Increases the effect of magic skills on spellcasting costs, more expensive than vanilla at first and then cheaper past 33 up to effectively free at 100.
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This mod increases the effect skills have on the cost to cast magic spells. Below a skill of 33, spells are more expensive than vanilla, and above 33 they become cheaper, all the way up to 100% cost reduction at a skill of 100.
This only changes two values used in cost calculation in-game, reducing the base cost multiplier from 0.2 to 0 but raising the skill cost multiplier from 1.2 to 1.5, so it should be broadly compatible with anything that doesn't muck around with those.
Having started with Skyrim years ago, I remembered fondly how you could conceivably reduce spell costs to 0 with enough enchantments. I had hoped this would be possible in Oblivion when I picked it up a couple weeks ago and discovered spell crafting, but I soon learned that the engine's calculations don't consider any skill levels above 100, so fortifying destruction a bunch of times wouldn't cut it. What to do? Make skills even more important to the calculation! Yes, it gets broken af when you're at level 100, but what's the point of being a "master" if you can't bend Mundus to your will?
As per my usual, my support department is a gay time-traveling cyborg indoctrinated into thinking only knife-ear slavers complain.