Oblivion

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Vibliribland

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Vibliribland

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V1.7 Buffed up magic users to make the Armor sets more viable V.1.6 Fixed the bug where Shardtail didn\'t spawn. --Essential Uppdate-- V.1.5 It\'s finaly here. The supposedly buggfree version. All no more crashing after the Shardtail fight or one time only final boss, it now works as intended. Much thanks to Sarkandar and his scritpting s

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V1.7 Buffed up magic users to make the Armor sets more viable

V.1.6 Fixed the bug where Shardtail didn't spawn. --Essential Uppdate--

V.1.5 It's finaly here. The supposedly buggfree version. All no more crashing after the Shardtail fight or one time only final boss, it now works as intended. Much thanks to Sarkandar and his scritpting skills

V.1.4 Fixed the Final boss non-respawn bug, still working on the Sidekick bug tough. Have fun, and happy looting. =)

V.1.3 Lower health uppdate, I lowerd the health of most encounters to make the fights a bit less time consuming and more hack and slashy =). I do hope they still kill you over and over again.

V.1.2 I Fixed allot of Minor errors and bugs, Cliping, overpowerdness (Is that a word? ^^) So this is a essential uppdate I would say.


V.1.1 Have fun, and PM me bugs or the likes.


"On a forgotten island far of the coast lies the Citadel of the Dragon, The last known Dragon alive"

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Seek out Dermus Viland in Skingrad (Enter trough the east gate and just walk straight forward, you can't miss him) He will start a quest so you can get to the island.


UPPDATE NEWS-------------------------------------------------

V1.1: Im reworking the Sigil stone system completely.

Some lore to "backup" the change.

"Many years ago, in the age of myth, Powerfull artifacts where crafted by the Dragons. These Items of incredible power aided however couldn't stand up against time itself, They all turned to ash after several thousand years of usage. Only the Legendary Jewels that where socketed in the items, and thus contained the enchantments stood up against time. These powerfull Jewels where all gathered by the mighty Dragon Sarlatz the Wingless, and they are surley to be found somewhere in his Citadel."

Im leaving the "Weapon/Armor" combination behind and the new system is based upon there Jewels instead. There are a number of Jewels to be found inside the Citadell (Same as usual, rare drops from Mobs) they are all named after the items they where once socketed into. So now you get some inspiration to what to name your new enchanted Ash Claymore =).

Hope you enjoy the changes, I know I will. Felt more exiting then just un-named sigil stones. As well as doubles the number of interesting things you can find when "raiding" this dungeon.

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This mod as my other 4 is designed for high level players who find no challange in Cyrodil anymore. The mobs are tough and many. They cary powerfull artifacts much worth the trouble of fighting them.

In this mod I have redone my Loot system, I have no longer made a set for each Character archtype (Warrior, Rogue, Hunter and mage) Instead I have made new versions of "all" the regular armor in the game.
For example, I have made both a heavy and a light version of the steel armor (Named Thorium and Titanium) both are of equal strength as Daedric +2 and Glass +2 (The same strength as the sets found in my 4th mod "The Ancient Goblin City") I have done the same with the following armors and weapons

Steel, Chainmail, Mithril, Dwarven, Elven, Ebony, Glass, Daedric.

Along with these new armors and weapons I have made New Sigil stones, which hold the same enchantments as the weapons and armor in The Ancient Goblin city mod.

The idea with this system is for the player to design his/her own high level set of armor and weapon.
Allways wanted to be a powerfull knight but wear glass since it's so shiny, Well, Pick up a set of Jade armor instead.
Allways wanted to be a sneaky thief wearing that large suit of Dwarven armor? No worries, just pick up a set of Gold armor.


The Dialigue with Dermus is poor I know =), But with the extremely stupid dialogue system Im given by Bethesda it's impossible to make the speed of the text go slower, thus making the whole "exiting conversation" quite useless.

This mod does NOT contain any new Meshes, Textures or skins. It's all Vanilla TECS4, It's just a matter of combining the things you are given.

------------------------KEEP IN MIND-----------------------------
The sigil stones (as well as the weapons and armor in the Goblin City mod) contain to many Enchants to be seen, so click the sigil stone to get into the menu where you enchant an item and you will see all the enchants. Same goes for the armor sets in the Goblin City, Go into the "active effects" menu to see what you really get for wearing that armor piece.