Oblivion

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Created by

Anytus and Tekn0mega

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Anytus

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48 comments

  1. Samarah
    Samarah
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    • 1 kudos
    This mod seems to have wiped out any stones that have chameleon attached to it... I have not seen one since I installed the mod...
  2. Jordo24
    Jordo24
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    does anyone know if this can work with Maskars Oblivion Overhaul?
    1. Arach84
      Arach84
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      I am using it with MOO now and there doesnt seem to be any issues. (late reply I know, but in case anyone else is looking.)
  3. Faellian
    Faellian
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    Greetings,

    Please i need help. This mod is not working with OOO Extended. After picking up the Sigil Stone from Oblivion plane, the Sigil Stone i recieve is not Expanded and is always the same after every save load (only change appears to be the price of that Sigil Stone). When i disable OOO Extended, this mod works perfectly then i am getting epic modded Sigil Stones, but i need it to be working together. Even with Sigil Stone Selector mod for OOO both doesnt work if OOO Extended is installed. It appears that OOO Extended is taking over the Sigil Stone Scripts and not allowing SSEE to work properly. I tried every possible way to adjust load order for these mods and still same problem.

    Thx.
    1. Faellian
      Faellian
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      UPDATE:

      I managed to get this work together with OOO Extended

      I had to download TES4Edit, open OOOExtended.esp and MANUALLY find and delete all the scripts and leveled item list associated with "SigilStone" nametag/label (i deleted all SigilStone associated things because i dont know exactly which one script affects the "No looting a SSEE modded Sigil Stones" problem) and then i saved the file, Bashed patch in Wrye Bash (I noticed that OOOExtended was merging "SigilStone" scripts and leveled items, so due to this i found it was taking over SSEE scripts and leveled items so it had to be deleted). And in LOOT i sorted load order ofc.

      So for now, OOOExtended changes for Sigil Stones are deleted for my file thanks to TES4Edit tool. SSEE for OOO with OOOExtended installed is now working. Everyone who have OOOExtended installed needs to manually edit .esp file in order like i did to get it work.

      Thx.
  4. Manus812
    Manus812
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    • 2 kudos
    Great compliment mod to use this with is Sigil Stone Selector, so you can choose which of these you want. Makes things 100% better.
  5. yuikhee
    yuikhee
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    it would be nice if someone made this compatible with midas and gave more special stones for higher lvls.
  6. alphadog6919
    alphadog6919
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    Yea this mod is incompatible with midas magic
    1. yuikhee
      yuikhee
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      boo. this mod was a great idea too :/
  7. Tremuto
    Tremuto
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    Doubt that anyone will see this, but I find it that at higher levels, the variety of the stones become extremely dull, and I find myself skipping Oblivion Gates now.
     
    Before, at lower levels (10-23), I would find a great variety of Sigil Stones, ranging from Class Stones to the special ones (Klepto, Spirit, Avatar, etc). The power of them obviously varied as I leveled on, but now I've run into a problem.
     
    I don't see any of the "special" stones whatsoever. I've only gotten one "Avatar" in my current playthrough, and now all I see around levels 27+ are either the regular eficit Stones or the Class Deficit Stones. I've rerolled the stones plenty of times using Quicksaves and I never get anything really unique, besides the rare "Perfect Deficit" Sigil Stone. Is this normal or have I run into a mod conflict? I've tested it already with just the mod itself (both normal and OOO-compatible versions), and the results are the same.
     
    If anyone can answer this, I would gladly appreciate it.
  8. RyuujinV
    RyuujinV
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    No one will buy them from me either. Now I have valuable stones and no one to sell them to :/
  9. bentheiii
    bentheiii
    • member
    • 0 kudos
    Great mod

    too bad no merchant will buy my sigil stones, is it a personal problem or is it always that hard?
  10. wqetqwerttqwet
    wqetqwerttqwet
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    I just DL'd this a couple of days ago & was going to install it until I read the part about compatability issues w/ magic enhancement mods. My question is: can I use this mod along w/ Supreme Magicka? I ask this because Supreme Magicka has an .esp that affects sigil stones and I wonder if that will have conflicts w/ this mod, as well as Supreme Magicka in general.