Oblivion

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dieterweb

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dieterweb

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About this mod

The Elder Scrolls IV OBLIVION Combat FPS Optimizer v 1.0 by dieterweb ***************************** Index: 1. Description 2. Installation 3. Details 4. Version/Contact ***************************** 1. DESCRIPTION ***************************** I walk in the outside with around 20-30

Permissions and credits
The Elder Scrolls IV
OBLIVION
Combat FPS Optimizer

v 1.0 by dieterweb

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Index:

1. Description
2. Installation
3. Details
4. Version/Contact

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1. DESCRIPTION

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I walk in the outside with around 20-30 FPS with nearly all detail sliders to the maximum.
Thats good enough for exploring, but too low for good fighting. Additionally the FPS will
be reduced even further when a fight starts.

The Combat FPS Optimizer changes the graphic settings dynamically when you start or end combat
and depending on you position (outside / inside / town)
It reduces the amount of grass and the details for shadows, trees, objects, and items (as well
as the maximal view distance - this was removed in version 0.9. it caused problems with the fog underwater, fixed and readded in version 1.0).
To use this mod you need the Oblivion Script Extender V0008 or higher.

The changes of the settings will not be set immediatly when a fight starts. It can take up to 10 seconds.
This was done to not warn players too early that an enemy is approaching.

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2. INSTALLATION

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Simple copy the CombatFPSOptimizer.eps into your data folder and activate it.
Oblivion Script Extender v0008 or higher is required!
You can download the latest version here: http://obse.silverlock.org/

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3. DETAILS

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This is a second beta of this mod. Not everything works as I want it, but I decided to let others try it.
Maybe someone knows how to improve it.

CFPSO will change the following oblivion.ini and game settings:


SettingFight Exploring

iMinGrassSize:Grass200120 ; density of grass. lower values -> more dense grass
iGrassEndDistance:Grass 2000 6000 ; distance to which grass is rendered.
iGrassStartFadeDistance:Grass 1500 5000 ; distance at which grass starts to fade out
fLODFadeOutMultItems:LOD 4.000012.0000 ; changes distance at which items are faded out. higher values -> farer
fLODFadeOutMultObjects:LOD 4.000012.0000 ; changes distance at which objects are faded out. higher values -> farer
iActorShadowCountInt:LOD 2 5 ; number of shadows in interiors.
iActorShadowCountExt:LOD 0 2 ; number of shadows in exteriors.
ClipDist 9000 -1; distance at which clipping starts -> You have to set to -1 when not in combat. otherwise ist will cause problems with underwater fog.

These values are hardcoded into one script (combatFPSOptimizer) of the CFPSO.eps.
To change them you have to change them there.

You can change the settings manually by pressing alt+u. This will switch between exploring/combat/auto settings.
This script runs only once every second, so you have to hold bowth buttons a moment.

CHANGING SETTINGS:

To change settings to your liking do the following. It will take not more than a few minutes:

1. Start TES Construction Kit with OBSE support. Start "obse_loader.exe -editor"
2. Select CFPSO.eps as active mod
3. Menu->Gameplay->EditScripts
4. Open script "combatFPSOptimizer
5. Change values for FIGHTING and EXPLORING
6. Save changes.

Since Version 0.3 you can use different settings for explorint/fighting inside, outside, and in towns.

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4. VERSION / CONTACT

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v1.0 (08.10.06)
- re-added the clipdist option. THX to ziher, who mentioned this in the comments for this mod in tessource.

v0.9 (08.09.06)
- Added ability to change settings manually. Press alt+u.
- Removed clipdist setting. Caused problems with fog underwater.
- Now it will need always 10 seconds until the combat settings are a applied (auto-mode)
- Tweaked script.

v0.8 (06.09.06)
- Removed changing of the fog setting, due to problems with weather mods.
- Removed changing of tree detail. Never used it myself. to disturbing to have to go into the video options menu.
- Tweaked the script a little bit.
- The options will be reset every 30 seconds. This prevents wrong gfx options ater leoding or quitting when you are in a fight.
This is also needed to set to the right setting when changing location (inside/town/outside). This should cause no slowdowns.
- Fixed shadow settings. They should work now.

v0.3 (04.09.06)
- Added ability to set options to different values depending on your location (interior, town, outside)
- Fog will not be set if you are in a oblivion plane
- Changing settings will take up to 10 seconds (by this you will not be warned too early that an enemy is approaching)
- renamed esp to combatFPSOptimizer.eps

v0.2 (03.09.06)
- Added more settings that can be changed.
- Added more descriptions to the script making it easier to change things.
- Improved readme

v0.1 (02.09.06)
- First release


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Please send comments and bug reports to : [email protected]