold coin Bagger" will be added to your inventory.

2. When you click on the "Gold Coin Bagger", it will prompt you to select how much gold to bag or box. The options are 50, 100, 500, 1000, 5000, 7500, or 10000 gold coins. When one is selected, that amount of gold coins is removed from your inventory, and a bag container (for 100, 500, & 1000 coins) or a chest container (for 5000 & 10000 coins) or a pile (for 50 & 7500) is added to your inventory.

3. Once in your inventory, you may drop the containers on the ground, and move them around. The objects are handled as "clutter" objects.

4. To return the gold to your inventory, simply activate the dropped container. The bag, chest or pile will be removed, and the gold will be added back into your inventory.

5. Be careful that you don't sell the objects to a merchant, because the merchant will give you very little for your gold!


Known Problems
--------------

1. *** NOTE *** The 7500 pile of coin mesh is very poly intensive; 15K vertices. People ith slower systems may want to avoid this mesh!!

2. This mod has not been tested for compatibility purposes with other mods. Although all the objects are new (based on existing objects), I haven't gone through an extensive testing of mods.

3. If you put all your gold into these containers, then disable the mod, your gold will disappear with the containers! Be sure to add all gold back into your inventory before you disable the mod!

Many thanks to
--------------

Bethesda (obviously)
NES Construction Set WIKI
feywolf as his Drop Gold mod gave me the idea for this one

All feedback is welcome. You are also welcome to use this mod in any way, shape, or form that you wish; full open source model!


Version History
---------------
0.9C - Changed the way the gold is added back into your inventory; now it is added back into gold inventory immediately upon activation of the container item. This change resolves some game crashing issues, but requires items to be dropped prior to adding them back into your gold inventory. Thanks to jddb_2000 for this solution (as frustrating as it is that I couldn't get it to work reliably the way I originally intended!)
0.9B - Modified .nif files to be less reactive to force; made Gold Coin Bagger a droppable item; identified OOO 1.3 as a conflict
0.9A - Fixed a problem with non-relative paths for 50G pile (Thanks, Trustigious!) (Damn absolute paths!)
0.9 - Added two more mesh objects and code to use them; 50G pile and 7500 pile. Also fixed icon alpha channel problems, and tweaked the coin textures
0.7 - Did some clean up on Chest10K texture
0.6A - Fixed a problem with non-relative paths for 10K chest (Thanks, Laiane!)
0.6 - Added quest code to make getting Bagger easier
0.5 - First release