About this mod
Creatures Alive v1.3 By XFusion ==================== Description: Adds life-like behavior and young to most creatures in Oblivion. !NOTE!: Please allow at LEAST 72 hours for creatures to be fully controlled by Creatures Alive. !CONFLICTS!: Mods that edit creature leveledlists, edit creature stats, add scripts to creatures, or toy with
- Permissions and credits
By XFusion
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Description: Adds life-like behavior and young to most creatures in Oblivion.
!NOTE!: Please allow at LEAST 72 hours for creatures to be fully controlled by Creatures Alive.
!CONFLICTS!: Mods that edit creature leveledlists, edit creature stats, add scripts to creatures, or toy with creature factions.
Recommended mod:
- 24 Hour Respawn (so deer, bears, and boar don't eat up all the alchemy ingredients too quickly)
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Features:
- Young creatures who will follow their 'mother'.
- Creatures will hunt and eat foods found in Tamriel that they would in real life.
Ex: Rats searching containers for food, deer grazing on alchemy ingredients, wolves hunting prey.
- Creatures will 'drink' periodically during the day at nearby bodies of water.
- Creatures will generally behave in a more realistic fashion.
Ex: Mudcrabs, rats, deer and young creatures will flee on sight from danger. Boar will often be found near bodies of water to 'wallow'.
- Boars, deer, wolves, and rats have had their stats tweaked to allow more realistic prey/predator interaction.
- Any creature can spawn at anytime, and more often.
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Features that had to be dropped:
- Mating system (too many problems to overcome)
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*Changes from v1.2 to v1.3:
- Rebuilt from the ground up, no more Creature Intensity as a base
- Creatures now behavior more realistically
- Some creatures have had more find packages added
- Weaker creatures now run away if too close
- Tweaked AI package durations
- Young creatures now follow their parents better
- Small tweaks to creature stats
- Creatures now 'drink'
- Too many minor fixes to list
*Changes from v1.1 to v1.2:
- Removed Creature Intensity scripts to fix unwanted behavior
- Tweaked creature stats (endurance, confidence, etc) for improved realism
- Young creatures now follow their 'mothers' around
- Fixed wolves and mountain loins not attacking certain creatures
- Added a better chance for young to be spawned with creature families
- Redid how creature factions interacted
*Changes from v1.0 to v1.1:
- Fixed a rather huge bug with wolves and mountain lions not hunting anything at all (!!!)
- Reorganized AI packages for rats, wolves and mountain lions for better behavior.
- Fixed the length of time in which creatures would run their FIND packages. This will help creatures find something to do much quicker.
*Changes from beta v0.5 to v1.0:
- Fixed creatures sometimes attacking their own kind
- Redid how creature factions interacted with each other
- Removed the goblin and zombie explorers
- Fixed many conflicts by combining my mod with Creature Intensity v1.5
- Fixed the problem of Minotaurs not guarding the Unicorn
- Removed a few behaviors and added some
- Added behaviors to most of the additional 20 creatures in Creature Intensity v1.5