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---------------------------- IFT VERSION 2.1 BY SHADY TRADESMAN ---------------------------- Welcome to the readme for Improved Facial Textures version 2.1, a mod by Shady Tradesman. This increases the resolution of all facial textures through a complete facial texture overhaul. No longer will you notice discolored squares on people’s fac

Permissions and credits

Welcome to the readme for Improved Facial Textures version 2.1, a mod by Shady Tradesman. This increases the resolution of all facial textures through a complete facial texture overhaul. No longer will you notice discolored squares on people’s faces or jaggedy wrinkles. While this may change the way the faces look, rather than just making them look sharper, I believe it will look much more natural.

The screenshots do a moderate job of showing how much the facial textures are improved. I could not picture all of my textures, though. When you install this mod you can expect improved facial textures most of the time. It is recommended that you have are running DirectX 9.0 or greater. If you have a low version of DirectX, your video card will automatically reduce textures size, no matter what.

How to install

You can view the screenshots all you want to get a small idea about what IFT does, but to really appreciate it, you need to install it. And this part of the readme will help you with that.

First of all you need to locate your oblivion data directory. To do this, find your “program files” folder. Enter it and open “Bethesda softworks.” Then go to “oblivion.” After that open up the “data” folder. The path to this directory is something like this usually. "C:\Program Files\Bethesda Softworks\Oblivion\Data"

When you look in the ZIP, you will notice a folder named, “textures.” Drag it into your Oblivion Data directory. IFT is now installed. If you already have a textures directory in your Oblivion data folder, then you need to drag the folder named “characters” from inside the textures folder included in the zip into the textures folder included on your hard drive in the oblivion\data folder.

Mod conflicts and troubleshooting

This mod is compatible with any mods except those that replace facial textures, such as retextured orcs or dremora mods. I suggest you install IFT first, then extract those mods into your data folder replaceing files when neccisary.

Version History

IFT didn’t start on 2.0, believe it or not. This section will help you track the changes that have been made in each new version of IFT. The newest version is at the top, and the oldest is a the bottom.

V2.1 Released on September 4, 2006 - THis version adds much improved eyebrows. There are updated age textures, and new normal maps. There is a new compression meathod which will allow you to use the mod with increased preformance and no quality loss. Much research into beast races has been done. In the future you may expect better beast race textures.

V2.0 released on July 18, 2006 – Many improvements have been made to IFT since 1.9. I basically took everything that I didn’t like, and re-did it. For instance, I never liked the couple oldest age textures for human males and females. They have been re-done. I also added many new textures as well. For instance, the orc female age textures are complete. W00t. Now every person who you seen in Oblivion, unless you are using a custom race or it’s an argonian, will be using my new facial textures. Grimdeath approached me with some upgraded base textures. I tweaked them and included them in the mod. Very special thanks to him for making faces look more lifelike than ever. Dark elf textures have been re-done as well. I took the khajiit texture and downsized it. To compensate I upsized the normal map. The dremora textures have been pinched in certain places to make the lava cracks look less like big orange streaks and more like lava cracks on the skin. I wanted this mod to be worthy of the 2.0 version number, and it very much is.

V1.9 released on June 18, 2006 – Getting back in the groove now! This version will add the rest of the male orc age difference textures. Also the mod will now have better base textures. That will make the youngest age group look better than it does already. Parts of the readme have been re-written, and the entire thing has been spell-checked. 5 new screenshots have been added with little descriptions.

v1.8 released on June 12, 2006 - Long time no update! In this new version I re-did the eyebrows again, and re-colored the lips of dunmer. My friend came over and helped me by giving his opinion on how they looked and we worked out a version that we both like. I experemented with orc age textures. The last two male orc age textures are included in this update, and I think they look great! Look for more orc textures in the future. I also fixed a glitch that would cause super-shiney faces when using the lowest age slider setting with certain mods.

v1.7 released on May 30, 2006 - Re-worked age maps, updated dark elf age maps, re-did dark elf base texture, re-did female 50-yearold age maps. Narrowed eyeborws.

v1.6 released on May 26, 2006 - wow, a hard week this week. Didn't get too much done. Many tweaks on the textures, but no real new content. Got rid of the esp file. All new screenshots.

v1.5 released on May 20, 2006 - Re-did eyebrows and made youngest age textures look younger for females. I added a non-essensial ESP file that makes the redgaurd's eyebrows look even. It also lightens the eyebrows of imperials.

v1.4 Released on may 18, 2006 - Completed all age difference textures for Bretons, High elves, Wood elves, Redgaurds, nords, and imperials. Now all of those races' faces are modified to almost as high of quality as they are going to get. Improved readme.

v1.3 released on may 17, 2006 - Re-did all the female age textures with completely new ones, at least for the Bretons, High elves, Wood elves, Redgaurds, nords, and imperials. Tweaked the base texture so redgaurds don't have such green/white lips anymore. Added default male textures to help with archive invalidation.

v1.2 released on may 16, 2006 - Replaced Khajiit normal map with the old one. Completely re-did the orc's base texture. Completely replaced the last two age textures on female Bretons, High elves, Wood elves, Redgaurds, nords, and imperials. Improved readme slightly.

v1.1 released on May 14, 2006 - Fixed a big glitch that may have caused a strange texture made of multi-colored squares instead of my textures. Reworked age texture 1 on Breton, Dunmer, High elf, Wood elf, Redgaurd, nord, and imperial textures. Completely re-did Breton, Dunmer, High elf, Wood elf, Redgaurd, nord, and imperial base texture. Added Dremora texture. Made readme better.

v1.0 released on May 13, 2006 - initial release. Reworked base textures by resizing them to 512x512 and adding a sandstone filter in photoshop.

Screenshots Online:

From IFT version 2.1:

From IFT version 2.0:

IFT version 2.0 Work-in-progess screenshots:

Version 1.9 screenshots:

From version 1.8, Natural Faces screenshots included:

From version 1.7, Natural Faces screenshots included:

From version 1.6, Natural Faces screenshots included:

Old screenshots (unchanged through IFTv1.9):

Terms of use

Improved Facial textures is copyright me. I respect other modders and the entire Oblivion Community. I trust you all with this mod, and to follow these terms of use. Basically I don't have to put this mod out there, and I won't create any future versions if people can't respect my wishes in how I want it used. All I ask is that you respect me, as much as I respect this community.

I ask that you do not re-distribute my mod, or any of the files in it to people you do not know. This includes torrents, uploading on a site without my permission, etc.

I also ask that you do not release any unofficial patches or upgrades to my mod. This includes changing or adding files specifically for my mod, and releasing them to the public. If you feel that you need something fixed in my mod, please E-mail me. If you want to help me make my mod, then also e-mail me. It has only happened once before that I have accpeted files to be in my mod, and those were tastefully e-mailed to me by Grimdeath.

If you want my mod hosted on your website, please contact me through any of the means listed in the following section.

Thank you for reading my terms of use. I ask you respect me enough to follow them.

Contact information

There are many ways to get a hold of me.

Messaging program screen names:
Skype: shadytradesman
MSN messenger: [email protected]

Email: [email protected]

Forum screen names:
Gaia Online: shady tradesman
Official Elder Scrolls forum: shadytradesman

Feel free to contact me in any of those ways.