About this mod
Changes made to Vampire Blood Merchant by EvilMetro, which was modified from Nekhanimal's, and to some base game scripts.
- Requirements
- Permissions and credits
- Changelogs
- Moved cave location near starting sewer exit for 3 reasons:
1 - Those wanting to start vampirism from the get go.
2 - For those who do not want to disable borders, or travel so far to get there.
3 - Suited my playthrough, and was a simple boulder replaced with a boulder and door.
- Changed things sold by merchant:
1 - Cure vampirism potions now available. (more on this later)
2 - Vampire Blood now available. (more on this later)
- Changed merchants gear:
So you cant get high lvl things at get go.
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Changes I made to base game:
- Modified cure vampirism potion script to allow you to become a vampire again if you wish.
- Changed the cure vampire potion from a quest item to non-quest item.
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Things added:
- Added Vampire blood: Vampire blood will give you the vampire gift as you would normally get it. ( 3 day wait and sleep )
- Added Tombstone to cave: * Can only be used once *
For those wanting to start vampirism early, as player wont have septims to get Vampire Blood, (still need the 3 day wait and sleep - wont add the 100% vampire one) Ignore if not your thing, and just get the septims to by the blood.
- Added map marker for Desolation Cave. (can fast travel to it)
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Added: optional file for Reverse Vampire - place VBM after in load order.
Added: optional file for Roads of Cyrodiil / Roads of Cyrodiil Enhanced.
Added: optional file for Reverse Vampire + Cyrodiil / Roads of Cyrodiil Enhanced.
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Only one file needed. Don't use both they change same scripts.