The game uses a strange evolution system. For example, if a "warrior" character evolves the "magician" skills very quickly, in the end, he will have a level 50 character with low intelligence and reduced magicka. This mod tries to fix that. It automatically improves attributes to minimal values, based on how evolved are the governed skills.
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This mod automatically sets minimum values for each player's attributes, considering the level of skills.
All attributes are defined accordingly to the arithmetic average of its governed skills.
For example, if the player has skill "Blade" at 95, "Blunt" at 75 and "Unarmed" at 50, the attribute "Strength" that governs these three skills will be set to a minimum value of 73 (arithmetic average ). It also never reduces these attributes. It only improves them.
The "Luck" attribute, which governs all skills, will be defined as an average of all of them (with a minimum value of 50). "Luck" will only reach 100 when all skills reach that level.