A functional skybox that utilizes a gamemode script (resource, esp).
Permissions and credits
Author's instructions
Do whatever you like.
File credits
Bethesda for Oblivion. UE5.
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Changelogs
Version 1.01
Disabled normals on skybox model (to remove any lighting influence).
Base model is now 10 times larger (removing the need to scale it in the construction set).
Now utilizes a gamemode script and esp, said script aligns the model to the player's position at all times for a visual illusion of it 'following' the player's view, similar to how skyboxes function in Quake engine games.
New resource texture that was generated in UE5.
Version 1.00
Initial.
This is a proper skybox model (and esp that contains a gamemode script) with a generated texture (the texture is BMP for no compression, Oblivion's engine is able to support the format), the sky will 'follow' the player's view and create the illusion of a skybox as presented in Quake engine games. I generated the sky in UE5 with the Dynamic Skies addon and assorted landscape materials. You can do whatever you want with it (use in your own mods, edit) as long as it's non-profit. I plan to create more skies down the line with the aforementioned addon and release them.
You can test the skybox by teleporting to a specific cell with the command "coc skyboxtestcell".