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cjs378

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About this mod

No more min-maxing. Level the way you play!

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This mod smooths out Oblivion’s leveling system by rebalancing attribute progression. It encourages natural gameplay without obsessive micromanagement.
No more grinding 10 skill increases just to avoid wasting a level. While focused leveling is still rewarded, it’s no longer mandatory.
Perfect for roleplaying or modded playthroughs where pacing and immersion matter.

Vanilla Thresholds:
Attribute BonusSkill-ups
+10
+21–4
+35–7
+48–9
+510

Modded Thresholds:
Attribute BonusSkill-ups
+10
+21
+32–3
+44–6
+57–10

Progression Tables:

Even distribution:
3 attributes get: [ 5 / 5 / 5 ] 15 total skill-ups

Vanilla:
5 → x3
Total: 3 x3 = 9
Average multiplier: 9 / 3 = x3.0

Modded:
5 → x4
Total: 3 x4 = 12
Average multiplier: 12 / 3 = x4.0

Casual distribution:
6 attributes get: [ 4 / 3 / 2 / 2 / 2 / 2 ] 15 total skill-ups

Vanilla:
4 → x2
3 → x2
2 → x2
Total: 6 x2 = 12
Average multiplier: 12 / 6 = x2.0

Modded:
4 → x4
3 → x3
2 → x3
Total: 4 + 3 + 3 + 3 + 3 + 3 = 19
Average multiplier: 19 / 6 = x3.17

Summary:
This mod increases average attribute growth by about +1 across playstyles. 
It rewards casual play much more than vanilla.
Optimizing still has benefits, but the gap between optimized and casual play has been reduced.

Installation:
Place the included .esp file into your Oblivion/Data folder.
Activate it using the Oblivion launcher or your preferred mod manager.

Compatibility:
Best used without other mods that modify attribute multiplier mechanics.
Compatible with most major overhauls unless they directly change those values.