Oblivion

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Clockmon

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clockmon

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About this mod

Add journal entries and markers to keep track of recurring quests: Arena beast matches, Dark Brotherhood contracts, Dunbarrow pirate plundering missions, Fighters Guild Guildmaster duties, and the Arch-Mage's ingredient chest.

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SUMMARY:
Add journal entries and markers to keep track of recurring quests: Arena beast matches, Dark Brotherhood contracts, Dunbarrow pirate plundering missions, Fighters Guild Guildmaster duties, and the Arch-Mage's ingredient chest.

REQUIREMENTS:
- DLCThievesDen.esp
- Unofficial Oblivion Patch.esp (non-UOP version available)
- DLCThievesDen - Unofficial Patch - SSSB.esp (Sigil Stone Sound Bug fix) (non-SSSB version available)
- At least OBSE 15.

DESCRIPTION:
- Adds journal entries and markers to help you keep track of recurring quests.
- Includes an INI file to configure feedback messages to collect Arch-Mage chest replicated ingredients (5 days left, 4 days left, down to 1 day left).
- If any value is out of the acceptable range, you get a warning so you can fix it.
- NOTE: The Thieves Guild fences are not really a recurring quest. However, they're handled by Independent Thievery Leveled Plus (52787) if you want markers to the fences after finishing the TG questline.

This mod handles:
- The Arena: beast matches.
- Dark Brotherhood: getting contracts and gold payments. Payments are now leveled.
- Dunbarrow Pirates: plundering missions and gold payments.
- Fighters Guild: Guildmaster assignments and gold/item payments.
- Mages Guild: Arch-Mage's enchanted chest for replicating ingredients.

INSTALLATION:
- Extract one of the plugins to the Data folder:
  -- Recurring Quests Journal.esp (UOP and SSSB required)
  -- Recurring Quests Journal - no SSSB.esp  (only UOP required)
  -- Recurring Quests Journal - no UOP and SSSB.esp (UOP and SSSB not required)
- Extract the Ini folder to the Data folder (the ini file is in the Ini folder).
- You can enable this at any time. It was designed to work with existing characters. If enabled after some or all of these recurring quests have started, the mod's processing will catch up.
- If updating an earlier version, just overwrite and continue playing. Let it run and catch up. Remember to check your INI settings before playing again.

What makes the UOP and SSSB a master file?
1) UOP = the DIALOG TOPIC GREETING for the ArenaDialogue quest: "You're that new Champion, right?..."
2) SSSB = the quest DLC06ThievesDen, Stage 60 SCTX script.

LOAD ORDER:
- Load after Unofficial Oblivion Patch mods.
- Load BEFORE mods that delay the start of DLCs. That should prevent the DLC (Thieves Den in this case) from starting before it's supposed to.

COMPATIBILITY:
- May conflict with other mods that affect these quests, such as mods that delay when DLCs activate. If in doubt, check with TES4Edit and look for conflicts that need to be addressed.
- Feel free to make compatibility patches. Load order may help alleviate the need for patches.
- Includes UOP and DLC fixes.

OPTIONAL FILES:
- If you use MadModderJess' Harvestable Pitcher Plant and want to replicate pitcher plant fluid, extract the optional patch file to the Data folder. That mod is located at https://www.nexusmods.com/oblivion/mods/50463.

ISSUES:
The quest log feedback for the Arch-Mage's Enchanted Chest may be delayed. In testing it happened about 17% of the time. Once you deposit or take ingredients, the quest stage may not set until some time later or after you open and close the chest again. It's as if the MG19Script itself is paused (the variables are correct, but the script is not acting on them). The quest marker will remain on until the stage updates. The processing eventually catches up.

TO ADD INGREDIENTS TO REPLICATE:
- Copy and edit the script MG19ChestCMFunction from Recurring Quests Journal to your patch.
- At the beginning of the script is a sample section to copy and edit. Replace "[ingredient]" with the ingredient to replicate, and remove the comment characters, of course.

CHANGE LOG:
V1.0 = Initial release.
V1.1 = More fidelity to Arch-Mage's Enchanted Chest initilization stage. Initial stage may disappear on existing logs, but will appear in new games. Not an issue, just let the process continue. DO NOT USE V1.1!
V1.1.1 = removed mod-breaking bug introduced in V1.1.
V1.2 = Adjusted the Arch-Mage's chest to count hours instead of days to be more precise. Fixed a small typo in a journal entry and restored source quest final entries. If an ini value is out of range, you now get a warning so you can fix it.

CREDITS:
Bethesda, for making Oblivion.
ShadeMe, for the Construction Set Extender.
ElminsterAU and the xEdit Team, for TES4Edit.
OBSE team
Unofficial Oblivion Patch team (including the DLCs).
MadModderJess for Harvestable Pitcher Plant (50463).