Oblivion
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Clockmon

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clockmon

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About this mod

Mages Guild job/promotion tracking, alternate quest markers for a greater challenge, and many other tweaks.

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SUMMARY:
Mages Guild job/promotion tracking, alternate quest markers for a greater challenge, and many other tweaks.


REQUIREMENTS:
- DLCSpellTomes.esp
- At least OBSE 16.
- Unofficial Oblivion Patch.esp. There is a non-UOP version.


DESCRIPTION:
=== Work Source Tracking and Promotions ===
- New quest markers for Mages Guild members who can give you jobs. This is meant to help keep track of your tasks.
- Added log entries when your rank changes or need a promotion for the next job.
- If you don’t have sufficient rank, you will get an entry and the marker will point to the NPC who can promote you.

=== Quest Target Markers ===
- A configurable INI file. The INI settings can be changed during the game.
- If any value is out of the acceptable range, you get a warning to fix it, and processing stops.
- An option to hide many quest target markers for the intended targets, or replace them with generalized markers to get you to the general location. This includes the job giver and promotion markers.
- This is intended to provide a greater challenge (and more fun for a replay). For example, in the Skingrad Recommendation quest, the original marker points to Erthor in the cave. With ShowMarkers set to 0, the marker disappears once you go inside the cave so you have to search for him.


INSTALLATION:
- Extract one of the plugins to the Data folder:
  -- Mages Guild Revised.esp if you have the UOP installed, or
  -- Mages Guild Revised - no UOP.esp if you don't.
- Extract the Ini folder to the Data folder (the ini file is in the Ini folder).
- If updating from V1.0, just overwrite and continue the game. Extracting the ini file is optional since it did not change. Remember to save your INI settings if you do extract it.


COMPATIBILITY:
- May conflict with other mods that affect MG quests and dialogue. If in doubt, check with TES4Edit and look for conflicts. Feel free to make compatibility patches.
- Both versions include UOP fixes. The UOP-dependent version includes an extra fix that makes the UOP a required master file.


LOAD ORDER:
- Load after Unofficial Oblivion Patch mods, if present.


CHANGE LOG:
V1.0 = initial release.
V1.1 = 1) Added checking ini values. If out of the acceptable range, you get a warning to fix it, and processing stops. 2) Fixed minor bug with Earana's reward script. 3) Several tweaks to log entries, target markers and processing, and some items in cells.


CREDITS:
Bethesda, for making Oblivion.
ShadeMe, for the Construction Set Extender.
ElminsterAU and the xEdit Team, for TES4Edit.
OBSE team.
Unofficial Oblivion Patch team.