Only download the 'WACv_1beta.7z' archive. You only need the ESM and BSA files from this archive.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Waalx for his WAC: Waalx Animals & Creatures mod, which WAC - Immersive Edition is based on and is a derivative of. Waalx and xenogearslucas for WAC - Integration - HGEC Gauntlets Conversion.
A streamlined, lite, immersive, rebalanced and compatible implementation of the great WAC: Waalx Animals & Creatures overhaul mod.
The main features of this unofficial branch of WAC are as follows:
Many lore-unfriendly creatures and NPCs have been removed.
Both friendly and hostile camps (including goblin camps) have been removed to increase compatibility, and some of the camps were just low quality anyway. All landscape and pathgrid modifications in the Tamriel worldspace have been removed to improve compatibility with other mods. This includes removing the small Imperial guard stations in the world.
Some lore-unfriendly items, such as Djiin's Vessel just outside of the starting sewers, have been removed.
The static hanged people outside of cities have been removed. They are only now in the realms of oblivion.
The new Imperial City signs and guards have been removed to improve compatibility and because I just thought that they were unnecessary.
Beards and custom races have been removed, use Blockhead instead if you want beards.
Many problematic spawns too close to the cities were removed.
Still in beta, as some armor and weapons need to be rebalanced still.