About this mod
A standalone ESO inspired set of Jester's clothing in four variants with matching daggers and a pleasant festival location
- Requirements
- Permissions and credits
-
Translations
- Ukrainian
Location:
-Jester's Festival visible on map and fast travel enabled southwest of Chorrol on the road to Battlehorn (wilderness -21, 21)
Clothing:
All variants weigh 1.5 and are valued at 200 and come unenchanted
-Jester's Attire (Classic) purple and white
-Jester's Attire (Comedy) orange and green
-Jester's Attire (Tragedy) teal and purple
-Jester's Attire (Haskill) black and red
Daggers
All variants weight 3, value 300, health 450, speed 1.4, reach 0.6, damage 15 and come unenchanted
-Jester's Dagger (Classic) purple and white
-Jester's Dagger (Comedy) orange and green
-Jester's Dagger (Tragedy) teal and purple
-Jester's Dagger (Haskill) black and red
Extras:
Food
-Festival Pie
-Festival Sweetroll (my attempt at a Skyrim sweetroll)
Entertainment (not usable just for decorating/trophies)
-Juggler's Ball
-Festival Lute
There is currently only one version of the mod for HGEC E female and vanilla male
Companions/NPCs can use the area but may have a bit of trouble finding the staircase (maybe I shouldn't have left that skooma there...) companions left to sandbox will raid the barrels for their food and beverages so be sure to loot them first :D
Most of the items are non statics so be sure to not stumble into them (or let your companions do so) feel free to raid the containers in the area for beverages and foods (and the clothing and daggers of course)
All containers respawn except for the chest in the tent containing the clothing and daggers so you will be able to return at later dates to grab a drink or something to eat from the barrels. I've placed a set of the Juggler's Ball and the Festival Lute in the chest alongside the clothing and daggers so you don't have to swipe the ones in the open.
The braziers are set to light up in the evenings
This is the first time I've released an entirely exterior based mod so while i've tested it in game their may be issues I don't know of in others. The esp has been cleaned with TES4edit
There are no custom icons as I don't yet know how to do icons for Oblivion, nor are there npcs as my CS crashes whenever I try to edit npcs
Texturing armour/clothing is the area i'm weakest in when it comes to texturing so these are not my best work but they shouldn't look too bad :) they are also in 2k as for my clothing details to show up they need to be that size everything else should be 1k as Oblivion needs nothing higher than that (clothing aside)
Since this uses Haskill's suit and Apostle's Dagger as bases this requires Shivering Isles DLC though nothing else is actually used to keep the vanilla mostly look
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Installation:
-Mod Managers
I don't use mod managers for most Bethesda games so I don't know if the folders are set up correctly for these
-Manual:
Unzip then drag and drop the contents of this mods Data folder into your Oblivion Data folder then enable the esp in game
Uninstallation:
-Mod Managers
Disable/remove in your preferred Mod Manager
-Manual
Remove following from your Oblivion data folder
REBjestersfestival
meshes>REBjesterarmour
textures>REBjesterarmour
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Feel free to look through my other mods for:
Skyrim LE
Skyrim SE
Fallout 4
Dragon Age 2
Knights of the Old Republic
TES4 Oblivion
Wildermyth
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Love all things Bosmeri? then please join The Green Pact discord server to talk about lore, mods and projects with your fellow wood elves

