Oblivion

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ReelBigFan

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ReelBigFan

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About this mod

Adds a new lore-friendly quest fully voiced with XVA Synth generated lines and adds two new gameplay features.
Completing the quest will give access to the Hammer of Gharen and the Mithas Anvil.
Use these to enhance your weapons base damage and craft Durable Dwemer equipment respectively.
Requires OBSE

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Word in Cheydinhal is a Dunmer smith by the name of Azarik has come all the way from Morrowind looking for assistance in finding his fathers killer and recovering a set of ancient Dwemer artifacts stolen from his family. Will you be brave enough to delve into the Valus Mountains to uncover the secrets of the Dwemer smiths? Or will you meet your end recovering the Hammer of Gharen.

This is my first attempt at a mod which came about after spending a whole day searching for a mod with a specific feature and being unable to find one. When asking around resulting in being told one does not exist and there was no point to my idea, I did what any stubborn person would do and made it anyway. This is the result.

The project started as a simple mod to add an item that would allow me to enhance a weapon's base damage for some cost and eventually grew into adding an additional crafting feature and a small quest to tie it all in. Features include 2 new NPC's voiced using xVASynth v3 Ai generated voices (they are not the smoothest clips, but its more immersive than silent lines or my lack of VA skills!), a new item that will increase an equipped weapon's base damage permanently (NEW w/ 1.2: also Blacksmiths can upgrade weapons too!), a new activator that adds Durable Dwarven equipment to craft (NEW w/ 1.3: activator is now movable), NEW w/ 1.3: a new item that will increase an armor's durability(HP), and a maze-like simple puzzle dungeon.

The content was all designed to be as lore-friendly as possible with a little homage to other games in the series. Estimated completion time for the quest is around 30-45 minutes. To start the quest simply enter Cheydinhal.

New with v1.3

  • "Mithas Anvil" is now a movable object. Take it with you or leave it at your favorite home!
  • New quest item "Mzahnch Calipers" allows you to increase your armor's durability(HP)
  • Additional Meshes/Textures/Icons for some of the added items
  • Even more things to configure in the .ini
  • Fixed a bug with vendor enhancement pricing
  • Added check to prevent "Dawnfang (Superior)"/"Duskfang (Superior)" from being upgraded. (Upgrading any version of these weapons will break them.)
  • Other minor tweaks

New with v1.2

  • Weapons can now be upgraded at (most) NPC Smiths (w/ new voice lines).
  • Additional "Durable Dwarven" weapons craftable at the "Mithas Anvil". Now includes all base game Dwarven weapon types.
  • Balance changes for "Durable Dwarven" gear, Armor/Weapons all received significantly more durability(Health). DurDwarven weapons now ignore Normal Weapon Resistance like Silver/Deadric/Magical.
  • Several tweaks to costs/caps/UI. 
  • added a Readme file
  • More configurable settings in the .ini file!

New with v1.1

Now comes with an ini file to configure certain settings like upgrade cost, base damage modifiers, and can toggle the name changing function. Hopefully more settings to come as well in future updates!
Also fixed some minor bugs and added the missing mesh for the Mithas Anvil (Oops! Not sure how that slipped by me...), as well as made some minor Ui text changes.

Special thanks to Zaure for helping with the ini file script. Seriously would have spent all day looking for the right function if you hadn't helped so I can't thank you enough.


Some additional notes:


  • I have not done much testing with sequence breaking. The quest script is simple enough that you may be able to fix any issues that arise with console commands, but I wouldn't recommend skipping stages if you do not need to. 
  • The Hammer of Gharen is used to enhance a weapon's base damage permanently. This actually creates a clone of the original weapon (and removes the OG) and its the clone that is upgraded instead. This is done to prevent affecting the base object's damage, otherwise you'd be upgrading every weapon of that type. Shout out to RomanR on the Nexus forums for providing a suggestion to reduce save bloat with this script as well.
  • Quest weapons and bare fists cannot be improved. Preliminary testing did not show issues with upgrading quest weapons, but the flag is in place to be extra cautious. Feel free to edit the GharenHammerEnhancement script if you want to give it a try. More testing might be done if I decide to expand mod.
  • Weapon enhancement damage increase is based on the Armorer skill and the cost is on the upgrading weapon's current base damage. As you gain Armorer ranks you will increase the base damage by more points per upgrade. Base Damage cannot be improved once weapon reaches 254 or more.
  • Weapons will gain a descriptor at the end based on their base damage of being upgraded, somewhat similarly to Skyrim. for example an Iron Dagger upgraded to a base damage of 20 would become a "Iron Dagger (Honed)", or a Deadric Claymore with 80 base damage would become a "Deadric Claymore (Superior)"
  • The Mithas Anvil is an activator found at the end of the quest. It can be used to craft "Durable" versions Dwarven equipment but is currently limited to all the Dwarven armor pieces and base game weapon types.  a Durable Dwarven Longsword. Durable Dwarven equipment has twice the durability of regular Dwarven gear. Additional Dwarven weapons will likely be added in the future. DurDwarven gear has extremely high durability (just under Perfect Madness armor levels) and weapons ignore Normal Weapon Resistance like Silver/Deadric/Magical. Additional tweaks may come to the equipment in the future.