28 comments
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LockedStickyIt will be released for the first time. *WIP*, but it's probably dressed up to some extent.
I didn't have enough time to test play it! My illness is in a lull, but I hurt myself very carelessly, so I might not be able to reply because I'm taking a rest (sorry), if you find any strange things like floating trees or objects, plz let me know. It won't break your save data, but is somewhat of a test version. I wanted to release it this week :P
Anyway, well, I'd be most happy if you enjoyed it! :D
v0.8 update
Downloads, endorsements(+kudos) and reactions, give me motivate, so the number of decorated places increased greatly. Thank you to everyone.
There are so many edits that I am not confident that I have tested them all. I can't remember what I tested or didn't test. I think I check it once after editing one place, plz report any issues. -
Ciao :) ! Is this compatible with Teleportation Services (PushTheWinButton Mod)?
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This looks really great. Do you Know if this would be compatible or conflict with Daedric Shrines Prodded with a Stick?
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hello! so im not sure where specifically to post this but all of your Add Some Flavor mods are not compatible with each other
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Awesome addition. The shrines look neat, beautiful even. What's best, you didn't overload them with items or ludicrous stuff, hence the mod doesn't conflict with a heavy load order list. Loving it and the rest of the "Add Some Flavor" series so far.
Up to this point I've only gotten a problem with the Shrine of Julianos in the Imperial City. The blessing gets stuck, it hits the statue of Jules so it never reaches me. Guess the source of the spell should be repositioned. I was thinking of doing it myself but I've never edited a BSA before. However, I'm considering giving it a try so I don't have to wait for a fix.
Quicksave in front of the IC's Wayshrine of Julianos, it's Wayshrine (00176027).
Well, thanks a lot for another lightweight and appealing improvement of Cyrodiil.-
That's great! I'm sorry, I kinda forgot to check this :P But I tried the updated version and the issue with blessings is fixed. YOU ROCK!!
I had been toggling collisions off and on everytime I found the problem, so I'm really glad you figured it out. Totally worth the wait. Your visual style is still one of the best revamps I've seen of Tamriel's scenery. Simple, clean and stunning. If I notice any other oddity I'll follow up this thread.
Blessimgs of Akatosh upon ye!
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I found a floating horizontal iron arrow, which looks like it is part of the top of building signage, floating in mid-air above a rock near the Wayshrine of Stendarr (a bit south of the tutorial sewer exit).
If you stand in the middle of the Wayshrine of Stendarr facing the Imperial City, then look to your right over the fallen log that you've added in your mod, you'll see a small rock on a small hill across the water channel, perfectly centered between two columns of the wayshrine (NNW on the compass). There is a larger rock to the right on the same small hill, obscured by one of the wayshrine columns. Run over to the larger rock on top of the hill and look around up in the air. In my game, at least, there is an iron signage looking arrow floating above the rock. It goes away when I disable the mod, and comes back when I reenable it again (everything properly LOOT sorted and Wyre Bashed). Could you check to see if one got accidentally put there by mistake? I don't know enough about editing mods to check myself.
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Great! Thanks, that was fast! Even better, I get to learn a little more about using TES4Edit :-) Before I recently bought a replacement mouse, my left mouse button had started going flaky due to overuse as well, and was leading to quite a few similar issues (just in different software) where drag-and-drop would drop things in unexpected locations, so I totally understand, it happens.
I've installed all of your flavor mods to date, and quite like what I've seen of them so far. I like that they add a little extra flavor to areas that were fairly boring before. These, along with Lush and Gaudy revisited, and Far Cry inspired Grass - Expanded (along with Short Grass V3 so that you can see better over the tall grass), really help to flesh out the game world a bit more.
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I adore these mods! They add so much life to the areas of Cyrodiil. Have you ever considered doing something similar for the Daedric Shrines (or the Shrine of Kynareth from Knights of the Nine)?
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I want to merge all your flavor mods but they conflict with path grids. Also one of them changes the Y coordinate of Tamriel to 78 from 60. Is this intentional? The Bridges one does that.
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The following link will show a screenshot of XEdit I made:
https://ibb.co/9r6yy5c
I loaded all your flavor mods and as you can see, the Bridges one is the only one changing the worldspace Y value for Tamriel to 78 from 60.
Is this intentional or can we change it back to 60? -
Its probably nothing serious, just noticed it while checking your files (which are great btw, love them).
Thanks for responding in such a timely manner.
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I love the aesthetic! It's great to see a worthy alternative to Enhanced Cyrodiil - Wayshrines.
A few suggestions though. Enhanced Wayshrines has a few key features that I'd like to see here: map markers and occasional pilgrims at the shrines. -
Thank you so much, I will install it as soon my game is reinstalled.
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It is widescreen all the way and still showing beautiful details. I bow all I have !!
!::! Fred