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XFusion

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Creatures Alive v1.3 By XFusion ==================== Description: Adds life-like behavior and young to most creatures in Oblivion. !NOTE!: Please allow at LEAST 72 hours for creatures to be fully controlled by Creatures Alive. !CONFLICTS!: Mods that edit creature leveledlists, edit creature stats, add scripts to creatures, or toy with

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Creatures Alive v1.3

By XFusion
====================

Description: Adds life-like behavior and young to most creatures in Oblivion.

!NOTE!: Please allow at LEAST 72 hours for creatures to be fully controlled by Creatures Alive.

!CONFLICTS!: Mods that edit creature leveledlists, edit creature stats, add scripts to creatures, or toy with creature factions.

Recommended mod:

- 24 Hour Respawn (so deer, bears, and boar don't eat up all the alchemy ingredients too quickly)

====================

Features:

- Young creatures who will follow their 'mother'.

- Creatures will hunt and eat foods found in Tamriel that they would in real life.
Ex: Rats searching containers for food, deer grazing on alchemy ingredients, wolves hunting prey.

- Creatures will 'drink' periodically during the day at nearby bodies of water.

- Creatures will generally behave in a more realistic fashion.
Ex: Mudcrabs, rats, deer and young creatures will flee on sight from danger. Boar will often be found near bodies of water to 'wallow'.

- Boars, deer, wolves, and rats have had their stats tweaked to allow more realistic prey/predator interaction.

- Any creature can spawn at anytime, and more often.

=====================

Features that had to be dropped:

- Mating system (too many problems to overcome)

=====================

*Changes from v1.2 to v1.3:

- Rebuilt from the ground up, no more Creature Intensity as a base

- Creatures now behavior more realistically

- Some creatures have had more find packages added

- Weaker creatures now run away if too close

- Tweaked AI package durations

- Young creatures now follow their parents better

- Small tweaks to creature stats

- Creatures now 'drink'

- Too many minor fixes to list

*Changes from v1.1 to v1.2:

- Removed Creature Intensity scripts to fix unwanted behavior

- Tweaked creature stats (endurance, confidence, etc) for improved realism

- Young creatures now follow their 'mothers' around

- Fixed wolves and mountain loins not attacking certain creatures

- Added a better chance for young to be spawned with creature families

- Redid how creature factions interacted

*Changes from v1.0 to v1.1:

- Fixed a rather huge bug with wolves and mountain lions not hunting anything at all (!!!)

- Reorganized AI packages for rats, wolves and mountain lions for better behavior.

- Fixed the length of time in which creatures would run their FIND packages. This will help creatures find something to do much quicker.

*Changes from beta v0.5 to v1.0:

- Fixed creatures sometimes attacking their own kind

- Redid how creature factions interacted with each other

- Removed the goblin and zombie explorers

- Fixed many conflicts by combining my mod with Creature Intensity v1.5

- Fixed the problem of Minotaurs not guarding the Unicorn

- Removed a few behaviors and added some

- Added behaviors to most of the additional 20 creatures in Creature Intensity v1.5
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