Vanilla-friendly pluginless vampire eyes replacer. Scratch-made iris with HD options. Works with and without OCOv2.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
As per NJakStudio's license, you must credit and link back to all other contributors. Same goes with me.
File credits
Initial eye was designed from "Eye Iris Elizabeth" by NJakStudio, then heavily modified. Credit to him for the great picture of an iris. https://www.deviantart.com/njakstudio/art/Eye-Iris-Elizabeth-407422790
Oblivion Upscaled Textures (OUT) by Kartoffels https://www.nexusmods.com/oblivion/mods/49351
Donation Points system
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Bundled all quality options into a FOMOD installer.
Version 1.0
Initial release.
Description
A vampire eye texture I made using a mix of OUT's upscaled vanilla sclera and NJakStudio's iris as a baseline. Red as blood and garnets.
I placed the iris on the eye, shifted the hue to red, tweaked the lighting, and heavily touched up any oddities it made by brute forcing the colors. I also added a few little details around the pupil so it wouldn't be quite as perfect a circle. Lastly I added a bit more detail plus shading where I thought it looked too bright.
Quality options:
The 256x256 version uses the resolution of vanilla and OCOv2 eyes.
The 512x512 version provides a nice balance of quality and size.
The 1k option is for screenshots and PCs with lots of VRAM.