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Thane5

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Thane5

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21 comments

  1. jaqmods
    jaqmods
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    • 0 kudos
    Excellent work! This does a great job of looking better and being far more useful than the vanilla house without straying from that lovely Chorrol vibe.
  2. bajsrump
    bajsrump
    • supporter
    • 1 kudos
    A nice mod, but far too cluttered for me : ) 5 million burning candles in every room makes me nervous :D
  3. xenogearslucas
    xenogearslucas
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    • 51 kudos
    What happens if I already have purchased all of the upgrades before activating this mod?
    1. Thane5
      Thane5
      • member
      • 5 kudos
      That's the neat thing: your existing upgrades will simply be replaced with these! (Or at least they should – please tell me if that's not the case)
    2. xenogearslucas
      xenogearslucas
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      You've tested that out and seen it happen? Several times I have installed house upgrade mods, and if they didn't include some kind of refresh feature, I have had to disable and re-enable the references that all the upgrades are attached to to get the new ones to pop up.
    3. Fredlaus
      Fredlaus
      • supporter
      • 53 kudos
      Load Order?

      !::! Fred
    4. Thane5
      Thane5
      • member
      • 5 kudos
      Don't worry about it. This mod is not one of those lazily made ones. I named it "Simply Good" for a reason.
    5. xenogearslucas
      xenogearslucas
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      • 51 kudos
      Ok. I've been tracking your mod since it was uploaded and I'll probably download it at some point.
    6. xenogearslucas
      xenogearslucas
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      I finally installed it. I love it! The place looks really great and you were smart enough to account for players that have already purchased the furniture upgrades by utilizing scripts that check for this and add the new furniture in. Perfect!

      If you plan to do other houses, I hope you do Cheydinhal, Bruma, and Bravil first, since those are the only houses I haven't upgraded in my setup with mods yet.
  4. MelancholicKnight
    MelancholicKnight
    • member
    • 2 kudos
    By the Divines!!! Yes! I was lamenting the fact none of the Arborwatch overhauls are really to my taste, yet Chorrol is my favorite city in Oblivion. And then this comes along! Perfect! Thank you so much! Gorgeous and simple.
    1. Golb89
      Golb89
      • member
      • 1 kudos
      Not even this one...?
    2. Golb89
      Golb89
      • member
      • 1 kudos
      Or this one...?
    3. Thane5
      Thane5
      • member
      • 5 kudos
      Eh neither of those impressed me very much. The first one has a decent vanilla style, but has a very ugly door at the end of the dinner room, and a fireplace in the suite that wont load properly. Not to mention that it simply adds a new cell to replace the old cell (instead of using the old one and enhancing the upgrade like my mod does), which is a really lazy and flawed way of doing it.

      Regarding the second mod.... i see you already found some issues and dropped a comment about it there. So how about you stop commenting here until you have finally played my mod as well?
  5. VR61
    VR61
    • member
    • 2 kudos
    Well, okay, the only question is, who allowed Seed-Neeus to trade in magical equipment?
    1. Thane5
      Thane5
      • member
      • 5 kudos
      Bethesda, i guess? I see no difference in her behavior if i have this mod disabled, and the UESP also says that she usually buys potions and alchemy equipment from the player.
    2. VR61
      VR61
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      I meant altars. Only members of the Mages Guild have access to creating spells, right?
    3. Thane5
      Thane5
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      • 5 kudos
      Nah, these days you can just get them on Amazon.
    4. Golb89
      Golb89
      • member
      • 1 kudos
      Just like the "Lore-friendly" tag it seems...
    5. Thane5
      Thane5
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      • 5 kudos
      I now could make up some ridiculous background story of how a retired senior mage from the arcane university secretly sold these to Seed-Neeus but i really do not care enough.
    6. aureoy
      aureoy
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      • 202 kudos
      so it's just not lore friendly enough that a general goods trader could purchase a rare but likely largely sought after item from someone in hopes to turn a profit? just because the mages guild restricted enchanting outside the guild doesn't mean it's illegal or impossible to do without them lmao, you can easily go and buy enchanting/spellmaking equipment as a non-guild member with an official DLC
    7. Golb89
      Golb89
      • member
      • 1 kudos
      Or with this mod, for that matter...

      Or with this one...