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About this mod
ElevenLabs AI voiced guard dialogue for all races and genders.
- Requirements
- Permissions and credits
- Changelogs
Based off of Guard dialogue by LenaWolfBravil. This replaces all of the xVaSynth lines from that mod with ElevenLabs generated voices.
This covers MOST of the dialogue lines, but not all. More info after the clip below of the voices in action.
The Voices Are Incomplete!
The voices lines in this mod were extracted from Guard dialogue using Export dialogue for xVAsynth - TES4Edit scripts. Due to a small bug in that script, not ALL of the voices were extracted. If you look through the files of this mod, you will see that some races/genders have far more lines than others (this is the same for the xVaSynth files in the original release of Guard dialogue). At the time that I generated these voices, I could not think of a way to generate all of the missing lines, other than doing it by hand, and that was definitely not happening. Of course, a week or two after I generated the voices, I suddenly realized a way that I could have done it that would have covered all of the voices, but at this point I no longer want to spend the time working on mods (just let me play video games and do other things with my life again, PLEASE!!!) and I do not want to spend the money on the additional characters needed in ElevenLabs to generate the missing lines. Below I will list my normal process, and then describe the process that I should have done, which would have covered the remaining voices:
My normal voice generating process
(I learned this method from Vorians)
1. Extract voices from mod in question's .esp with Export dialogue for xVAsynth - TES4Edit scripts
2. Open the lines up in excel, then separate all the dialogue lines out into .txt files per race and gender (Argonian F, Argonian M, ect)
3. I use DVBO Voice Pack Maker to generate all of the lines per race and gender (Argonian F, Argonian M, ect)
4. Create customized .bat files (created per race and gender - Argonian F, Argonian M, ect) to rename all of the generated voice files to match Oblivion's file naming scheme.
What I should have done
1. Extract voices from Guard Dialogue's .esp with Export dialogue for xVAsynth - TES4Edit scripts
2. Open the lines up in excel, completely disregard the race and gender columns, use excel's duplicate lines feature to detect all duplicate voice lines in the dialogue column, delete all duplicates.
3. This leaves us with one master list of all guard dialogue, with no missing voice lines. Since all guards are meant to speak the same lines, regardless of race or gender, we can copy and paste this master list of guard dialogue lines into a single .txt file to use for every single race and gender.
4. Use the master list .txt alongside DVBO Voice Pack Maker to generate all of the lines per race and gender (Argonian F, Argonian M, ect)
5. Create a single. bat file that can be used for all races and genders to rename all of the generated voice files to match Oblivion's file naming scheme.
The modified method that I realized a week or so after I created the voices would have taken less time than my normal method, and would have resulted in no missing lines. Going back and using this method to cover the remaining missing lines would result in double work for me, because I would need to compare the master dialogue list against my normal lists, then delete out of the master dialogue list any lines that I have already generated, generate new lines, then create individual .bat files for each race and gender to rename the files. This is basically like going through my original process all over again.
What you can (potentially) do
I am including a separate download of all the .txt and .xlsx files that I used to create the dialogue, so if anyone wants to finish generating the remaining lines of guard dialogue, they can use my files to aid them.
Requirements:
Guard dialogue
Installation:
1. Download Guard dialogue
2. Download ElevenLabs Voices for Guard Dialogue, unzip the file, drop the folder titled "data" in your Oblivion directory, say "yes" when asked to overwrite any files.
Special Thanks:
1. LenaWolfBravil for creating Guard dialogue, and for helping me out a lot when I was having some issues with Export dialogue for xVAsynth - TES4Edit scripts.
2. ElevenLabs for creating such incredible technology.
3. All of Oblivion's original voice actors:
- Jonathan Bryce: Argonian, Khajiit, Nord, and Orc males.
- Ralph Cosham: Breton males
- Catherine Flye: Breton and Imperial females
- Gayle Jessup: Redguard females
- Wes Johnson: Dremora and Imperial males
- Linda Kenyon: Altmer, Bosmer and Dunmer females
- Michael Mack: Redguard males
- Elisabeth Noone: Argonian and Khajiit females
- Craig Sechler: Altmer, Bosmer, Dunmer and Golden Saint males